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Messages - jmaster797

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31
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 10, 2010, 11:17:15 pm »
Wow that size really must be an issue huh? I didn't think 30k was a real big deal since it is definitely a better Monopoly than all the other BASIC ones... and maybe even the ASM one too. Now normally I would agree but I wanted to make Monopoly better than anything out there. As far as I can tell, there won't be a Monopoly as complete as mine when this is finished. Keep in mind that while I programmed, I only put the code in as I brainstormed. I don't write my code down on paper, only ideas and errors needing to be fixed. Once the game is finished I will be attempting to optimize it. I may ask someone here to look at the code to see what they can do.

To clarify something... I never said the actual size of the game (or at least I couldn't find it here in the forums). All I said was that the game needed at least 6k available in the RAM to run it. I would recommend keeping as much RAM available for the best performance though.

32
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 10, 2010, 01:38:33 am »
At this current moment, I added up the total size and I got 30000 exactly. Keep in mind, the game isn't fully finished so this size isn't permanent... it won't be getting any smaller since Trading hasn't been worked on at all.

For the record, the previous version of Monopoly (v2.0) was around 22k respectively. The game didn't feature smooth gameplay, auctioning, tokens, and it was far simpler graphically.

33
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 10, 2010, 01:23:43 am »
Problem is that most people are followers (sheep as some say) rather than being leaders. These people want to fit in with the "in crowd" and are willing to try anything to do so. That's why people want you to try a little bit of beer here or try smoking for the first time. Best thing to do is be a leader and do what you like and eventually you will be lucky and find someone who has similar interests. I have a bunch of friends, but my best friends are the ones I consider to be my true friends. These are the guys that share my interests, and won't push me to do something I don't want to.

On a side note... I was stuck at a car shop for 4 hours today for a 1 hour 30 minute speaker job (how they managed to take 4 hours is beyond me). I decided to use this time productively and program a lot on Monopoly. I have decreased the player count to 4, changed the Property Auction to work better and fixed the issue with it, created a new better looking game setup, and completed the Mortgaging and Unmortgaging aspects of Property Managing.

34
Gaming Discussion / Re: Are you guys Excited about Starcraft II?
« on: March 10, 2010, 01:16:12 am »
I'm pretty careful with WoW. I started about 5 months back, before I joined this forum, and I'm still active in coding and somewhat active in WoW (I'm not max level yet, which is something my guild kinda patronizes me with daily...). Besides, if I don't finish the games I already started, it would bother me to no end. Regardless of if I play WoW or not, the projects you see in my signature will be completed and you guys will be the first to know it. :)

35
Gaming Discussion / Re: Are you guys Excited about Starcraft II?
« on: March 09, 2010, 11:56:24 pm »
I play WoW and its a $15 monthly fee. They wouldn't charge any fee for SC2 besides buying the game itself. Any monthly/yearly fee to play SC2 online would never work because no one would go for it for an extended period of time. 

36
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 09, 2010, 10:07:39 am »
That would've been awesome. A school for TI programmers... we would be motivating each other to work hard on some amazing games.

37
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 09, 2010, 01:10:54 am »
That's how it was at my school too. When I can put in AI, then things might change...

38
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 08, 2010, 10:01:03 pm »
I have talked with a few people at school... they said they probably wouldn't play with more than 4 people. And I agree with trevmeister66, a decrease in size would outweigh playing with 6 people. So I am decreasing the player count to 4.

39
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 08, 2010, 04:56:36 pm »
Question for you guys... I currently have Monopoly programmed to handle up to 6 players.... but I was thinking to reduce the player count to 4 for speed and size purposes. What do you think?

40
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 07, 2010, 12:17:48 am »
I thought you guys should know that progress on Monopoly is going to be momentarily halted for about 2 weeks. No need to think I will disappear again... I'm going on vacation. When I do return, progress will continue.

41
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 04, 2010, 03:47:06 am »
Yeah I had those days... a lot. Thats why this new version of Monopoly is over 2 years in the making.

42
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 04, 2010, 12:50:09 am »
I love that feeling when you just put in some code, somehow knowing it will work, and then watching it work.

43
Humour and Jokes / Re: The world first calc porn (NSFW)
« on: March 03, 2010, 10:58:55 pm »
First comment I saw was this girl's sister thought the dog was trapped in a box. I lol'ed.

44
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 03, 2010, 10:57:30 pm »
I've been struggling with Property Managing... until recently when I had an idea... and it worked. Right now, you can mortgage and unmortgage properties and view the owners (including yourself)

45
Humour and Jokes / Re: The world first calc porn (NSFW)
« on: March 03, 2010, 10:44:44 pm »
The video sucked... but the comments were hilarious.

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