Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kalan_vod

Pages: 1 ... 191 192 [193] 194
2881
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 05:51:00 pm »
QuoteBegin-necro+4 January 2006, 22:58-->
QUOTE (necro @ 4 January 2006, 22:58)
Indeed...but what about the whole Kitten-kaboodale (sp?)

:1
:real(0
:If not(Ans
:Then
:ClrHome
:Disp "PLEASE INSTAL XLIB BEFORE TRYING TO RUN THIS GAME
:Pause
:End
:If not(Ans
:Stop

One thing disp doesn't wrap :Pblah.gif.

c1
-->
CODE
ec1:1
:real(0
:If not(Ans
:Then
:ClrHome
:Output(1,1,"PLEASE INSTAL XLIB BEFORE TRYING TO RUN THIS GAME
:Pause
:stop
:Endc2
ec2

2882
Humour and Jokes / Some ppl obviously have lot of money to waste
« on: January 04, 2006, 04:30:00 pm »
QuoteBegin-necro+4 January 2006, 21:59-->
QUOTE (necro @ 4 January 2006, 21:59)
The fact that a domain name costs money is proof of the crapiness of capitalism.  They should be an intelectualy property just like a copy right, not a lease on web directing...and they should be made available on a first come basis.  

 Well that would be cool and all, but then greedy people would collect all of them :Pblah.gif (runs program to collect all the domain names!), but really I would love it to be first come first serve.

2883
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 04:27:00 pm »
QuoteBegin-necro+4 January 2006, 22:21-->
QUOTE (necro @ 4 January 2006, 22:21)
yes, you unrapped a line break and as such, "not(...:not(..." is better than an "not(Ans:"...if I had a third line of conditionals in there, it would be better my way though  

 But there is a problem with both of ours, when you run it if xlib isn't installed then it says "Install Xlib!" but now the Ans is "Install Xlib!" so it receives a DATA TYPE error. So in order to stop that just place the first1 in a If Then
c1
-->
CODE
ec11
real(0
If not(Ans:Then
Pause "Install Xlib!
Return
Endc2
ec2
Then just place the rest of the code after End (The rest of the program).

2884
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 04:05:00 pm »
QuoteBegin-tifreak8x+4 January 2006, 22:02-->
QUOTE (tifreak8x @ 4 January 2006, 22:02)
Check the code, it produces different results. Necro's produces 1, where yours produces 0.  

 Yes but it has the same effect....

2885
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 03:45:00 pm »
QuoteBegin-necro+4 January 2006, 21:36-->
QUOTE (necro @ 4 January 2006, 21:36)
trick to test if xlib is installed

1
real(0
not(Ans
If Ans:Pause "Install Xlib!
If Ans:Return  

 If you want to save a byte do

c1
-->
CODE
ec11
real(0
If not(Ans:Pause "Install Xlib!
If not(Ans:Returnc2
ec2
Doesn't save much but hey 1 byte is a byte!

2886
TI Z80 / Battlestar Galactica
« on: January 04, 2006, 12:12:00 pm »
QuoteBegin-CDI+4 January 2006, 17:52-->
QUOTE (CDI @ 4 January 2006, 17:52)
...it it okay that I'm very very speachless right now?  

 That is something that I have come to expect from him :Pblah.gif.  :xscotch.gif:xscotch.gif:bow:worship.gif:bow:worship.gif

2887
TI Z80 / Res
« on: January 04, 2006, 11:09:00 am »
QuoteBegin-spengo+4 January 2006, 16:56-->
QUOTE (spengo @ 4 January 2006, 16:56)
See what I say about what? I have a very bad memory. :/ Seriously, I think I God made me on when Bill Gates said that all anyone could ever need was 640Kb of RAM. Makes me wish I could open up my brain and put a gig stick in there. A faster proc would be nice too. :Pblah.gif All I remember about that one was that I got as far as this one numpad thing and couldn't get past it because the numbers and cursor were invisible. XD  

 Hey that wasn't my fault the new xLIB changed pic0 to pic10, not the current .6b.

2888
Pokémon Purple / Pokémon Purple
« on: January 04, 2006, 10:57:00 am »

2889
TI Z80 / Res
« on: January 04, 2006, 10:42:00 am »
QuoteBegin-CDI+4 January 2006, 16:18-->
QUOTE (CDI @ 4 January 2006, 16:18)
Heya kalan (you better know me as [froody] no?)  

 I'll goto using CDI :Pblah.gif, just easier to remember!

2890
Humour and Jokes / Some ppl obviously have lot of money to waste
« on: January 04, 2006, 07:50:00 am »
IMO that is stupid :Dbiggrin.gif, I would rather have the shortest domain name in the world! But I am stuck with http://www.kalan.us  

2891
TI Z80 / Res
« on: January 04, 2006, 07:47:00 am »
QuoteBegin-tifreak8x+4 January 2006, 13:42-->
QUOTE (tifreak8x @ 4 January 2006, 13:42)
Looks nice! Your input name routine looks similar to my Command input routine for TI-City. :)smile.gif

 I didn't steal it from you I borrowed it from ticalc.org a while back :Pblah.gif, but I took it out of the game anyways because I rather have my own code and it wasn't needed.

2892
TI Z80 / Res
« on: January 04, 2006, 07:30:00 am »
QuoteBegin-xlibman+4 January 2006, 13:27-->
QUOTE (xlibman @ 4 January 2006, 13:27)
very nice I think the version I played is the one back in september :)smile.gif

 Nah I think October, lets see what spengo says as he played the same version and Pat did too.

2893
TI Z80 / Res
« on: January 04, 2006, 07:24:00 am »
Well because spengo can't live without screenies I will post the old ones here, but I will be showing a new SS real soon.
Feb 23, 2005

http://www.imageshack.us

March 29, 2005

http://www.imageshack.us

September 27, 2005

http://imageshack.us

October 6, 2005

http://imageshack.us

November 9, 2005

http://imageshack.us

The screen shots don't run as smooth as they are on calc. Also if you see something that was in a past SS and you think it is something that would be cool in the final let me know and anything else you can think of :Dbiggrin.gif.

2894
TI-BASIC / [TI-BASIC] Help with tile maps
« on: January 03, 2006, 08:00:00 pm »
In case you need a little more help here it is:

Basiclly you have a matrix
c1-->
CODE
ec1
[[1,1,1,1,1,1,1,1,1,1,1,1]
 [1,0,0,0,0,0,0,0,0,0,0,1]
 [1,0,0,0,0,0,0,0,0,0,0,1]
 [1,0,0,0,0,0,0,0,0,0,0,1]
 [1,0,0,0,0,0,0,0,0,0,0,1]
 [1,0,0,0,0,0,0,0,0,0,0,1]
 [1,0,0,0,0,0,0,0,0,0,0,1]
 [1,1,1,1,1,1,1,1,1,1,1,1]]->[A]c2
ec2

so on pic 0 the first 8x8(8 pixels by 8 pixels) spirte is a blank white square, and the second 8x8( starts at pixel 8,0) is a black square.
c1
-->
CODE
ec1
real(2,0,0,0,12,8,0,12,0,8,0,0,1;matches up matrix [A] with pic 0 and draws the tile mapc2

2895
TI Z80 / Res
« on: January 03, 2006, 04:57:00 pm »
QuoteBegin-dragon__lance+3 January 2006, 22:09-->
QUOTE (dragon__lance @ 3 January 2006, 22:09)
hey Kalen, welcome to forums :)smile.gif id be happy to test too [email protected]  

 NO! it's kalan! :Dbiggrin.gif
jk this list is updated.

Pages: 1 ... 191 192 [193] 194