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Messages - calc84maniac

Pages: 1 ... 178 179 [180] 181 182 ... 197
2686
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 14, 2009, 01:59:36 pm »
Triple post ftw.



Note that saving to an appvar will not work yet with this game, since the save file is 32KB and I only support 8KB at the moment. But still, this is a nice start! :D

And lol at Red's flying head.

2687
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 14, 2009, 12:45:10 pm »
Worked on the Pokemanz, got it running up to the title screen after some major changes to the emulation core. (For the ASM people, it was using SP in hacky ways.)

2688
Humour and Jokes / Re: Starcraft
« on: June 13, 2009, 06:03:35 pm »
we know the game and we're gonna play it

2689
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 13, 2009, 01:56:56 pm »
Okay, I just changed 75% zoom mode so it only draws what's onscreen, and I also added grayscale to this zoom mode. The grayscale does seem slower, but it's still around the same speed as 50% zoom in black-and-white. Of course, the grayscale is still optional, so this shouldn't be any worry.

2690
Humour and Jokes / Re: Starcraft
« on: June 13, 2009, 12:23:07 pm »
awesome

2691
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 11, 2009, 12:46:30 pm »
Well, I sort of fixed it. The high notes aren't as horribly off-key as they used to be, at least.

2692
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 11, 2009, 12:21:15 pm »
It's about the same. Though, I recently found a bug where playing an extremely high note would cause the sound to take up all the cpu time, and I had to exit the application...

2693
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 10, 2009, 05:48:42 pm »
Small update - I fixed an inconsistency in the CPU emulation which fixed a couple of glitches:

In Zelda, it was pretty much random whether you could skip a text box with B.
In Kirby, sometimes you could suck up things which you shouldn't or couldn't suck up things which you should.

For the technical explanation, I wasn't supporting the opcode bit n,(hl) correctly when HL was pointing to ROM.

2694
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 10, 2009, 04:28:14 pm »
wow this is nice :D

EDIT: Terrible sound quality in the vid tho x.x

I hope this gets finished though :D
Yeah, sound quality was likely caused by WMM trying to put the 10-minute video into a certain number of MB. :P

2695
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 08:46:22 pm »
Wow have you tried it on a real calc yet?
Yep. It looks pretty good. :)

2696
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 08:39:46 pm »
Yay grayscale!


2697
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 03:50:23 pm »
I read the data that has been written to the vram and draw the tilemaps and sprites specified... nothing really special about it.

2698
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 03:36:56 pm »
Emulate a 16.8 MHz 32-bit ARM processor? Thanks, but no thanks. ;D

2699
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 02:22:08 pm »
on a side note, I wonder if this was alerady asked (I might even have asked it myself), but do you think it will be hard to support homebrew roms if you get most commercial games to work?
I suppose so, as long as they don't use any weird optimizations or hardware quirks.
Yeah I was kinda wondering about homebrew myself seeing that I was starting to take interest in GBA programming.
*cough* not GBA *cough*

2700
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: June 09, 2009, 02:12:11 pm »
oh yeah I forgot to ask this the last time, I was unsure if you had the stuff out of screen rendered or not. I was unsure but I thought if you didn't rendered it it would improve speed greatly. Glad it did. As for sound, when disabled, is the speed gain still minimal?

Keep up the good work :)
Yeah, sound still uses very little cpu time.

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