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Messages - calc84maniac
Pages: 1 ... 185 186 [187] 188 189 ... 197
2791
« on: February 13, 2009, 08:41:31 pm »
Hooray, I have successfully (I think) added a z-coordinate to the ship. I also drew the medium-sized shadow sprites, but I haven't implemented them yet. I still need to add real support for multiple objects with depth sorting.
Edit: Oh, and since the objects have z-coordinates now, I may have to implement sprite clipping if it goes above the screen. Currently I only clip at the bottom (because before now the sprites had no way of going that high).
2792
« on: February 13, 2009, 06:26:11 pm »
Actually, I think the Cemetech one had Kerm instead of Rick. Edit: Here we go...
2793
« on: February 12, 2009, 04:25:37 pm »
I'm going to try and figure out a hacky way to do this in pure Basic. I have an idea of how it's going to work.
Edit: Never mind, it turned out even slower than just switching the rows, and hogs way more memory as well. I tried to use the exchange matrix method.
Edit2: Are you kidding? The rowswap method seems pretty fast to me. It took less than a second for every case I tried...
2794
« on: February 12, 2009, 10:06:07 am »
I'll just rip my post from revsoft because I am lazy right now.  If I remember correctly (this was a while ago), I added the ability to change the camera height by just modifying a variable (and linked this to the keys). I also moved the camera farther back from and/or changed the size of the ship so it appears smaller now. Unfortunately, I haven't drawn the smaller shadow yet, so the tiny ship has a huge shadow under it. I also changed the tile textures to be more interesting. I believe I am in the middle of progressing towards APP format... or something.
2795
« on: February 06, 2009, 10:18:02 am »
less VAT usage
Actually, an APPVAR takes up the same amount of VAT as a program.
2796
« on: January 22, 2009, 12:19:11 pm »
I'm planning to combine the monochrome and grayscale into the same program at some point (hopefully soon).
2797
« on: January 22, 2009, 08:59:11 am »
From my calculations (using my calculator, of course  ), I'm thinking this will allow 11 FPS on the TI-83+ when using monochrome.  Edit: Huzzah! It works!
2798
« on: January 22, 2009, 08:50:44 am »
Yeah, all the problems with the ship size and camera height are pretty much because I slapped this together.  And I'm sure there's plenty of room for optimization in the grayscale code. In other news, I believe I found an optimization which will gain me 45,000 clock cycles in the monochrome version... haven't tried it yet, though.
2799
« on: January 21, 2009, 10:42:41 pm »
2800
« on: January 21, 2009, 09:08:28 pm »
very nice, any chance of backdrop like in kevin's engine?
That was in the original plan, yes. Though, I could probably add it in anytime I want to in the development process, even at the end if I need to.
I'm thinking it's quite possible I can make the grayscale and the backdrop an on/off option (I'm guessing the TI-83+ users might like it off to squeeze as much speed as they can out of it).
2801
« on: January 21, 2009, 04:42:36 pm »
Yeah, I haven't completely finalized the actual size of the ship yet.
Hehe. And for the sprites, watch this screenshot.   Edit: I just thought of something... it would be awesome if I had the ships move ever so slightly up and down, like they're hovering...  Of course, I'll have to add a Z coordinate to the objects. That doesn't seem all that hard anyway...
2802
« on: January 21, 2009, 02:47:36 pm »
Yeah, I haven't completely finalized the actual size of the ship yet. But different camera views are in the plans!  Like a first-person view, a view higher and from behind, and a view even higher and farther behind.
2803
« on: January 21, 2009, 02:30:32 pm »
Grayscale, anyone?   Note that it looks much better oncalc.
2804
« on: January 21, 2009, 08:46:38 am »
I've actually given up on the new engine since it was getting way too complicated... :\ But, I was able to make some sweet optimizations with the new scheme, saving close to 40,000 clock cycles per frame! Now it runs over 10FPS in 6MHz and 25.5 in 15MHz!
2805
« on: January 21, 2009, 08:29:59 am »
It was an 8x8 "font" and he displayed a bunch of characters.
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