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Messages - jsj795

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1111
Introduce Yourself! / Re: Ello
« on: September 23, 2009, 07:44:49 pm »
uncleworm would be a snake game with like 24 ways instead of 4 or something like that, with 3 different speed levels.

1112
TI Z80 / Re: the Tale of Lost Map
« on: September 23, 2009, 02:23:03 pm »
Oh... I haven't checked United-TI for a while, so... anyway, I was going to use your method, splitting and using small lib resource like xcopy, or may be compile it in BASIC Flash thing... And I quiet honestly, I haven't made much progress (busy playing illusiat 13 and chip) but will probably pick up after 2-3 days... :)

1113
News / Re: Chips Challenge released for the TI-83+
« on: September 23, 2009, 02:12:00 pm »
Shoot... I am playing both Chips and Illusiat 13 at the same time... No time to code TLM lol
I, just like miotatsu, am taking a *short* break from coding...

1114
Miscellaneous / Re: Post your desktop
« on: September 21, 2009, 01:16:43 pm »
necro, you play MTG? lol I had like 2000 cards, then they were all lost when I moved... 'twas sad. :'(

1115
News / Re: Illusiat 13 v.0.90 release
« on: September 18, 2009, 08:34:23 pm »
In the middle of sending the files to the calc... OMG I probably won't program TLM for a while due to Illusiat 13. lol

1116
News / Re: Illusiat 13 v.0.90 release
« on: September 16, 2009, 02:05:15 pm »
Alright! It looks really nice, especially the battle part. I like how when the battle ends, screen goes up and the experience thing adds up and stuff. Hope you finish it soon, if you find enough time...

1117
News / Re: {AP} Retires From Calc-Programming
« on: September 15, 2009, 09:15:51 pm »
lol I bring calculator in my pockets during fire drill~ :)

1118
TI-BASIC / Re: Side Scrolling Map for BASIC
« on: September 15, 2009, 02:03:49 pm »
lol. True that... They have such a grand idea with no idea how to program in graph screen...

1119
The Blue Platform / Re: updates
« on: September 14, 2009, 05:32:28 pm »
no I'm using bin strings, so yeah...I'll have to convert my main editor (which converts it from a matrix to a binstring after I'm done) so that it can edit bin strings....

Question... What is bin strings?

1120
TI-BASIC / Re: Side Scrolling Map for BASIC
« on: September 14, 2009, 05:30:19 pm »
Well, I used xLIB for game before... What I meant by first graphing RPG was that it was the first one ever I made it this big. I have made many lesser RPGs and strategy games sometimes with asm sometimes without... I just wanted to not use asm lib to test myself how much I can push the limits of BASIC.

1121
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: September 14, 2009, 02:34:03 pm »
I have H, and sprites are messed up.

1122
TI Z80 / Re: the Tale of Lost Map
« on: September 12, 2009, 09:02:17 pm »
There will be storyline, with side-quests to help level up.

1123
TI-BASIC / Re: Side Scrolling Map for BASIC
« on: September 12, 2009, 09:01:41 pm »
Thanks, downloading right now. Will reply after done fiddling with this!

1124
TI-BASIC / Re: Side Scrolling Map for BASIC
« on: September 12, 2009, 08:44:30 pm »
like in pokemon, where the main character stays in the middle and the whole map moves.
Like the pokemon purple, except can you do that without the use of asm lib?

1125
TI Z80 / Re: the Tale of Lost Map
« on: September 12, 2009, 08:43:00 pm »
Alright... I have a basic feature layout. This game will consist of 3 races, Dwarf, Human, and Elf.
Each race can decide to be warrior, archer, or mage. Each race has a bonus on certain traits, such as fire attack/resistence, etc. I plan to make the game like fanal fantasy tactic, where you get the quest from the town(btw, in FFT, it's airship) and go out of town to finish the quest, and come back to the town for the experience, etc.
There will be weapons/armors that you can even craft(like leveling up the weapon with runes/gems) and plan to make multiplayer mode where you get to fight via link

What do you guys think?

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