Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - calc84maniac

Pages: 1 ... 181 182 [183] 184 185 ... 197
2731
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Poll: Saved Games
« on: April 30, 2009, 11:17:54 am »
Wow, that's a lot of data.  What kind of data is being saved?  I know Trapped created a 4KB appvar, as it saved the entire map.  Is this kind of what your doing?
Well, it doesn't have much to do with what I'm doing... more like what Nintendo did. They decide what is in saved games, after all. ;)

Also, be aware that there must be enough room in RAM when you run the game for the appvar size you choose. So if you go with 8KB, you will need 8KB of free RAM before you run the emulator.

2732
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Poll: Saved Games
« on: April 30, 2009, 09:27:47 am »
Just for your information, Link's Awakening and Metroid II both use 8KB for their save games, while Pokemon (if I get it running) uses 32KB.

I sort of like the 4KB choice, simply because you won't need quite as much RAM free to save games.

2733
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 29, 2009, 09:04:31 pm »
true, I am more interested in how the data is converted to calc-readable format though. Also, when a rom is on the calc, is there a separate emulation program that must be sent to the calc for the game to be ran or is the entire emulator integrated with the rom data in the 8xk app?
The emulator is integrated into the APP, yes.

2734
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 29, 2009, 03:28:23 pm »

2735
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 29, 2009, 12:34:19 am »
Good deal, now how are the save states doing? Are they going to save to appvars?

Will this be "legal" to post the compiled app of the GB game? Im assuming no...
Currently saved games are on the extra RAM pages, which means using multiple ROMs will cause conflicts. I'll eventually dump the saved games into appvars, though.

And the legality of uploading the app would be questionable. :P

2736
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 29, 2009, 12:05:19 am »
Is it possible to zoom out any more than you are already? Not being able to see above you would be difficult at times :X
Yeah, you can zoom out to see the whole screen at once... the detail isn't that great, though.
That's awesome!  Have you had any luck on (assembling?) Pokemon yet?
Nope.

2737
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 28, 2009, 11:24:07 pm »
wow this is friggin awesome. btw does it run at different speed when zoomed out?
I wouldn't expect too much of a speed difference. Though, I suppose, it all depends on the number of LCD outputs.

50% zoom uses 640 outputs.
75% zoom uses 1024 outputs.
100% zoom uses 768 outputs.

So, I suppose that 50% zoom is the fastest... but speed differences are barely noticeable at such a low frame-rate.

2738
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 28, 2009, 11:05:46 pm »
Well, I got the new zoom level working, and along with it, Metroid II!

Screenshot - Warning: GIF is over 6MB.

2739
Other Calculators / Re: IRC Plug
« on: April 26, 2009, 09:05:07 pm »
Seems to be down again?

2740
News / Re: Contest
« on: April 26, 2009, 02:54:05 pm »
I guess... the requirement of not having it announced automatically disqualifies CaDan 83+ ...

Could've easily won a contest with something like that in the works :P

If an RPG could be qualified as a "platformer" (unsure of what that is), maybe I could try coding something using Celtic III just to push the lib ... >> ... <<

Or... use a "secret" uber version of Celtic III that's not available to the public yet. You know, the one that has a raycasting engine...
Wow! With a raycaster engine? O.O  I'm ready to do anything to get my hands on it! :P
It's possible that he was being silly. :P

2741
Oh ok I see. x.x

Also I never found Omnicalc RestoreMem function to be very reliable. Some people says it saved them many times, but I tried it often before on my SE and sometimes everything would be corrupted with programs weighing at like 50000 bytes and stuff like that
I'm pretty sure that happens only if you Garbage Collect (thus moving around stuff in archive) then Restore Mem (restoring the pointers to the old locations).

2742
TI Z80 / Re: Portal 2
« on: April 23, 2009, 11:41:28 pm »
It only works for some programs, but not all, and not Portal2.  It always says that the link has timed out, whatever that means.  Right now i am trying the Ti Flash Debugger coupled with CalcCapture
Sometimes when that happens, I try to Reset All Memory. Then files will send again. Then again, my ROM is sort of messed-up, anyway... :P

2743
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 23, 2009, 11:39:19 pm »
If you are able to phrase the code of the GB files, could you make a app that would phrase TI-Basic files more intelligently?
Like I said, Game Boy machine code is a lot simpler than TI-Basic. The reason it's so easy to parse is that assembly opcodes don't do very much at all. :P

2744
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 22, 2009, 11:25:14 pm »
Glad to see a topic for this now. Does sound affect the speed at all?
Not noticeably, from what I can tell. It is interrupt-based, so it tries to only interrupt the code when it needs to.

2745
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Boy Emulator
« on: April 22, 2009, 01:04:01 am »
wow... that is really amazing.  So by emulate, you mean run directly from the original game files?
Yep... it interprets every opcode of the Game Boy's processor. Kind of like parsing TI-Basic, but simpler. :P

Pages: 1 ... 181 182 [183] 184 185 ... 197