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Messages - calc84maniac
Pages: 1 ... 155 156 [157] 158 159 ... 197
2341
« on: March 01, 2010, 10:53:30 pm »
This should be a quick fix for the power management bug. Before turning off the calc, select this program. After turning on the calculator, press Enter or click to run it, and it will reset for you.
2342
« on: March 01, 2010, 10:28:29 pm »
So, there's a 3rd party software loader for the NSpire now? Is that what you need to make the TI Boy for the NSpire? :O That would be so cool!
Ninja'd
2343
« on: March 01, 2010, 06:35:54 pm »
I think a heading like :"AXE would be sufficient and there would be other options in the App as well.
Well any MirageOS program called Axe would show up then  Maybe just 'Axe? Since ' is the symbol for comments anyway?
This ^^^
2344
« on: March 01, 2010, 02:16:32 pm »
I am thinking of adding hex soon. Maybe even add ">Rect" do display hex numbers. Right now, if you need $ABCD, you can do this: Asm(21ABCD)
Remember little endian though. It would be Asm(21CDAB)
2345
« on: March 01, 2010, 12:52:18 am »
Quigibo, >Frac doesn't work properly. You are trying to pass HL as the argument to _putc instead of A. I suppose you got lucky with your example program because the value loaded from memory was already in A or something.
2346
« on: March 01, 2010, 12:07:31 am »
Yay it fixed, didn't think of that Its interesting that it doest pose a runtime problem, but a compiling problem.
Well, {L1}*8 would be more optimized anyway
2347
« on: February 28, 2010, 11:56:55 pm »
I think a nice feature would be something like the Switch statement in C, for when you have a lot of different values to check against (like colliding with a tilemap or handling various different types of objects). It should generate a jump table, and probably be forced to values from 0 to N (if you want A to A+N, just subtract A from the value you are switching).
2348
« on: February 28, 2010, 11:52:40 pm »
Ok found the problem code, its when you multiply a value by data read from RAM
0->{L1} 8*{L1}->A Gives a very weird happening.
What happens if you put parentheses around the braces?
2349
« on: February 28, 2010, 10:40:54 pm »
Quigibo, the program list goes incredibly slowly now that you're alphabetically sorting (I have well over 100 programs, I'd say). Could you at least add pressing letter keys to jump to the letter?
2350
« on: February 28, 2010, 10:32:02 pm »
It would help if hex constants were allowed (hint hint, Quigibo  )
2351
« on: February 28, 2010, 09:31:09 pm »
so i would put that in the program and it basically points to ans for me   ?
It converts Ans to an integer (must be from 0-9999) and then you can do :->A to store it to A And sorry, hit Modify on your post instead of quote
2352
« on: February 28, 2010, 08:52:22 pm »
alright that helps alot ty quigbo and builderboy 
actually one more question how would i say read the ans var in a program for say i wanted to make a subroutine for a basic game ??
:Asm(EFD74AEFEF4AEB You can then store to a variable.
2353
« on: February 28, 2010, 08:16:04 pm »
would it be in any way possible to support the 84+ keypad? personally i think it would be better for gaming :{o
That's on the to-do list, yes
2354
« on: February 28, 2010, 08:12:27 pm »
Small and quick setup for IM 2 (this example sets up vector table at $9900 and interrupt jump at $9a9a, but values can be changed)
di ld a,$99 ld bc,$0100 ld h,a ld d,a ld l,c ld e,b ld i,a inc a ld (hl),a ldir ld l,a ld (hl),$c3 inc l ld (hl),intvec & $ff inc l ld (hl),intvec >> 8 im 2 ei
2355
« on: February 28, 2010, 01:59:13 pm »
Time to nostalgic feeling in Pokemon Red.
Can we send savegames to computer? It would be cool if you could convert the savegame to emulators like VBA and vice-versa.
That should work fine, yes
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