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Messages - Munchor

Pages: 1 ... 183 184 [185] 186 187 ... 424
2761
Axe / Re: Simple Axe Questions
« on: March 23, 2011, 02:20:37 pm »
What was in this post has been removed since I found a way to get through it.

EDIT:

How to optimize this?:

Code: [Select]
Pxl-On(90,1
Pxl-On(91,2
Pxl-On(92,3
Pxl-On(93,2
Pxl-On(94,1
Pxl-On(90,5
Pxl-On(91,4
Pxl-On(93,4
Pxl-On(94,5

I made it with a For( loop or nested For( loops, and I did it! I really did, but I lost the source code (deleted it in Doors CS7 by mistake) and rewrote 900bytes of code (phew) but can't remember how to make a cross with a loop... I can't make it now (even though I did it before).
Thanks.

2762
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: March 23, 2011, 12:01:41 pm »
* Qwerty.55 is disappointed not to see 1500 byte menu screen graphics  :P

Is it bigger or smaller? :P

2763
ASM / Re: Disable "Done" message
« on: March 23, 2011, 12:01:13 pm »
OOh this is the ASM Language section, sorry.

2764
TI Z80 / Re: [PROJECT] SimpleCS
« on: March 23, 2011, 12:00:51 pm »
Nice to see you around too Scout (and Fast Crash, who I "saw")! ;)
I don't understand what GUI you're talking about, considering my UI as a TextUI...
I've always known the snake game to be buggy, but I didn't realise it could be so important ;D Don't worry, i'll try to fix it ;)

It's a TextUI but still cool

2765
Axe / Re: Simple Axe Questions
« on: March 23, 2011, 12:00:15 pm »
Yeah Deep, thanks.

I have a new question now, is there any way I can extend r1-r6 to 37?

2766
TI Z80 / Re: [PROJECT] SimpleCS
« on: March 23, 2011, 11:08:19 am »
Well, I'll answer to TI-Cares, as they told me something totally stupid...

SimpleCS v4.0G's new features will be:
    -more maths formula;
    -more economics formula;
    -physics formula as well;
    -new games (or improved versions of the ones in 3.5);
    -maybe a beautiful GUI (not sure though)

rayquaza, nice to see you around.

The GUI I used the last time was pretty beautiful for a Basic program, great actually.
Concerning more formulas and games, nice, please improve the snake game too, it's good, but I think it is a bit buggy (if I remember correctly).

2767
TI Z80 / Re: TIConvert
« on: March 23, 2011, 11:06:33 am »
Update:  Hooray!  I finally finished txt to 8xp!

Now all I have left is calculating the checksum, which shouldn't be too hard...

Here is the Python code I once used to calculate checksum for Assembly programs, not sure if it'll work fine, but you can always give it a try:

Code: [Select]
sumo=0
for i in range(0,len(hexArray[76:len(hexArray)-2])):
sumo += int(str(hexArray[76+i]),16)

I know it lacks stuff, but that's pretty much the way it works, I guess.

2768
ASM / Re: Disable "Done" message
« on: March 23, 2011, 10:55:49 am »
Because she'd rather use hex :P

Hum, me too actually, it's much cooler.
Especially AxHex, it's awesome.

2769
TI Z80 / Re: Axeanoid
« on: March 23, 2011, 10:51:58 am »
A SCREENIE! Woah this looks awesome juju =D

2770
ASM / Re: Disable "Done" message
« on: March 23, 2011, 10:51:29 am »
Code: [Select]
#define NoDone res 5,(iy+0)
...
NoDone

This is a good idea Deep Though, seems like perfectly working.

2771
Axe / Re: Simple Axe Questions
« on: March 23, 2011, 10:46:28 am »
Runer, I'm afraid I'm not very comfortable with the Axe Q&A topic, since a lot of people are asking questions in the same thread :S

I have one more question:

3. How to get arguments in a label that is a subroutine. I want to call it like sub(DW,"HEY",1 and in the Lbl DW I want to get the arguments. Thanks.

r1 is the first argument, r2 is the second, etc. They're all accessed from VARS > Y-VARS > 3:Polar....

Woooh thanks seems good help :)

2772
ASM / Re: Disable "Done" message
« on: March 23, 2011, 10:44:10 am »
Hi,

How do you disable the "Done" message?

thanks in advance!

If it's Axe I would:

Code: [Select]
DiagnosticOffor
Code: [Select]
AsmPrgmFDCB00AEC9
If it's Basic I would:
Code: [Select]
AsmPrgmFDCB00AEC9
If it's Assembly I would:
Code: [Select]
res 5,(iy+0)

Yep, that's exactly what http://tibasicdev.wikidot.com/hexcodes#toc9 does, but more readable :)

EDIT: ...for everyone except Xeda112358
Why do you say that?

2773
News / Re: More info on the TI-Nspire CX series
« on: March 23, 2011, 10:41:50 am »
The CX actually looks really nice :o

It does, I want one :)

2774
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: March 23, 2011, 10:40:39 am »
Woah Ashbad, that's a lot of code to cut, nice!

2775
TI Z80 / Re: The HARDEST MARIO LEVEL EVER
« on: March 23, 2011, 10:40:16 am »
I remember making an hard level once but I lost it I think. I'll try yours when I have some time.

EDIT: Ok I did. Is it even beatable? O.O

w00t DJ is that beatable? Seems damn hard.

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