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Messages - calc84maniac

Pages: 1 ... 166 167 [168] 169 170 ... 197
2506
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 06, 2009, 10:26:02 pm »
Converted to application and added rank detection:

2507
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 05, 2009, 09:49:37 pm »
You put the ROM into the APP, and the size doubles. You put the APP on your calculator, and it halves (back to normal size). That's basically how it works.

2508
Introduce Yourself! / Re: hi
« on: November 05, 2009, 03:50:53 pm »
Latest stable release should be at http://revsoft.org/wabbitemu.zip

2509
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 05, 2009, 03:38:53 pm »
It still seems like if a ROM can be compressed to so little, the save file should be able to be compressed to something near the same ratio.
What are you talking about? I'm not using any compression.

2510
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 01, 2009, 01:04:01 pm »
Yeah, I guess I should start with F-Zero at least.

2511
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 01, 2009, 12:30:05 pm »
Hmm, tifreak8x suggested that I turn this into Mario Kart. I wonder if I should?

2512
Miscellaneous / Re: Name color change
« on: November 01, 2009, 09:12:00 am »
I wanna be a REAL boy!

2513
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 01, 2009, 09:09:29 am »
Yes, the cartridge used 32KB of save RAM. If it could have fit in 8KB, I bet they would have done that instead (to lessen cost of making the cartridge, etc)

2514
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 28, 2009, 03:45:30 pm »
There's a lot less keys needed than in Bomberkids, so I don't think it's much of an issue.

Also, I moved the car down (or rather, the camera up) like you suggested. It does seem to increase visibility quite a bit! :D
I played around with the positions of the waypoints, too, and now the AI performs even better than before on this track. :)


Edit: Posted wrong pic O_o

2515
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 27, 2009, 08:19:25 pm »
Speed is actually just about the same. I'm thinking more about using the splitscreen for multiplayer on one calculator though, like in Bomberkids. :D

2516
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 27, 2009, 07:43:12 pm »
I think it would actually differ from game to game. In this case, however, there aren't any random numbers and such to mess up synchronization - hopefully the same game logic will occur on both calcs.

2517
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 27, 2009, 07:09:31 pm »
With link play, I'll probably only have to send less than a byte per frame at the most - I'll just send the keypresses over. :D

2518
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 27, 2009, 06:46:55 pm »
Split-screen :)
Car on top is me, car on bottom is AI.



And turning cars might be more easily achieved by shifting one side of the sprite so it's higher or lower than the rest, instead of making whole new sprites. Not sure if that would look good though... just a quick idea.

2519
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 26, 2009, 10:26:09 pm »
AI racing? Much yes.



Also, it's counting the laps for all the cars (nothing shows this though).

2520
F-Zero 83+ / Re: F-Zero Progress Thread
« on: October 26, 2009, 05:28:32 pm »
Quote
So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way to test that, in my opinion, was to have a moving target - that is, the human-controlled car. And it seems to work! The artificial intelligence is using the exact same controls as the human - left, right, and 2nd. :)
If the AI will be constantly targeting the player, won't the player always be in the lead (or the AI will be backtracking to reach the player)?
Nah, that was just to make sure it worked. I'm going to use actual waypoints later.

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