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Messages - jsj795

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TI Z80 / Re: Tale of the Lost Map
« on: October 01, 2015, 11:25:15 pm »
Holy moly it's been a long time.

Just thought I'd say I started developing this again :)

You can read up on the progress here :P Or I can just keep cross posting here and there too, if you guys would prefer it that way

Gaming Discussion / Re: Calculator Dota Alliance - Interest Thread
« on: January 21, 2014, 11:18:23 pm »
I play league of legends a lot, but never really got into Dota :/

TI Z80 / Re: IDEAS
« on: February 17, 2013, 09:10:58 pm »
A mockup of the title screen as of right now.

Now moving on to the battle engine once again! I think for AI, I'm just going to do a simple one that makes moves at random for now and move on from there.

Axe / Re: [AXE] Tennis(Name Unofficial)
« on: February 15, 2013, 05:41:25 pm »
There was this game I used to play on the internet, and I don't remember what website it was on or what it was called. The gave was between two semi-circles with eyes. They hit a ball back and forth until one of them dropped it. If someone knows this game, I would appreciate if you'd tell me what it's called.

The game is called Slime tennis. Good luck with the game!

TI Z80 / Re: IDEAS
« on: February 14, 2013, 10:29:47 pm »
Hey AoC! Nice to see you too :)

Today, I've defined the background information on the game story, and decided to share. I hope it's clear enough for people to understand what kind of machine IDEAS is.

IDEAS inject a dream world data into the brain, which creates that world as a dream, and allows the consciousness to live within the world. Since it is not a real world, it does not have to be confined within
the law of physics, although most worlds use it for the sake of it being less likely to be rejected from users. The dream world can be rejected if the consciousness is not able to understand the data or something
like the death of the user occurs. IDEAS was developed by a company named "Evirus" and is used as entertainment like a video game.

Memory is a physical storage mechanism for data to be used by IDEAS from which the dream world is constructed. It usually contains pre-programmed dream world, made from Evirus or amateur developers.

Dynamically Imported Memory (DIM) does not have a pre-programmed dream world; rather it generates the world from the user's unconsciousness.

The data on a Memory is loaded into the Somnia Mundus, a region responsible for dreaming, and consciousness gains the inputs from there. With DIM, the data is generated through the creative side of the brain. External stimulant could wake up the user, but IDEAS save the current world and history for future use. Death in dream world causes the dream world to collapse, waking up the user and erasing all data from Somnia Mundus. IDEAS has set intermittent hybernation state, which lets the user to go into lucid dream, during which the user can either go back to their dream world, save current dream world, or exit the use. The hardcore mode deletes the save file upon death.

With this being said, I already have an overall plot line for the actual game itself, but I won't be sharing that right now :p

Tomorrow, I hope to have at least something on the calculator (at the very least title screen) to get into coding.

« on: February 13, 2013, 10:58:34 pm »
Hey guys! It's been really long time since I visited Omnimaga x.x
My life has been hectic with me joining the U.S. Army and going through trainings and whatnot, and now that my training is almost over and I have more "privileges" of using phone and computer, I hope to slowly come back to Omnimaga and be active again :)

Anyways, I don't know if many of older members remember my old project, Tale of the Lost Map, aka TLM, a z80 BASIC RPG that I have attempted to make.

Basically, this new game is almost exactly same as TLM, as far as game mechanics go. Linear Platform movement and map (very similar to the game MapleStory) featuring ASCII art inspired by Illusiat series, and a unique battle engine that can be best described as being similar to Tales of Phantasia (youtube shown below), but my battle system being 1v1 and turn-based.

The main difference from TLM is largely storyline. When I first made Tale of the Lost Map, I kind of made the title first, and tried to make the storyline fit into this self-made restriction. This caused so many issues concerning the game world and the storyline, and inhibited my creativity by a lot. Hence, I decided to throw away any kind of clinging I had with this "Lost Map" shit, what kind of power it would have, how would that affect the gameplay and mechanics, and whatever else that came along with it.

Although I don't want to spoil too much on the new storyline, it mixes medieval/western fantasy with science fiction in very unique and interesting way.
Spoiler For what the title IDEAS stand for:

I will leave with this quote, which fits very nicely with the setting of this game.

"We are asleep. Our life is a dream. But we wake up, sometimes, just enough to know that we are dreaming."
 Ludwig Wittgenstein

News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 05:28:51 am »
>.< i don't think i can make it, I've been wayyy to busy nowadays T_T

Pokémon Purple / Re: Progress 2012 [PP]
« on: June 29, 2012, 02:57:53 am »
Looks pretty good :) and it sucks that when you fix one bug/error, another one pops up :(

TI Z80 / Re: [Contest] Day_09
« on: June 26, 2012, 01:29:50 am »
That sux. You could always code on your PC and test in an emulator though.

yeah for me I don't have my physical calculator with me most of the time (I'm at work) so I use TokenIDE and wabbitemu to program and test.

But then again, some people don't have regular access to computers so it might be hard :(

Other / Re: Game design and Psychology
« on: June 25, 2012, 07:41:05 pm »
There are schools dedicated to game developing

TI Z80 / Re: [Contest] Tanx 3D
« on: June 24, 2012, 11:06:03 am »
Looks really good! I'm wondering, have you coded your AI yet?

News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: June 19, 2012, 07:45:35 am »
Good AI for contest: Snake game that has AI snake in it along with your snake and you must compete for the food and grow longest, while trying to make the opponent's head run into wall.
I don't know how we did this, but jsj and I came up with the same idea within about 26 hours of each other completely independently of each other.  I began work on a program as described above thinking that if it's fast enough in TI Basic, I'll enter it in the competition.  Right now it needs optimizations, but if I get some in there I think I can make it fast enough that I'll consider entering it.  It's also worth noting that my AI is super simple right now, as I've only placed the foundation for it.

wow hahaha I just merely elaborated on this:
So something like Siri doesn't work, unless it includes Snake (2-player) with it?

And I was like hmmm, snake with AI, well, 2 snakes, 1 player and 1 AI seems pretty good idea :)

And good luck ztrumpet! hopefully you can finish it!

TI Z80 / Re: Tokens
« on: June 15, 2012, 08:13:20 pm »
yeah it's not really important :) Otherwise, it seems pretty good and stable so far!

TI Z80 / Re: Tokens
« on: June 15, 2012, 08:07:09 pm »
The checksum tokenizing has been fixed, but I still get unhandled error trying to save the newfile and then cancelling it at the naming prompt(although this is not a really big deal)

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