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Messages - jmaster797

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76
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 17, 2009, 12:45:05 am »
Whew... finals are finally over and the winter break can begin. So a quick status update... the property auction is complete. I'll try to create a new animated screenshot soon so you guys can see how it works...

77
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 12, 2009, 01:56:21 am »
Well... no not really. You are welcome to delete the pics then rerun their programs when you want to play the game.

78
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 10, 2009, 11:20:03 pm »
Actually I did my own method for pics. My pics are included, but you run a program to load the pic. MPIC1, MPIC2, and MPIC3 draw the pics you need to use. These pics draw out the title screen, the game board, and the side menu. I did this so that anytime you needed to recover a lost pic because you can recover them anytime you have a RAM clear or something.

79
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 10, 2009, 10:48:57 pm »
Ok I finally have a chance to log on. I took a screenshot of the old title screen and the new title screen. Lemme know what you think:

Old Title:

---This Screenshot has been Removed---

New Title:

---This Screenshot has been Removed---

EDIT: Apparently I forgot a little token that was supposed to be on the board... I'll fix that later.

80
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 09, 2009, 02:09:35 am »
Thanks dude. I would love to see the game finished too. School does suck but its the worst during the last few weeks. Got a crap load of projects to finish and tests to study for. Hopefully I can get Monopoly out before Christmas.

81
Miscellaneous / Re: Ticalc.org enter a new era (well, sort-of)
« on: December 09, 2009, 01:06:53 am »
Wow I can't believe ticalc.org has been around that long. Ever since I read this thread I looked up some old games... there are games that havent been updated since 1997. I was so young when the basis of calculator games were coming out.

82
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 09, 2009, 01:04:53 am »
Well school is terrible atm (final exams time... ugh) so progress is slow. I did manage to create a snazzy title screen. It looks a little bit like the front of the box of a Monopoly board game. I will upload the screenshot as soon as possible.

On a side note, the Property Auction (which occurs after a person passes on purchasing the property they land on) is almost done. Once I implement trading and managing properties, the game should be done.

83
General Calculator Help / Re: TI 89
« on: December 03, 2009, 03:53:47 am »
Now when you say C, does that include C++?

84
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 03, 2009, 03:51:11 am »
I'm gonna wait and see how everything turns out. By the way ztrumpet, you just gave me an idea... it might be better for a future version though (I have delayed this version since the 3rd week after v2.0 was released). House Rules. You can choose the classic way to play Monopoly, or modify the rules a bit. Some rules you can add in are unlimited houses and hotels (normally there are 32 houses and 12 hotels buyable by players), free parking lottery (all money paid during jailtime, community chest and chance cards, or taxes go into a pot that is given to the person who lands on the free parking space), more building freedom (ztrumpet's idea where you can add on more hotels and houses), turning the Property Auctions on or off, etc. Now if I could get this to work, that would be sweet. Again this is just an idea...

85
General Calculator Help / Re: TI 89
« on: December 02, 2009, 05:31:01 pm »
I agree with DJ here. My friend let me borrow his 89 to try and make a game on it. Even though I succeeded, I didn't like the way it worked. Call me old fashioned but I prefer the 83/84+

86
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 02, 2009, 05:27:10 pm »
If memory serves correct, you had at least 4 programs featured on the News page on ticalc.org. I mean your RPGs are better than most ASM ones I've played, in graphics and playability (most ASM RPGs are either full of bugs, incomplete, dead projects, or build using ARPG which I think fail). RoL 3, Reuben's Quest: Ev Awakening and Lost Mirror, and xLib xLib Revolution.

It's possible for Monopoly to have a chance, especially if it's advertised. All I gotta do is make people aware that a working Monopoly with an AI exists.

87
TI Z80 / Re: Dual Tile Map Editor
« on: December 02, 2009, 05:16:25 pm »
Lol I know what you mean. I lost interest back in February. Only way I regained interest was when I went back to school and got bored in Physics class (my teacher speaks in monotone). Also, I was browsing ticalc.org and I saw some games I could do a better job with (such as Texas Hold'em).

88
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 02, 2009, 05:13:14 pm »
Yeah this emu looks amazing. Back in high school I was actually part of a testing team in my Statistics class. I so wish there was something like this around when we were testing it out for a month. Then again, Nspire wasn't even out then...

89
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 02, 2009, 05:10:40 pm »
Cool. Funny thing is I never played Starcraft before... I did play a version of Monopoly on my ipod, so that's kinda where I got the idea. I'll be sure to release a BETA of v4.0 with the AI here so people can definitely test it out. That way, I will know what needs to be fixed before I release it to the rest of the TI community. Who knows, Monopoly with an amazing AI might become POTY 2010 (just a thought) since it hasn't been done before.

90
TI Z80 / Re: Dual Tile Map Editor
« on: December 02, 2009, 05:02:48 pm »
wow that looks really cool. btw, what happened to illusiat 13?

EDIT: nvm. I should look at the downloads section before i ask that :/

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