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Messages - calc84maniac

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2791
F-Zero 83+ / Re: F-Zero Progress Thread
« on: February 13, 2009, 08:41:31 pm »
Hooray, I have successfully (I think) added a z-coordinate to the ship. I also drew the medium-sized shadow sprites, but I haven't implemented them yet. I still need to add real support for multiple objects with depth sorting.

Edit: Oh, and since the objects have z-coordinates now, I may have to implement sprite clipping if it goes above the screen. Currently I only clip at the bottom (because before now the sprites had no way of going that high).

2792
Miscellaneous / Re: Rickroll
« on: February 13, 2009, 06:26:11 pm »
Actually, I think the Cemetech one had Kerm instead of Rick.

Edit: Here we go...

2793
TI-BASIC / Re: matrix row and colum swap
« on: February 12, 2009, 04:25:37 pm »
I'm going to try and figure out a hacky way to do this in pure Basic. I have an idea of how it's going to work.

Edit: Never mind, it turned out even slower than just switching the rows, and hogs way more memory as well. I tried to use the exchange matrix method.

Edit2: Are you kidding? The rowswap method seems pretty fast to me. It took less than a second for every case I tried...

2794
F-Zero 83+ / Re: F-Zero Progress Thread
« on: February 12, 2009, 10:06:07 am »
I'll just rip my post from revsoft because I am lazy right now. :P
Quote
If I remember correctly (this was a while ago), I added the ability to change the camera height by just modifying a variable (and linked this to the keys). I also moved the camera farther back from and/or changed the size of the ship so it appears smaller now. Unfortunately, I haven't drawn the smaller shadow yet, so the tiny ship has a huge shadow under it. :P I also changed the tile textures to be more interesting. I believe I am in the middle of progressing towards APP format... or something.

2795
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: February 06, 2009, 10:18:02 am »
less VAT usage
Actually, an APPVAR takes up the same amount of VAT as a program. ;)

2796
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 22, 2009, 12:19:11 pm »
I'm planning to combine the monochrome and grayscale into the same program at some point (hopefully soon).

2797
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 22, 2009, 08:59:11 am »
From my calculations (using my calculator, of course ;D), I'm thinking this will allow 11 FPS on the TI-83+ when using monochrome. :D

Edit: Huzzah! It works!

2798
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 22, 2009, 08:50:44 am »
Yeah, all the problems with the ship size and camera height are pretty much because I slapped this together. XD

And I'm sure there's plenty of room for optimization in the grayscale code.

In other news, I believe I found an optimization which will gain me 45,000 clock cycles in the monochrome version... haven't tried it yet, though.

2799
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 21, 2009, 10:42:41 pm »

2800
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 21, 2009, 09:08:28 pm »
very nice, any chance of backdrop like in kevin's engine?
That was in the original plan, yes. Though, I could probably add it in anytime I want to in the development process, even at the end if I need to.
I'm thinking it's quite possible I can make the grayscale and the backdrop an on/off option (I'm guessing the TI-83+ users might like it off to squeeze as much speed as they can out of it).

2801
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 21, 2009, 04:42:36 pm »
Yeah, I haven't completely finalized the actual size of the ship yet.
Hehe.
And for the sprites, watch this screenshot. :P


Edit:
I just thought of something... it would be awesome if I had the ships move ever so slightly up and down, like they're hovering... :D Of course, I'll have to add a Z coordinate to the objects. That doesn't seem all that hard anyway...

2802
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 21, 2009, 02:47:36 pm »
Yeah, I haven't completely finalized the actual size of the ship yet. But different camera views are in the plans! :D Like a first-person view, a view higher and from behind, and a view even higher and farther behind.

2803
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 21, 2009, 02:30:32 pm »
Grayscale, anyone? ;D



Note that it looks much better oncalc. ;)

2804
F-Zero 83+ / Re: F-Zero Progress Thread
« on: January 21, 2009, 08:46:38 am »
I've actually given up on the new engine since it was getting way too complicated... :\

But, I was able to make some sweet optimizations with the new scheme, saving close to 40,000 clock cycles per frame! Now it runs over 10FPS in 6MHz and 25.5 in 15MHz! :D

2805
TI Z80 / Re: Fangh Earth - Grayscale RPG
« on: January 21, 2009, 08:29:59 am »
It was an 8x8 "font" and he displayed a bunch of characters. :)

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