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Messages - calc84maniac

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2581
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 13, 2009, 03:50:44 pm »
Confirmed to work on: No-Revision,A,B,C,D,F,G
Confirmed to fail on: H,J,K,L,M
Probably works on: E
Probably fails on: I

2582
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 13, 2009, 02:11:31 pm »
are you sure the last zero is a zero?
Yeah, according to the rest of these, it might actually be a C. :P Try looking again...

2583
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 13, 2009, 02:08:19 pm »
My Feb 2007 one appears to be G, my June 2005 one is C, and my July 2004 is A. Seems to match up.

2584
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: App builder update
« on: September 12, 2009, 09:23:35 pm »
Reason: Spasm 2 can crash on large files (which is what was causing all these problems in the first place)

2585
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / App builder update
« on: September 12, 2009, 11:46:43 am »
Here's a quick fix for how the appbuilding will be in v0.0.3 (the emulator itself isn't working right now for an actual release).

Download this batch file, save over the one you currently have: http://otbp.tifreakware.net/files/Drag your rom here!.bat
Then download this wabbitsign.exe and put it in the makeapp folder. Delete wabbit.exe if you want to. http://otbp.tifreakware.net/files/wabbitsign.exe

Now the builder will probably work much better. Yay!

2586
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Poll: Saved Games
« on: September 12, 2009, 11:40:32 am »
Well, I ended up using 8KB anyway. And 32KB save files are split into 4 8KB save files (if one of them gets deleted, it would just be like your cartridge save got corrupted - no big deal)

2587
So we've had 8-bit graphics all along! :D

2588
lol, 256 bit color would be pointless for a calc :P
Hahahaha! It's 256 colors, not 256-bit. ;) Do any real computers have 256-bit? O_o

2590
News / Re: Builderboy joins Omnimaga staff
« on: September 04, 2009, 08:53:03 pm »
Congratulations! ;D

2591
TI Z80 / Re: Chip Preview
« on: September 04, 2009, 12:57:36 pm »
Update:
I fixed a bug I found while playing through the level set (that is, when Chip pushes a dirt block which is on top of a wall, he ends up on top of the wall. Not good.)

Also, I added an about screen, the contents of which are:
Code: [Select]
CHIP'S CHALLENGE
FOR TI-83+ v1.00
BY CALC84MANIAC
                
ORIGINAL CONCEPT
 C. SOMMERVILLE
                
   THANKS TO:  
   TILE WORLD  

Edit:
Also, I fixed the Level 88 which was "corrupted" in my level set (an extra wall was added in some versions of the game, which makes the level almost impossible)

2592
TI Z80 / Re: Chip Preview
« on: September 04, 2009, 07:17:07 am »
Yeah, that's another added feature.

2593
TI Z80 / Re: Chip Preview
« on: September 03, 2009, 11:32:13 pm »
Yeah, I made a modified, cut-down version which could be used in an APP (and is TI-Nspire compatible). It can only zoom in closer than the actual size though, not farther out (that's the downside)

2594
TI Z80 / Re: Chip Preview
« on: September 03, 2009, 11:17:28 pm »
Whipped up a title screen today:

2595
General Calculator Help / Re: PC can't detect Calc
« on: September 03, 2009, 10:27:40 pm »
I've only tried with Silverlink (which works with mine)

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