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Messages - kindermoumoute

Pages: 1 ... 4 5 [6] 7 8 ... 57
76
TI Z80 / Re: [axe] 2D minecraft game
« on: March 27, 2012, 05:06:52 pm »
Screen ?

77
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 25, 2012, 04:10:03 pm »
He wants probably update screen to display rockets and jetpack every loop.

78
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 25, 2012, 01:16:28 pm »
So if you use a 1536 bytes buffers, please use it outside the game. Eg. in an appvar that can be deleted at the end of the program. ;)

79
General Calculator Help / Re: Jetpack 8x+ background request
« on: March 25, 2012, 05:55:53 am »
You're trying to make a pixelmapping, good luck on that. :P

PS : you don't need thoses buffers. :o

80
TI Z80 / Re: [axe] 2D minecraft game
« on: March 24, 2012, 07:12:55 pm »
On this line :
Code: [Select]
!If GetCalc(Str0)->F
 GetCalc(Str0,8192)->F

Add a return if it don't work :
Code: [Select]
!If GetCalc(Str0)->F
 Return!If GetCalc(Str0,8192)->F

getKey(98) ???
getKey(99) ???

A=0 or (A=10) or (A=11) or (A=12) or (A=15)
Is same than :
inData(A+1,Data(1,11,12,13,15))
But this last is more optimized.

Good luck on this. :)

81
TI Z80 / Re: Snakecaster: a 3D Nibbles game, sort of
« on: March 24, 2012, 01:04:06 pm »
It has no link with TI-Concours, that's just funny. ;)

82
TI Z80 / Re: Snakecaster: a 3D Nibbles game, sort of
« on: March 24, 2012, 10:11:33 am »
{°X+1}r.E00FF=V and ({°Y+1}r.E00FF=W)

This line is exactly the same than :

{°X+1}=V and ({°Y+1}=W)

Show-off.  :P

83
That's looks nice ! Matrefeytontias, I think you will need to use tiles ?

84
It will be posted at the end of the part 2 (in 1,5 week). ;)

85
That is an enormous machine...
Rather, it is very compact for that. o.o

Where can we download the map ?

86
The Axe Parser Project / Re: Bug Reports
« on: March 20, 2012, 05:49:49 pm »
Please update those information in "Auto Opts.txt" :
Quote
Subroutine______Bytes_________________
sub_mul         24
sub_div         26
sub_sdiv        38

Runer said it was :
Quote
Subroutine______Bytes_________________
sub_mul         18
sub_div         46
sub_sdiv        35
:w00t:

87
That's HUGE. :crazy:

88
Damn, I havn't not enough space to put all snakes on my 83+.

*kindermoumoute removed Axe Parser from his calc.
 :'(


10/18 received in Axe category ! (for the moment) :)

89
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: March 19, 2012, 01:23:03 pm »
Nope, étant donné qu'on a pas de jeu fonctionnel pour l'instant. Mais promis on avancera le projet. :) (après le TI-Concours :P)

90
@aeTIos : you can use an appvar.

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