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Messages - calc84maniac

Pages: 1 ... 173 174 [175] 176 177 ... 197
2611
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: August 16, 2009, 10:41:17 pm »
Funny how this topic keeps getting revived... :P

2612
TI Z80 / Chip Preview
« on: August 16, 2009, 06:19:39 pm »
Well, since DJ has already added the forum section for this project, I'll go ahead and post about it.

For all of you who haven't been keeping up on IRC, I've been developing a Chip's Challenge clone in 8-level grayscale.

Here are the latest two screenshots:
Gameplay stuff:


Newly added text boxes and deaths:

2613
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: August 16, 2009, 05:37:51 pm »
After your .8xk file has been generated, you send that to your calculator. I will warn you though - the emulator will crash if your calculator was purchased in the last two years or so, because TI made some unknown change to the hardware (the community is currently searching for a solution to this problem).

2614
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: August 03, 2009, 11:19:34 pm »
Okay - new patch. I wondered what would happen if I ditched RAM page 3 entirely and used page 7 instead. Just don't try using Pokemon. http://otbp.tifreakware.net/files/2.bin

2615
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: July 30, 2009, 02:20:32 pm »
Well, after I get back from vacation I may release another patch which runs the emulator in 6MHz mode, just to make sure it isn't memory access times that are the problem. It'll be nice to see if it runs correctly, though a bit slower.

2616
Other Calculators / Re: More RAM?
« on: July 29, 2009, 04:07:00 pm »
I'm pretty sure it just came with the new Silver Edition setup - but they didn't want to change the OS (and destroy compatibility!).

2617
I was using IE, and the flash thing took so long to load I didn't even notice it until I saw posts about the redirect... then I scrambled for the Stop button, but by then it was too late... o_o

2618
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: July 24, 2009, 10:02:29 am »
I think i may be able to help with some of the problems people are experiencing with the newer calculators. As i managed to get a few roms to work ok (t2 the arcade game and kirbys dream land) but most just crash usually st the start menu or a few after nintendo logo (wario blast). I think it may have something possibly to do with the graphics driver as newer ti 84 plus se have different software/hardware to the older ones which can cause problems with a few games.   

PLEASE NOTE
a couple of people have posted saying that the game just crashes after the nintendo logo, full stop. that happened to me with all the roms i tried until i simply just zoomed in with the 5 button and the games worked (to some extent) after that.

Also the program that makes games seems to have trouble with any sort of pokemon, but the many versions of pokemon ive tried do happen to me over 1MB so that could be the issue

P.S
is there any chance you can merge this into a mirageos/ion program? to make it possible to run it off usb flash drives ?
Are you using the patch? Because apparently the Nintendo logo doesn't load at all without the patch, which is kind of odd. Maybe there's some sort of problem with the rendering code though - I'll have to look into that sometime.

And running off of flash drives won't work - it has to load the entire program into RAM first, which is impossible for all ROMs.

2619
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: July 23, 2009, 03:34:10 pm »
Hmm, I just found this page from a post on UTI: http://wikiti.brandonw.net/index.php?title=83Plus:OS:Ram_Pages

Code: [Select]
83h

OS 2.x uses at least some of the range 4000h through 4080h to store app base pages prior to app execution.
4100 through 433A is used for various buffers during USB communication.
I wonder if this could have anything to do with the results?

2620
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: July 23, 2009, 03:15:13 pm »
Yeah, it turns out they have a computer lab here. I didn't bring my project flash drive with me or anything though.

Oh, and it's no problem with the ROMs for sure. The Nintendo boot code is built in to the TI-Boy APP. Maybe I'll keep trying to make test programs that might try to replicate not writing correctly to the RAM page... or something.

2621
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: July 23, 2009, 12:31:30 pm »
thats probably becouse there are few games that work (on some calcs) and most people test the ones that arre popular (who doesn't know Pokémon, Zelda or Kirby? :p )
I think if he mods the code untill it runs (decently, that is) on the 'new calcs' (right now that is calcs newer than 2 years), I think it'll work on the older ones too. So I gues there'll only have to be one.
I'm almost sure he can do the job, since he has been able to edit the code in 3 days, so it could actually emulate anything (the nintendo screen wasn't even visible in pevious versions).

Yes, I do like to use ('es and )'es
Well, the RAM dump one user gave me showed that the Nintendo boot code (which happened to be at the beginning of the RAM page) had empty spots full of 0's where it shouldn't. I moved the boot code to somewhere else and apparently it worked again because all of it was being copied. I suppose, however, the actual games use parts of this RAM which possibly weren't responding correctly to writes (or reads?).

2622
TI Z80 / Re: Chip's Challenge- Asm (!)
« on: July 21, 2009, 07:57:21 am »
Well, props to you if you can make one that works in 6MHz. Mine certainly won't. The screen updates will probably take about 60% of the CPU time, if my mental calculations are correct. Heck, maybe you could even smooth-scroll like on the original Atari Lynx version. :)

2623
TI Z80 / Re: Chip's Challenge- Asm (!)
« on: July 20, 2009, 09:39:27 pm »
Yeah, though it seems you're a bit farther than me in terms of gameplay. I currently only have a tilemap displayer (and due to my vacation, I can't resume work until August). Not to hijack the thread or anything, but this is the screenshot: http://otbp.tifreakware.net/images/chip.gif

Just to clarify, I first got this idea last year for the Cemetech Puzzle Contest, but I was too lazy to do anything other than a grayscale image viewer.

2624
TI Z80 / Re: Chip's Challenge- Asm (!)
« on: July 20, 2009, 04:44:05 pm »
Aw, did you have to go and accidentally steal my idea like that? :P

2625
Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« on: July 18, 2009, 03:38:43 pm »
JimE ported a maze3d engine from the 86 to the SE a long time back:

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