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F-Zero 83+ / Re: F-Zero Progress Thread
« on: February 23, 2009, 07:34:48 am »
The resolution is already fairly low... by the way, it does indeed work on the Nspire... and the grayscale isn't bad at all.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2776
F-Zero 83+ / Re: F-Zero Progress Thread« on: February 23, 2009, 07:34:48 am »
The resolution is already fairly low... by the way, it does indeed work on the Nspire... and the grayscale isn't bad at all.
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 23, 2009, 01:20:55 am »
That's correct. I modified my code to no longer use these undocumented commands (but, unfortunately, there's no chance of something similar happening with Mario... it's too far gone.)
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 23, 2009, 12:58:29 am »
I just made a small slice of progress, it should theoretically be Nspire-compatible now. Also, the part outside the map is no longer a solid gray, it's actually the "off-track" tile.
I'll send it to my (new!) Nspire when I get the chance. 2779
TI Z80 / Re: Nameless RPG« on: February 19, 2009, 03:27:35 pm »
How does Celtic know the dimensions of the grid in the string?
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Project M (Super Mario) / Re: Progress of "M"« on: February 19, 2009, 02:30:57 pm »
Er... the physics isn't realistic in the last screenshot? O_o Explain.
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Project M (Super Mario) / Re: Progress of "M"« on: February 18, 2009, 11:29:52 pm »
I think I have the .rar sitting around, but I never extracted it... I'll try that out sometime.
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 18, 2009, 09:04:16 pm »
Thanks! I actually made that a while ago (back when the ship was uber-big
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 16, 2009, 04:28:55 pm »
Though, it would be perfectly simple to implement his idea, since I already have several (read: three) sizes for ship sprites...
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 16, 2009, 07:51:08 am »
Hmm... I haven't updated that one in a while. Though, I need to combine them into the same program (maybe have them switch with a button press for now
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Introduce Yourself! / Re: Hello.« on: February 15, 2009, 03:25:21 pm »
Rick Astley... flavored? Ewwwww.
Hey, did anyone watch Psych last week? There was a Rick reference (Shawn apparently made a Rick Astley pinata at camp 20 years ago). 2787
Introduce Yourself! / Re: Omg its joseph.« on: February 15, 2009, 03:21:59 pm »
DAT'S TRIPPIN, D00D
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 15, 2009, 02:49:00 pm »
New screenshot, with a second ship going around in a circle. Also shows off the camera's ability to move up and down.
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 15, 2009, 07:14:00 am »
More progress... yay. I've updated the object sprite drawer so it can handle multiple objects, even of different types (but I only have sprites drawn for one type). Also, medium-sized shadows are implemented now. Tiny shadows just won't be drawn, since there's really no point in that because the ship is so far away. Now all that's left here is to implement depth sorting so I draw back-to-front. I'll have to think about the best way to do this.
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 13, 2009, 08:49:14 pm »
Nope, it's the up/down dimension. So, basically, ships can float now.
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