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Messages - lkj
Pages: 1 ... 7 8 [9] 10 11 ... 33
121
« on: June 20, 2013, 10:05:57 am »
Now I don't see it anymore, either. If you have lcd_ingray() at the start of your program, it should work without any changes (unless you directly use the timers or other hardware).
122
« on: June 20, 2013, 07:50:49 am »
I found the bug which was probably causing all reported crashes. It was there since the beginning and caused by a very silly mistake: I reallocated a local copy of a pointer instead of the pointer itself, and it did only rarely crash because the address normally stayed the same. I hope I've fixed all bugs causing a crash now  Other than the bugfix there's only one small change: nTxt now registers itself for all files with the file extension ".txt", you don't have to do it by hand anymore. To use the new nTxt, you have to update your Ndless to a newer revision than r797. Just install the latest public release
123
« on: June 20, 2013, 04:50:21 am »
The screenshot looks cool, but the CX one isn't working. It only shows four black squares at the top of the screen. Edit: Oh, and you should probably clear the screen at the start of your program, the garbage it displays before starting is a bit ugly
124
« on: June 17, 2013, 05:24:58 pm »
Well, most likely you made a mistake while porting, so we'd need to look at your code to help?
125
« on: June 16, 2013, 04:49:07 pm »
Great! Thanks for your continued work on Ndless, ExtendeD!  So does the use of bFLT mean that the issues with global variables are now also solved?
126
« on: June 14, 2013, 05:18:56 pm »
Not sure what you mean  fopen("textures.bmp.tns", "r") The above code would open a file in the same directory as the executable? I'm almost sure I've used such code and it worked.
Edit: Sorry, you're right, doesn't work. I was sure I'd used it before, but apparently it really assumes "/documents/" as the folder if one doesn't use an explicit folder.
127
« on: June 14, 2013, 04:32:07 pm »
Cool  But why don't you use a relative path so we could put the textures.bmp.tns in the same directory as the game? Also beware : the program is much, MUCH slower on an emulator than on-calc. At least on my PC 
That's strange, all programs I've seen so far were a bit faster on an emulator than in reality. Also, it's quite fast in nspire_emu on my PC. Faster would be too fast
128
« on: June 14, 2013, 04:18:38 pm »
So the click and touch pad Nspires aren't discontinued yet?
129
« on: June 13, 2013, 07:02:06 pm »
Nice update, I like the faster text animations
130
« on: June 12, 2013, 08:56:50 am »
It's looking quite good and it's fun to play  I like the animated text at the beginning and the end, but I don't really like the font of it and the white squares around the letters. Also I'd make the delay before the animation moves down shorter.
131
« on: June 12, 2013, 06:23:51 am »
The 83+SE tends to break after only a few years of use, while other calcs (even newer ones) tend to last longer. It was probably rushed while they work on the 84+ or to meet some deadlines.
Not really. The Nspire Touchpads are also quite crappy, seeing that after a bit less than four years three people in my class have a broken one.
132
« on: June 11, 2013, 07:54:54 am »
i still need to make it display the current song-query on the site
IMO, that's a quite important feature. Please add it soon
133
« on: June 03, 2013, 12:13:09 pm »
You probably don't have to do anything with the boot1.img.tns, it's not compressed. You can just rename it to boot1.raw
134
« on: May 21, 2013, 05:51:30 pm »
Isn't the normal sprite routine already clipped?
135
« on: May 20, 2013, 04:31:38 pm »
What should the file you're trying to open contain? And is it a plain text file, i.e is it displayed normally if you open it with notepad on your computer?
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