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Messages - Munchor
Pages: 1 ... 183 184 [185] 186 187 ... 424
2761
« on: March 23, 2011, 02:20:37 pm »
What was in this post has been removed since I found a way to get through it.
EDIT:
How to optimize this?:
Pxl-On(90,1 Pxl-On(91,2 Pxl-On(92,3 Pxl-On(93,2 Pxl-On(94,1 Pxl-On(90,5 Pxl-On(91,4 Pxl-On(93,4 Pxl-On(94,5
I made it with a For( loop or nested For( loops, and I did it! I really did, but I lost the source code (deleted it in Doors CS7 by mistake) and rewrote 900bytes of code (phew) but can't remember how to make a cross with a loop... I can't make it now (even though I did it before). Thanks.
2762
« on: March 23, 2011, 12:01:41 pm »
* Qwerty.55 is disappointed not to see 1500 byte menu screen graphics 
Is it bigger or smaller?
2763
« on: March 23, 2011, 12:01:13 pm »
OOh this is the ASM Language section, sorry.
2764
« on: March 23, 2011, 12:00:51 pm »
2765
« on: March 23, 2011, 12:00:15 pm »
Yeah Deep, thanks.
I have a new question now, is there any way I can extend r1-r6 to 37?
2766
« on: March 23, 2011, 11:08:19 am »
Well, I'll answer to TI-Cares, as they told me something totally stupid...
SimpleCS v4.0G's new features will be: -more maths formula; -more economics formula; -physics formula as well; -new games (or improved versions of the ones in 3.5); -maybe a beautiful GUI (not sure though)
rayquaza, nice to see you around. The GUI I used the last time was pretty beautiful for a Basic program, great actually. Concerning more formulas and games, nice, please improve the snake game too, it's good, but I think it is a bit buggy (if I remember correctly).
2767
« on: March 23, 2011, 11:06:33 am »
Update: Hooray! I finally finished txt to 8xp!
Now all I have left is calculating the checksum, which shouldn't be too hard...
Here is the Python code I once used to calculate checksum for Assembly programs, not sure if it'll work fine, but you can always give it a try: sumo=0 for i in range(0,len(hexArray[76:len(hexArray)-2])): sumo += int(str(hexArray[76+i]),16) I know it lacks stuff, but that's pretty much the way it works, I guess.
2768
« on: March 23, 2011, 10:55:49 am »
Because she'd rather use hex 
Hum, me too actually, it's much cooler. Especially AxHex, it's awesome.
2769
« on: March 23, 2011, 10:51:58 am »
A SCREENIE! Woah this looks awesome juju =D
2770
« on: March 23, 2011, 10:51:29 am »
#define NoDone res 5,(iy+0) ... NoDone This is a good idea Deep Though, seems like perfectly working.
2771
« on: March 23, 2011, 10:46:28 am »
Runer, I'm afraid I'm not very comfortable with the Axe Q&A topic, since a lot of people are asking questions in the same thread :S
I have one more question:
3. How to get arguments in a label that is a subroutine. I want to call it like sub(DW,"HEY",1 and in the Lbl DW I want to get the arguments. Thanks.
r1 is the first argument, r2 is the second, etc. They're all accessed from VARS > Y-VARS > 3:Polar....
Woooh thanks seems good help
2772
« on: March 23, 2011, 10:44:10 am »
Hi,
How do you disable the "Done" message?
thanks in advance!
If it's Axe I would: DiagnosticOff or AsmPrgmFDCB00AEC9 If it's Basic I would: AsmPrgmFDCB00AEC9 If it's Assembly I would: res 5,(iy+0) Yep, that's exactly what http://tibasicdev.wikidot.com/hexcodes#toc9 does, but more readable 
EDIT: ...for everyone except Xeda112358
Why do you say that?
2773
« on: March 23, 2011, 10:41:50 am »
The CX actually looks really nice 
It does, I want one
2774
« on: March 23, 2011, 10:40:39 am »
Woah Ashbad, that's a lot of code to cut, nice!
2775
« on: March 23, 2011, 10:40:16 am »
I remember making an hard level once but I lost it I think. I'll try yours when I have some time.
EDIT: Ok I did. Is it even beatable? 
w00t DJ is that beatable? Seems damn hard.
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