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Messages - chickendude

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1
News / Re: Contest 2013 Calculator Gaming Roots - Public Vote
« on: January 10, 2024, 11:47:28 am »
I know it's been a while, but i can't find a copy of my Digger game anymore and i've been thinking of playing around with it again. The Dropbox folder in post one has been blocked, does anyone know if someone still has access to it? It'd be nice to at least disassemble it to have something to work off of.

2
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: September 04, 2017, 12:10:48 am »
James, that's looking amazing. It's absolutely beautiful in color!

3
TI Z80 / Re: Driller kNight
« on: June 28, 2017, 08:45:32 am »
This looks amazing, i don't think we've ever had an RTS this far along in development. I'm really impressed by all you've done so far!

4
TI Z80 / Re: Yahtzee, Axe edition RC 1
« on: August 09, 2016, 07:52:35 am »
It's been a while since i played it, but you did a great job :)

I believe there's a (or a couple) IDEs that support AXE which along with an emulator would make a nice developing environment if you wanted to continue working on AXE projects. Not sure if they're available for Mac though. Sorry to hear about your calc's linkport, though.

5
TI Z80 / Re: Zargul (TI-84+CSE)
« on: August 09, 2016, 07:44:26 am »
It's a simple effect but it definitely looks a lot better. The ceiling really stuck out in the previous screenshots.

6
TI Z80 / Re: Zargul (TI-84+CSE)
« on: July 16, 2016, 01:59:10 am »
It definitely looks much nicer on the CE :D

I think a little map underneath (that rotated along with you to show which direction you were facing) would look great, too.

7
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: April 03, 2016, 11:30:44 pm »
The color version looks amazing, James!

8
I was the one who ported Robot Wars over to the 83+, i've been meaning to optimize it further/possibly just convert it over to an app. If i can get some time this weekend i'll look into it. I may have even started the app port, the code's still sitting on my computer.

9
TI 68K / Re: 2048 Clone, Ti 89, C
« on: March 03, 2016, 08:04:53 am »
The graphics routines would have to be updated for CE, i think it just uses a rectangle routine which i believe Mateo has already provided. I dunno if the CE has a dialog box library or not. I'm also not sure if the files library has been implemented yet (to save data to appvars/programs etc.). The main logic should port over easily enough, but some calculator specific stuff might require a bit of tweaking.

10
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: March 02, 2016, 04:32:27 am »
I think it's pretty standard when compared to other TI-BASIC/Hybrid RPGs. The speed looks fine to me personally, assuming that the speed in the screenshot is accurate. I really like the battle interface, btw. It reminds me of some of the QBasic RPGs i played in middle school :)

11
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: March 02, 2016, 04:26:32 am »
I think the 8x8 sprites look good. The scrolling is fast and looks really smooth, are you redrawing the entire screen each frame or shifting and filling in? Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?

12
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: February 26, 2016, 07:45:44 am »
Did you ever do any coding for the 85/86? Despite the odd screen size i've always thought programming for that would be a lot of fun, too, in particular with the memory-mapped LCD. I know one of these days i'll pick up a CE, as it is as you say the color calc we z80 programmers always wanted!

13
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: February 25, 2016, 09:07:32 am »
Cool, i'm sure you're getting tired of converting all these sprites, but it's definitely looking really nice. Once i get some cash saved up i'd love to pick up a CE, too. I almost bought one when they first came out, but couldn't bring myself to fork over the import fees the resellers were charging here in China. It seems like a really fun machine to program for, though. I must admit i'm a bit jealous of the byte-aligned pixels and memory-mapped LCD :P

14
TI Z80 / Re: Alien Breed 5 Episode III: Impact
« on: February 24, 2016, 05:26:52 am »
That does look a bit small, i think 12x12 would look nice, but honestly the original scaled 8x8 sprites looked fine to me.

15
TI Z80 / Re: Yahtzee, Axe edition RC 1
« on: February 19, 2016, 10:52:49 am »
Ok, i finally got around to testing this out and this version is great! Here are a couple things i noticed when testing it out:
1. The run indicator. A Google search says DiagnosticOff turns off the run indicator. (DiagnosticOn turns it back on)
2. I think the main menu should also accept 2nd.
3. I wonder if using another key other than Enter to select a combo would make sense? Maybe Alpha. Enter isn't where you normally place your fingers when playing a game and i found i kept mixing Enter and 2nd up for rolling the dice, though usually it's not an issue since the cursor is on the last item you picked anyway.
4. I'm not sure if it's just me or not, but i found a lot of times the dice didn't change or didn't change much. I had the same numbers in the same order. I'm not sure if it's just the PRNG routine or another issue, it was just something i noticed happening often enough to stand out.
5. I'm also not sure if it'd make more sense to jump to the main menu after finishing a round. Putting a high score on the main menu page would be nice, too, as would being able to input your initials or something :)
6. [edit] When getting the bonus for the top row, it seems you can see the points appear in the + square, but after you get the points you can't see that you've gotten it. Maybe you could have a token or something that appears in the blank space in the middle, one token for the top row and an additional token each time you get Yahtzee? (i haven't gotten a Yahtzee yet in this new version).

The dice rolling wouldn't take up much extra space, you just randomly draw a dice sprite (which you've already drawn) a few times over the slots which aren't being held. The question marks after selecting the combo is a nice touch, btw.

Anyway, i think it's great, it feels finished (apart from the run indicator) as is, great work and thanks!

Btw, while playing another game before posting, i just came across this (see attached screenshots). I believe the first screenshot should let me have a small straight (5 4 6 3 -> 3 4 5 6) but it shows up as 0 points. The final roll i got another 3, i'm not sure if it let me have the small straight because of that 3 or because it was the final roll.

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