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Messages - calc84maniac

Pages: 1 ... 170 171 [172] 173 174 ... 197
2566
TI Z80 / Re: Chip Preview
« on: September 20, 2009, 03:40:19 pm »
Does best times takes a lot of space on calc? I notice there seems to be about 40 per levels, which makes it 150x40?
Oh, the Best Times menu shows the times for every level, not just the level you're on. One time is kept per level, and each time is two bytes, so it's only about 149x2 bytes.

Also, I updated the graphics for the teeth monster (which used to look oddly like PacMan):

2567
TI Z80 / Re: Chip Preview
« on: September 20, 2009, 02:42:33 pm »
I just fixed an evil bug where best times weren't being bested.

2568
TI Z80 / Re: Chip Preview
« on: September 19, 2009, 11:13:32 pm »
Added lowercase letters, which look pretty snazzy. :D Also added is vertical per-pixel scrolling, so Chip can actually be in the center of the play area (you can see half of the top and bottom rows). There were also bug fixes under the hood. On another note, I've played through 147 of the 149 levels.


2569
Art / Re: Zelda 8X8
« on: September 19, 2009, 09:34:46 pm »
looks like its from Ti-Boy :P
It looks better, actually... :P Being designed as 8x8 instead of crappy scaling from 16x16 makes a huge difference.

2570
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 18, 2009, 07:24:33 am »
I'd like to be able to help port this project to the NSpire. I'd like to keep in touch via e-mail unless you're already swamped with messages already. [email protected]

VISTA HELP: In case you didn't know, you may have to run the ROM creator in compatibility mode. 95 worked for me. XP didn't. I haven't tried the other 2.

-Brian
This ROM creator should work better: http://ourl.ca/3662

And I'm not sure an Nspire port would be possible, or even have as much speed. I mean, running an emulator on an emulator never works too well... :P

2571
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 15, 2009, 09:43:23 pm »
The Gameboy itself needs more RAM than 16KB, and that's before I add in any of my actual emulator. So no.

2572
News / Re: {AP} Retires From Calc-Programming
« on: September 15, 2009, 09:15:51 pm »
I just try to buy pants with big pockets. :D

2573
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 15, 2009, 06:29:21 pm »
How do you tell? O_o Not that I have an affected calc anyway, but still...

2574
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 15, 2009, 05:58:47 pm »
Well it is a theory anyway, I could be wrong. (And yes, that's a theory, not a hypothesis! The experiments confirmed my hypothesis. I'll reconsider when someone provides actual evidence to the contrary)

2575
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 15, 2009, 05:31:03 pm »
Sorry, I didn't have much time to respond and I ended up just responding to these:
Quote
Why would TI release hardware changes that the TI-OS wouldn't run on?!
Quote
04:21 < BrandonW> And it's possible any combination of things is causing the issue for him.
04:21 < BrandonW> He's forced to do scary stuff because of RAM execution permissions and the way the emulator works.
Sorry if I came across the wrong way.

2576
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 15, 2009, 07:40:34 am »
I already said why it would work with the TI-OS... >_>

And the test programs I sent out don't do anything weird like TI-Boy.

2577
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 14, 2009, 11:56:40 pm »
There's simply not enough RAM. :( I now only have 16KB to work with if I don't want to trash the user's memory.

2578
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 14, 2009, 11:27:03 pm »
I have solved the puzzle!

It appears that on these newer TI-84+/TI-84+SE calculators, there is only one extra RAM page as opposed to six. When we try to map in any of those six extra pages we are used to, we get the same 16KB block of RAM! After getting some positive test results from some of the afflicted calculators, I got Spencer to make a hacked version of Wabbit which emulates this behavior (which you can download here if you want to test for yourself).

Here's a screenshot of TI-Boy running on this emulator:

Compare to this Youtube video:


They match perfectly. Also, Realsound hangs in this emulator, as would be expected.

So, in effect, TI has removed 80KB of RAM from our TI-84+ calculators in the last 2 years!
Though, this doesn't affect the OS because it doesn't use more than one of the extra RAM pages at a time, and never stores any permanent data there.

2579
TI Z80 / Re: Ti Basic Editor
« on: September 14, 2009, 12:33:13 pm »
For special characters, you could have something similar to what TI|BD uses on their forums (a box to the side where you can copy the special symbols and paste them in).
Or even better, just click and it auto-pastes, maybe?

2580
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 13, 2009, 10:08:02 pm »
Why doesn't the emulator work on the N-Spire? It's driving me crazy that my calculator won't run anything. My parents bought it for me instead of the 84. It's too much to buy another one. Why is the N-Spire so incompetent?  Please e-mail me if you know. [email protected]

I'd also like to keep track of the project. Let me know if there's anything an amateur can do to help!
It's incompetent because it's an emulation, and it's not running on actual hardware. Of course, TI isn't going to put in enough effort to make the emulation flawless (or close to it)

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