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Messages - calc84maniac
Pages: 1 ... 192 193 [194] 195 196 197
2896
« on: July 10, 2007, 07:01:00 am »
nop waits 4 clock cycles. That's 4/6000000 seconds. halt waits for an interrupt to trigger, which takes various amounts of time, depending on when the last interrupt triggered. If interrupts are disabled, then don't try halt. 
2897
« on: July 10, 2007, 06:52:00 am »
Sorry, can you rephrase that? I don't want to try decoding that message...
2898
« on: July 10, 2007, 03:32:00 am »
I don't think the shells support greyscale anyway... oh well, just wait 'till Jim e comes, he can tell you. 
2899
« on: July 09, 2007, 11:29:00 am »
Welcome thar! 
2900
« on: July 07, 2007, 04:55:00 am »
Heh, that's a bit too close to 256 for comfort... 
2901
« on: June 16, 2007, 02:51:00 am »
@Jon: I said ADD HL,DE modified only the carry flags...
@Fallen Ghost: Fine, you win...
2902
« on: June 12, 2007, 07:25:00 am »
ADD HL,DE only modifies the carry flags, which doesn't matter in this case. ADC HL,DE, however, modifies the same flags as SBC HL,DE.
2903
« on: June 12, 2007, 04:32:00 am »
The Better CP HL,DEcompares hl to de, same flag outputs as 8-bit comparec1--> CODE | ec1or a sbc hl,de add hl,dec2 |
ec2
2904
« on: June 11, 2007, 02:58:00 pm »
I may opensource it after the Cemetech Contest is over; I'm using it in my entry.
2905
« on: June 11, 2007, 04:21:00 am »
My tilemapper is unique in that it only writes aligned tiles (every 8 pixels rotated horizontally) and uses a 14x64 buffer (for scrap columns to rotate into/out of, plus no worries about horizontal sprite clipping).
2906
« on: June 10, 2007, 09:53:00 am »
Hey, my homemade tilemapper is 60 fps at worst (99 in 15mhz). 
2907
« on: June 09, 2007, 03:55:00 am »
You mean port it to asm? (It's already 8x Basic...) Perhaps, after I finish my current project.
2908
« on: June 09, 2007, 01:26:00 am »
Somehow it runs slow even in fast mode...   It's a bit more tolerable with lower quality (aka drawing 3 columns at a time).
2909
« on: June 08, 2007, 10:11:00 am »
WabbitEmu has betas released. 
2910
« on: June 06, 2007, 12:56:00 pm »
Game Of The Year (come on, you should know that because ticalc does POTY   )
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