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Messages - c.sprinkle

Pages: 1 2 [3] 4 5 ... 16
31
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 29, 2011, 07:35:20 pm »
I can't make one. (stupid Mac >:() Wabbit is glitchy on my computer.

32
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 29, 2011, 10:51:47 am »
Now there is. I have a working map editor and a new demo in-game menu accessible by pressing Y=-GRAPH. (Quit exits program, others return to game)

Run the BASIC program IVPEDITR to run the editor. It in turn runs the Axe editor and replaces the random tokens with commas.

In the editor, 2ND changes a pixel, I inverts, and ENTER exports into Str1.

33
TI Z80 / Re: Chess
« on: March 29, 2011, 10:44:19 am »
This is excellent! :D
I love the whole thing. This is the first AI chess game of its kind, for sure. Good luck on the updates; I can't wait for progress.

34
Project M (Super Mario) / Re: Project M Reboot
« on: March 28, 2011, 07:04:52 pm »
Umm, well you can't post in news if you are not staff, so there is no topic there. I sent you a PM with some details on things like that though, so feel free to ask me questions there. Lets get this topic back to being about Project M.

I was like this once. At that time I felt really stupid.

35
TI Z80 / Re: Ashbad's LW spritist notepad
« on: March 28, 2011, 06:06:52 pm »
Yikes. That's obnoxious. ;)

Nice editor, Ashbad.

36
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 28, 2011, 06:05:15 pm »
Don't make a screenie. There's very little to see.  :P

37
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 28, 2011, 06:02:45 pm »
I also made an I:VP map editor so I don't have to plug in hundreds of 0s and 1s. It is somewhat glitchy, so be careful. It's BASIC though, so there shouldn't be permanent harm. Your cursor location is not shown. I'm making an Axe one now, though. Upload in about 15-20 minutes?

38
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 28, 2011, 05:51:26 pm »
Try this. Set the emu faster too, if possible. If it still looks bad, just look at it on hardware.

39
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 28, 2011, 05:31:23 pm »
You bet!  :D ;)

The program is attached. I can't make screenshots, though, so I hope someone can help me with that.
Updates:
   Maps are now 8x32 for better scrolling
   2-pxl at a time smoothscroll graphics
   Updated engines

More to come!

P.S.- I really need a screenshot.

40
TI Z80 / Re: Trio and Niko: Falling spriting submissions
« on: March 27, 2011, 09:34:08 pm »
Sadly, this was a quick thing, so I didn't have time.

41
TI Z80 / Re: Trio and Niko: Falling spriting submissions
« on: March 27, 2011, 09:31:34 pm »
Here are the sprites!
I can't make a picture, but the data is in the file.

42
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: March 25, 2011, 12:45:21 pm »
Crap.

43
TI Z80 / Re: Trio and Niko NEWS
« on: March 23, 2011, 06:19:31 pm »
I'll work on sprites if you want me to. Lots, too!  ;D

(If I'm not supposed to post here, I can delete this.)

44
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 23, 2011, 05:16:16 pm »
Thanks, Ashbad.

Here's the source that sort of works (it's slow and the grayscale while scrolling is crappy):
Spoiler For Spoiler:
.IVP Inferno: Valani's Promise
DiagnosticOff
identity(FFFFFFFFC553EF53C5B7FFFFC003FFFFFFEFFDA7FBD3F72FAF97DFDBAFFDFFFF)
ClrHome
ClrDraw
ClrDraw r
"vIVPmap01"→Str1
[FF83878F8F9FBFFFFFFFBF9F878381FFB5FF7BDEFF6DFFB65F80A629419610EB]→Pic0
[FFFFFFFFFFFFFFFF0000000000000000]→Pic00
.Up Down Right Left
[183C3C183C5A2424182424183C5A24240C1A120C1E0C0A123058483078305048]→Pic1
[A5A55A242418243C→Pic3
GetCalc(Str1,140)→V
ΔList(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)→V
0→C
ref(0,0,96,64) r
For(A,0,7
For(B,0,23
If {V+C}=1
Pt-Off(B*8,A*8,Pic0
Pt-Off(B*8,A*8,Pic0+8) r
End
If {V+C}=2
Pt-Off(B*8,A*8,Pic0+16
Pt-Off(B*8,A*8,Pic0+24) r
End
If {V+C}=3
Pt-Off(B*8,A*8,Pic3
End
C+1→C
End
End
8→A→O
24→B


0→θ→Z

.Main loop
Repeat getKey(15)
sub(DS
If getKey(2)
If (pxl-Test(A-1,B)+pxl-Test(A-1,B+7)=0
Pt-Off(A,B,Pic00+8
24→O
A-1→A
If A=7
Z-1→Z
sub(RD
A+1→A
sub(DS
End
End
End
If getKey(3)
If (pxl-Test(A+8,B)+pxl-Test(A+8,B+7)=0
Pt-Off(A,B,Pic00+8
A+1→A
16→O
If A=81
Z+1→Z
sub(RD
A-1→A
sub(DS
End
End
End
If getKey(4)
If (pxl-Test(A,B-1)+pxl-Test(A+7,B-1)=0
Pt-Off(A,B,Pic00+8
0→O
B-1→B
If B=7
θ-1→θ
sub(RD
B+1→B
sub(DS
End
End
End
If getKey(1)
If (pxl-Test(A,B+8)+pxl-Test(A+7,B+8)=0
Pt-Off(A,B,Pic00+8
8→O
B+1→B
If B=49
θ+1→θ
sub(RD
B-1→B
sub(DS
End
End
End
End
ClrDraw
ClrDraw r
ClrHome
DelVar Str1
Return

Lbl DS
Pt-Off(A,B,Pic1+O
DispGraph r r
Return

Lbl RD
Full
ref(0,0,96,64) r
ClrDraw
For(Q,0,15
For(R,0,23
{Q*24+R+V}→I
R*8-Z→G
Q*8-θ→H
!If I
Pt-Off(G,H,Pic00+8
End
If I=1
Pt-Off(G,H,Pic0
Pt-Off(G,H,Pic0+8) r
End
If I=2
Pt-Off(G,H,Pic0+16
Pt-Off(G,H,Pic0+24) r
End
If I=3
Pt-Off(G,H,Pic3
End
End
End
Normal

45
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 22, 2011, 06:26:57 pm »
Fixed the fifi. The code is syntactically correct, but it corrupts when I move.

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