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Messages - calcdude84se

Pages: 1 ... 157 158 [159] 160 161
2371
Project M (Super Mario) / Re: Project M Reboot
« on: May 08, 2010, 08:21:40 pm »
But think of what you'd be missing! Multiple pathways, items used right before entering a level, and fights w/the chance enemy!
I guess it depends on how far calc84maniac want to take this.

2372
For this:
Quote
ld a, 250
ld e, 6
add a, e ; Remember that a cannot be bigger than 255, so it resets to zero
should you say that a is zero b/c 256==0 (mod 256) (or something like that)? because replacing that 250 w/a 253 would make a 3 after the add.
Other than that clarification (maybe) I found that lesson pretty good.
Oh, to answer your question (why ld a,0 doesn't reset the zero flag), IIRC it's because the flags aren't affected by ld (except for ld a,i and ld a,r). You're not performing anything requiring the ALU or doing anything truly requiring the flags in general, so they aren't changed.

2373
TI Z80 / Re: SirCmpwn Axe game: Obstacle Snake
« on: May 07, 2010, 08:04:07 pm »
Nice concept. I may download it.

2374
Oh... I was looking forward to having sub-forums in dead languages like latin/sanscrit/name your favorite (I couldn't come up with others). :)

2375
Miscellaneous / Re: How did you find Omnimaga?
« on: May 07, 2010, 07:28:30 am »
I found it from many links from UTI, which I had first joined w/the intent of getting a couple files. Didn't stay that way though... :)

2376
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 06, 2010, 08:44:20 pm »
I've seen that done, and that could actually work.

2377
General Calculator Help / Re: TI-84 transfering error/crash
« on: May 06, 2010, 08:43:24 pm »
Let's see, did you try:
RAM Clear
GarbageCollect
Pulling all the batteries out, let the calc sit for hours, and then try these things again
OS reinstall
MEM Clear

I think that's a better order to try things.
ztrumpet: What's the difference between resending and reinstalling the OS?

2378
Project M (Super Mario) / Re: Project M Reboot
« on: May 06, 2010, 08:35:13 pm »
How many app pages is this gonna be? I'm not sure if one page could contain all the epic-ness. :)

2379
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 06, 2010, 08:29:12 pm »
A sprite comic, oh fun. This could be interesting.
I would suggest limiting each frame of the comic to 96*64 pixels (though by 'pixel' I mean uniformly colored constant-sized square) and 8-level grey-scale, but that seems a bit too limiting. :P

2380
Miscellaneous / Re: Rubik's Cube
« on: May 06, 2010, 08:21:47 pm »
If I ever feel like it, I may try to do better. So far I do it by the techniques in the solutions manual, which I memorised. Since those techniques aren't optimal, I could obviously do better. Some day, maybe...

2381
ASM / Re: Programming help
« on: May 05, 2010, 06:46:21 pm »
You can use it w/some unintended features of the parser (like how I implement subroutines), but yeah, you shouldn't ever unless you really know what you're doing. If you're not careful, it will be in a piece of infrequently executed code, and, just about as the player is about to get a high score after playing a few times for a few hours (must be a good game :)), BAM! ERR:MEMORY. And that would just suck. :)

2382
The Axe Parser Project / Re: Features Wishlist
« on: May 05, 2010, 07:43:26 am »
Actually, extension of all drawing functions to the back-buffer would be nice...

2383
The Axe Parser Project / Re: Features Wishlist
« on: May 04, 2010, 06:21:48 pm »
Yeah, nobody ever really made use of that feature.

2384
The Axe Parser Project / Re: Features Wishlist
« on: May 04, 2010, 05:26:56 pm »
Could the Pxl and Point commands be extended for drawing to the back-buffer? Could be useful for grey-scale.

2385
The Axe Parser Project / Re: Features Wishlist
« on: May 04, 2010, 08:01:50 am »
I have a suggestion: could Horizontal be extended to allow scrolling 1 byte at a time instead of just 1 bit? I would think such code would be more optimized than 8 single-scrolls.

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