This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - lkj
Pages: 1 ... 19 20 [21] 22 23 ... 33
301
« on: September 20, 2012, 05:44:13 pm »
No, because for the cx boot1 is needed but cannot be distributed (or created). But you don't need a rom for emulating a b/w nspire.
302
« on: September 20, 2012, 04:15:31 pm »
This uses ndless, so you have to try it on an emulator (nspire_emu or kArmTI), since the online players are only for Lua.
303
« on: September 14, 2012, 06:46:02 pm »
Here is my wifi:
304
« on: September 09, 2012, 11:15:24 am »
I just got a new computer yesterday and have the same problem :p
I don't really need the emulator part of the student software, so would tilp be pretty good for file transfer and stuff?
You could also use TI's Computer Link software.
305
« on: September 08, 2012, 11:32:15 am »
When I had the same problem one year ago they just gave me a new license. But maybe they changed their mind in the past year, or it depends on where you live. They answered this to me(translated): Dear customer,
Thank you for contacting Texas Instruments.
I am now going to get generated a new (31-digit) activation code and send it to you as soon as possible.
Please note that you don't have to activate this license with your handheld anymore
---------------------------------------------------------------------
Kind regards,
TOBIAS FISCHER
Texas Instruments Customer Service Education Technology
306
« on: September 06, 2012, 11:35:14 am »
Thanks, it compiles
307
« on: September 04, 2012, 02:41:54 pm »
The "official emulator" can't be used because we don't know much about it, and it is extremely buggy anyway. The fact that they removed it means that the management for the code is pretty bad.
No, it means that the CX doesn't have removable keypads. I'm pretty sure the emulator still exists in non-CX OSes.
You're right, I just tested and it's still there in 3.2.
308
« on: August 30, 2012, 04:53:05 pm »
I'm trying to use fdlibm which hoffa ported, but I get
nspire-ld -L ../../../.ndless/lib -lfdm sound.o output.o -o sound.elf sound.o: In function `playKey': sound.c:(.text+0xc4): undefined reference to `pow' collect2.exe: error: ld returned 1 exit status make: *** [sound.tns] Error 1
with GCCFLAGS = -I ../../../.ndless/include -Os -Wall -W LDFLAGS = -L ../../../.ndless/lib -lfdm
What am I doing wrong?
309
« on: August 18, 2012, 09:14:42 am »
Thanks BTW, the game sometimes glitches in the map generation, weirdly.
Do you have the latest release?
310
« on: August 18, 2012, 09:10:59 am »
Can the Nspire handle it?
A JVM (Java Virtual Machine) implementation called Lejos has been available for the Lego Mindstorms NXT robotic brick for years already: http://lejos.sourceforge.net/. I will use the Lego NXT as a basis for comparison with the Nspire.
The NXT's specs compared to the original Nspire non-CAS:
| NXT | Nspire | Processor: | ARM7 @ 48MHz | ARM9 eq. @ ~150MHz | RAM: | 64kB | 16MB | Flash ROM: | 256kB | 20MB |
The Lejos project chose to implement Java ME instead of SE for obvious reasons. Java ME is probably the most we can hope for.
Minimum system requirements for Java ME: (from http://www.oracle.com/technetwork/java/embedded/resources/me-embeddocs/index.html)
Note that these specs are for Linux. The Nspire's simpler OS should leave even more room to spare. Can the Nspire handle Java ME? I think so. The OS is from TI, you know. I've heard it uses almost the whole RAM on non-CX Nspires. But compared with the NXT you still have much memory. I hope this project succeeds and creates more interest in the Nspire
311
« on: August 16, 2012, 05:42:20 pm »
Other keys have also been merged. I know that it might not affect compiled programs, but when coding you have to check for both keys if you want your program to be compatible with all models.
Not many existing programs use shift anyway, so it wouldn't cause big incompatibilities.
312
« on: August 16, 2012, 03:57:15 pm »
Could KEY_NSPIRE_SHIFT and CAPS be merged? I think it's useless to have both.
313
« on: August 14, 2012, 09:56:43 am »
The CAS gains less, but its OS is smaller from the start
314
« on: August 06, 2012, 05:39:54 pm »
But this code only checks 2 bytes of the ID, not the full one, so it might be the same on different calcs even though they don't have the same full ID. (I think)
315
« on: August 04, 2012, 11:26:17 pm »
You'd just have to add an "lcd_ingray();" to the beginning of main() and recompile with ndless3.1.
Pages: 1 ... 19 20 [21] 22 23 ... 33
|