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Messages - Munchor

Pages: 1 ... 139 140 [141] 142 143 ... 424
2101
Music Showcase / Re: JTTMDS 2011 (2013?)
« on: April 17, 2011, 01:23:14 pm »
Can't wait to hear it in full :D

I am awaiting the final version too.

2102
TI Z80 / Re: Dalanian Software
« on: April 17, 2011, 01:22:24 pm »
New updates for Dalanian Software!

- We now have a twitter!  you can access it whenever by pressing the automagically updating blue and white userbar in my sig!

- A completed program to show the logo, and a color version!

:)

I'm already following you on Twitter, time for you to do the same.

2103
Contra / Re: Screenshots and demos
« on: April 17, 2011, 01:21:42 pm »
Eh, it's already at the max speed moving two pixels each frame :P

Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...

I have a problem with X=96 and Y=64 in Axe too.

2104
TI Z80 / Re: Asylum
« on: April 17, 2011, 01:20:52 pm »
Y'all seem to be slightly confused about where this program takes place:
Asylum operates on the homescreen.

I thought it was graph screen, we have greyscale, arrows and menus.

2105
BatLib / Re: BASIC ReCode v2.00
« on: April 17, 2011, 01:20:19 pm »
Zeda: Thanks for the code on how to dim(56 inside ReCode blocks =D

2106
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: April 17, 2011, 01:19:57 pm »
indeed I am :)

That's cool, so this will only be finished when the library is so too, right?

2107
TI Z80 / Re: Factory Series
« on: April 17, 2011, 01:19:37 pm »
In the original factory, the rules are simple:  If you get 3 blocks in a row that are the same type, they disappear and give you 50$.  If any of the rows overflows, you lose :)

The others are based on this, you'll understand the extras with practice.

2108
BatLib / Re: BatLib
« on: April 17, 2011, 11:26:07 am »
I have this code:

Code: [Select]
dim(1,56,4
0->X
0->A
0->Y
dim(52,"7E8181818181817E",8,X,Y,0,99
getKey->A
If A=26
Then
X+1->X
End
If A=34
Then
Y+1->Y
End
If A=25
Then
Y-1->Y
End
If A=24
Then
X-1->X
End
dim(56,4
End
ClrHome

And here's how it works:



It's very weird! Y changing is soft, but X position changing isn't. Then when you hit the margins, weird things happen, please try the file it's attached.

2109
BatLib / Re: BatLib
« on: April 17, 2011, 10:49:06 am »
This .8xk is the actual app. I accidentally uploaded the wrong app with all the correct documentation the first time :/

Ah! Thanks then, putting it in my calculator.

2110
TI-Nspire / Re: 9sweeper - Minesweeper in Lua for TI-Nspire
« on: April 17, 2011, 10:24:25 am »
Looking good ExtendeD, since I can't try it, I'd like an animated GIF of it :D

Great to see so many Lua games coming out already :D

2111
Miscellaneous / Re: What is your signature?
« on: April 17, 2011, 08:40:34 am »
@Stefan: your website looks polished ;D

I just added a python userbar on my sig :D

Oh no! print("HELLO WORLD"), Python 3!
* Scout runs.

2112
Lua / Re: Can you code in Lua?
« on: April 17, 2011, 07:35:02 am »
What would such an IDE do? There are already plenty of IDE compatible with Lua, that can integrate the TI-Nspire conversion tools.

Yeah I meant a text editor with syntax highlighting with .tns>Lua althogether. But you're probably right, it's not that important.

2113
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua
« on: April 17, 2011, 05:48:00 am »
Due to the way third-party Lua TNS files are currently generated, they are open source :)
Just decompress the TNS with pretty much any ZIP-capable program or library.

That's not being open source, but nice to know we can have the source.

2114
TI Z80 / Re: GX Grayscale Library
« on: April 17, 2011, 05:45:37 am »
well, I'm sure there are also others who would like to have it, plus I said I would support all LCDs regardless of model so I will keep that promise ;)

Also, if anyone has any ideas, please post them ;D

Great, don't use non-Nspire functions please :D I'd like to be able to try this.l

2115
TI Z80 / Re: Factory Series
« on: April 17, 2011, 05:45:09 am »
I can see what you do with the last game, but what do you do (how do you play) the first two? And on the second one, what's the point of moving around?

I think you only need to use the arrow keys and enter/2ND, but I'm not sure!

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