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Messages - calc84maniac

Pages: 1 ... 164 165 [166] 167 168 ... 197
2476
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 09:34:30 pm »
Well, the current method (which is certainly subject to change) is this: Each of the red, green, and blue components have a value from 0-31. So I take int( 1/8*R + 3/16*G + 3/16*B ) and use that as the grayscale value.

Edit:
Super Mario Bros Deluxe

2477
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 05:25:45 pm »
Animated shot here (linked because it's about 5MB)
Firefox recommended for fullspeed, since I actually got it over 10fps this time using camstudio

2478
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 02:48:41 pm »
Wow! What game is that?
Legend of Zelda: Oracle of Ages

2479
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 07, 2009, 02:07:11 pm »
I've begun Game Boy Color support - however, there are still a ton of glitches. But at least this scene looks nice:

2480
TI Z80 / Re: Cave Creeping
« on: December 04, 2009, 07:40:50 am »
Also Project M was monochrome until he added parralax scrolling. The framerate was a bit low, though, so grayscale seemed flickery :(
At the moment the framerate is fine; it's just a matter of getting the grayscale to look nicer when scrolling.  I'm sure I'll think of something.
Lol, he was actually talking about my tilemapper.

2481
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 03, 2009, 07:43:44 am »
Well, the Nspire resolution is twice as wide as the GB resolution, and almost twice as tall. I don't think you'll ever want to use original res, since that could hurt your eyes. :P Currently my graphics drawing always doubles the pixels horizontally, and I don't see that changing - but the vertical scaling is very changeable.

2482
News / Re: TI-Boy soon for the TI-Nspire?
« on: December 03, 2009, 07:40:22 am »
Those Pokémon screenies
are
awesome
D:

Try to emulate Classic NES Super Mario Bros game if you have the time o: and if possible Super Mario Land  (mostly the second, "the 6 golden coins")
Mario on a calc always attract massive amounts of interested people (as proven by Sam Healds Mario en Mario 68K)
The Super Mario Bros Deluxe was only on Gameboy Color, so that'll have to wait a bit. But Super Mario Land 1 & 2 seem to work pretty well already. :)

2483
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 02, 2009, 10:34:23 pm »
No, I haven't tried anything but CalcCapture yet.


2484
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 02, 2009, 09:33:43 pm »
Just out of curiosity, do you think that the NES would be another emulation possibility? I asked this before, but that was before the NSpire became a possibility.
Well, I think so.

2485
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 02, 2009, 08:42:21 pm »
Surprise! :D


2486
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 02, 2009, 05:21:30 pm »
Oh, and the lcd special effects also fixed the second half of the Zelda cutscene:

2487
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 02, 2009, 04:52:58 pm »
Wow awesome.

I am wondering, would it be possible in TI-Boy SE too? Or is it simply just beyond the hardware limitations?
Hmm... I'd say no. Drawing anything more complicated than a simple tilemap would probably be too taxing. (I would have to keep looking up the same tiles over and over, and it would just get messy)

2488
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 02, 2009, 04:23:35 pm »
Well, I've added support for the window tilemap (so status bars and menus work now), and sprite/tilemap priority (so Mario's sprite goes behind the pipe rather than in front of it, for example).

And also, I've begun support for the special lcd effects, which is something that TI-Boy could not do:

2489
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 02, 2009, 12:18:44 pm »
CAN THIS BE DONE?
I thought that the NSpire mode didn't have any programing capabilities.
Calm down. -1 respect for that. First, Calc84maniac has a life. Secondly, when he works on calc stuff, he can work on whatever he feels like. He likes to experiment so obviously, now that the TI-Nspire was cracked, he's gonna mess around with ARM assembly, and he did. The only thing now is that it needs to be ran by replacing the TI-Nspire emulator Boot Code, which is impossible on real hardware. When someone will have made a third-party OS for the TI-Nspire, he'll be able to make the emulator possible to be sent to a real calculator (with the games).

For now, TI-Boy SE is on hold for a bit (altough a month ago, after a private chat with Calc84maniac, I got told there was some progress on TI-Boy SE, altough most involved rewriting the code to improve speed)

But you need to learn to respect people who work hard on these softwares Brianbdm. So far, you have yet to contribute something to the TI community (like a BASIC or ASM game). I would like to see you try to program something like TI-Boy SE yourself, maybe you would realise how much effort it takes.
I think you took that the wrong way. He's just asking whether it's possible to code for the TI-Nspire at all (a valid question since he probably hasn't been keeping up with the hacking scene)

2490
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 01, 2009, 03:22:03 pm »
How fast does the games run???
is the screenshot at the right speed or slower??
I tried to get it at around the same speed - but who knows how fast the Nspire emulator runs at this point. I'm not going to make any assumptions about speed until I see it on hardware.

Edit:
Actually, I was able to get the Nspire emulator running in translated mode now since I changed a certain part of my code, and it runs... really fast. I don't think there should be any worries :)

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