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Messages - calc84maniac
Pages: 1 ... 143 144 [145] 146 147 ... 197
2161
« on: April 14, 2010, 03:24:52 pm »
It's quite possible there are a few open order spots, since fairly regularly people will cancel and their spots are refilled with new orderers. This would be a great time to order too, since they're shipping all the parts to the UK to begin assembly
2162
« on: April 14, 2010, 03:22:06 pm »
X.x
What I hate the most, though, is when the teacher blocks your 84+ with the PTT mode, then won't even bother disabling it at the end of the test. Final day of school, you return home not realizing. You turn on your calc and can't access PRGM menu until someone sends you something, but no one can. And you don't know any other way than RAM clear to disable it, so you lose your entire game progress.
Or worst: when the teacher resets your RAM before the test, or even worse, both Archive and RAM. Fortunately, on a TI-Nspire it's much harder to do so, though, since he has to remove a battery, put it back then when rebooting he needs to go through the maintenance menu (which means he needs to know the correct key combination, which isn't even gonna be the same on newer Nspires).
Over here for any test we could use our calc as much as we wanted in math, but the way test questions were written rendered every possible program unuseable. Programs gave the awnser, not the entire solution to the problem (that you were forced to write down and counted for 75% of the question score)
Actually, I think that is what the reset button on the back of the Nspire is for -- erasing all data
2163
« on: April 14, 2010, 10:49:07 am »
Could you change the sprite routine to use IonPutSprite if you are running from a shell? Save on size?
That wouldn't be a good idea, because it would only work for XOR-logic sprites and it wouldn't have sprite clipping.
2164
« on: April 14, 2010, 10:25:36 am »
Hmm I just remembered, the N64 emulator might only be for iPhone 3GS though
2165
« on: April 14, 2010, 07:32:40 am »
Are there any NES/SNES/N64/GBA/DS/SMS/Genesis emulators for the iPod Touch?
Probably all of those except for DS. Also, the N64 emulator is quite new, and it's a hackish port from the Pandora version
2166
« on: April 13, 2010, 10:53:00 pm »
It's over 9000!!!!!
Sorry. I had to say it.
Having an 84+ without the extra RAM pages is like having an 83+ with a better CPU, IMHO.
And a bigger flash chip
2167
« on: April 13, 2010, 10:37:05 pm »
Use the VARS button to access the Pic, GDB, and Str tokens
2168
« on: April 13, 2010, 08:58:13 pm »
I'd say no to manditory headers. Maybe use the header system shells use to identify which BASIC progs to run. the ::"String
I don't understand... wouldn't this make all Mirage basic programs show up in the list?
2169
« on: April 13, 2010, 07:36:47 am »
The problem is that you didn't initialize B to the place where you want your 7-byte output list.
2170
« on: April 12, 2010, 11:28:55 pm »
However, this looks FRIGGIN AWESOME! Do you think you could be able to make the lower walls textures not squished vertically? It would look even better
Yeah, I had the same thought. I'd imagine it could look pretty bad on very tall walls, too.
2171
« on: April 12, 2010, 10:32:00 pm »
Originally, it was unintentional, but it produces the smallest code. It could return the answer, but then it adds an extra byte or 2 every time you store to a pointer. Both ways have advantages in optimization.
You can optimize this:
A->{L1} B->{L1+1} C->{L1+2}
like this:
C->{B->{A->{L1}+1}+1}
So don't think that its a bad thing it returns the pointer, there are some good things you can do with it.
I especially like being able to do things like Fill(0->{L1},15) Edit: Oh, and anyone who wants to use these optimizations, please note that ->{} r will return the address plus one.
2172
« on: April 12, 2010, 09:24:34 pm »
Whether you can use it on a test has to do with the key layout, not the capabilities.
Not in the case of the ACT (TI-89 is not allowed, despite the fact that it has no qwerty layout) Edit: JonimusPrime, I think you have it backwards
2173
« on: April 12, 2010, 08:58:26 pm »
A simple algorithm I just thought up is this (A points to appvar, B points to output list)
:Fill(0->{B},6 :For(X,0,6 : {A+X}->Z : For(Y,0,6 : If {A+Y}>=Z : {B+Y}+1->{B+Y} : End : End :End Haven't tested it, but it should work in theory.
2174
« on: April 12, 2010, 06:37:21 pm »
Is this intentional?
5->{L1}->A
Now A does not hold 5, but rather the address of L1. This just caused me a horrible debugging session until i figured it out 
Yeah, I asked about that earlier so I could know if I could use that for optimizations (it can be useful for post-incrementing pointers)
2175
« on: April 12, 2010, 03:38:02 pm »
Maybe, then, it would be possible to use a power of 2 as your internal coordinate factor (such as 8), and then multiply by 5/8 to get the onscreen coordinates
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