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Messages - calc84maniac

Pages: 1 ... 155 156 [157] 158 159 ... 197
2341
News / Re: Game Boy Color emulator for the TI-Nspire released
« on: March 01, 2010, 10:53:30 pm »
This should be a quick fix for the power management bug. Before turning off the calc, select this program. After turning on the calculator, press Enter or click to run it, and it will reset for you.

2342
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: March 01, 2010, 10:28:29 pm »
So, there's a 3rd party software loader for the NSpire now? Is that what you need to make the TI Boy for the NSpire? :O That would be so cool!
Ninja'd ;)

2343
The Axe Parser Project / Re: Axe Parser
« on: March 01, 2010, 06:35:54 pm »
I think a heading like
:"AXE
would be sufficient and there would be other options in the App as well.

Well any MirageOS program called Axe would show up then :P
Maybe just 'Axe? Since ' is the symbol for comments anyway?

This ^^^

2344
Axe / Re: Axe for Dummies (like me)
« on: March 01, 2010, 02:16:32 pm »
I am thinking of adding hex soon.  Maybe even add ">Rect" do display hex numbers.  Right now, if you need $ABCD, you can do this: Asm(21ABCD)
Remember little endian though. It would be Asm(21CDAB)

2345
The Axe Parser Project / Re: Bug Reports
« on: March 01, 2010, 12:52:18 am »
Quigibo, >Frac doesn't work properly. You are trying to pass HL as the argument to _putc instead of A. I suppose you got lucky with your example program because the value loaded from memory was already in A or something.

2346
The Axe Parser Project / Re: Bug Reports
« on: March 01, 2010, 12:07:31 am »
Yay it fixed, didn't think of that :P Its interesting that it doest pose a runtime problem, but a compiling problem.
Well, {L1}*8 would be more optimized anyway :)

2347
The Axe Parser Project / Re: Features Wishlist
« on: February 28, 2010, 11:56:55 pm »
I think a nice feature would be something like the Switch statement in C, for when you have a lot of different values to check against (like colliding with a tilemap or handling various different types of objects). It should generate a jump table, and probably be forced to values from 0 to N (if you want A to A+N, just subtract A from the value you are switching).

2348
The Axe Parser Project / Re: Bug Reports
« on: February 28, 2010, 11:52:40 pm »
Ok found the problem code, its when you multiply a value by data read from RAM

Code: [Select]
0->{L1}
8*{L1}->A

Gives a very weird happening.
What happens if you put parentheses around the braces?

2349
The Axe Parser Project / Re: Axe Parser
« on: February 28, 2010, 10:40:54 pm »
Quigibo, the program list goes incredibly slowly now that you're alphabetically sorting (I have well over 100 programs, I'd say). Could you at least add pressing letter keys to jump to the letter?

2350
Axe / Re: Axe for Dummies (like me)
« on: February 28, 2010, 10:32:02 pm »
It would help if hex constants were allowed (hint hint, Quigibo ;) )

2351
Axe / Re: Axe for Dummies (like me)
« on: February 28, 2010, 09:31:09 pm »
so i would put that in the program and it basically points to ans for me ??????????
It converts Ans to an integer (must be from 0-9999) and then you can do :->A to store it to A

And sorry, hit Modify on your post instead of quote :(

2352
Axe / Re: Axe for Dummies (like me)
« on: February 28, 2010, 08:52:22 pm »
alright that helps alot ty quigbo and builderboy :)

actually one more question how would i say read the ans var in a program for say i wanted to make a subroutine for a basic game ??
Code: [Select]
:Asm(EFD74AEFEF4AEBYou can then store to a variable.

2353
News / Re: TI-Nspire calculators now have Ndless possibilities
« on: February 28, 2010, 08:16:04 pm »
would it be in any way possible to support the 84+ keypad? personally i think it would be better for gaming :{o
That's on the to-do list, yes

2354
ASM / Re: ASM Optimized routines
« on: February 28, 2010, 08:12:27 pm »
Small and quick setup for IM 2 (this example sets up vector table at $9900 and interrupt jump at $9a9a, but values can be changed)
Code: [Select]
di
ld a,$99
ld bc,$0100
ld h,a
ld d,a
ld l,c
ld e,b
ld i,a
inc a
ld (hl),a
ldir
ld l,a
ld (hl),$c3
inc l
ld (hl),intvec & $ff
inc l
ld (hl),intvec >> 8
im 2
ei

2355
News / Re: TI-Nspire calculators now have Ndless possibilities
« on: February 28, 2010, 01:59:13 pm »
Time to nostalgic feeling in Pokemon Red.

Can we send savegames to computer? It would be cool if you could convert the savegame to emulators like VBA and vice-versa.
That should work fine, yes :)

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