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Messages - lkj

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331
TI-Nspire / Re: [contest] Pacman
« on: July 09, 2012, 03:30:29 pm »
Thanks :)

It's just not finished yet, and I have a weird bug which I have no clue what causes it.

Didn't you say that the speed difference between calculator and nspire emu should be very small? This would mean I have a weird problem with a 6 times slower program on calc.

332
TI-Nspire / Re: [contest] Pacman
« on: July 09, 2012, 12:12:11 pm »
That's a side effect of if being too slow...

faster version in attachment

333
Yeah, looks very good even though it's not finished.

334
TI-Nspire / Re: [Contest] LuaTowerDefense
« on: July 09, 2012, 09:03:27 am »
I haven't really found out under which conditions the bug occurs, it just happens in about 10% to 20% of the times I play.
And if it happens I have to close the document, just quitting the game and starting a new one doesn't solve the problem.

I only tested it on a non-cx with 3.1.

Edit: I tested it on nspire_emu with 3.2 and had the same bug.

335
TI-Nspire / Re: [contest] Pacman
« on: July 09, 2012, 07:35:47 am »
it was only that the speed of all characters was set too slow, they moved 1/12 of a pixel per frame but they should move half a pixel.

336
TI-Nspire / [contest] Pacman
« on: July 08, 2012, 06:04:51 pm »
I know it isn't really playable on calc, unfortunately I have only tested it on the emulator before entering, and made the speed so that it's good there :(

When will it be allowed to release an updated version? After the voting?

337
TI-Nspire / Re: [Contest] LuaTowerDefense
« on: July 08, 2012, 05:41:41 pm »
It's a bit easy because you get much money and the difficulty doesn't increase very much. Also I think there's a bug, because sometimes there doesn't come a new wave if you click, just nothing happens, even if you save, quit and load again.
It's a bit strange that in the pop-up to buy a tower you can only navigate with the up/down arrow keys and in the tower upgrade pop-up only with left/right arrow keys.

You could probably make the towers a bit weaker and more levels of upgrade.

Apart from that it's quite addictive ;)

338
Lua / Re: [Contest] Osmos
« on: July 08, 2012, 05:33:56 pm »
The graphics are great, but on a b/w calc it's a bit too difficult. I think moving is a bit too expensive anyway.
And that it crashes most of the time if you press an arrow key is a bit annoying.

Don't get my wrong, I think this is a great game and I like it very much ;)

339
TI-Nspire / Re: [Contest] The Squares Do Not Die
« on: July 08, 2012, 05:19:04 pm »
Very nice game :)

The controls are very intuitive, but not so easy.

340
I should have tested my entry on calc, then I would have noticed how slow it is...

341
News / Re: Contest 2012 Community Vote (Nspire/Prizm)
« on: July 08, 2012, 01:55:12 pm »
I can vote...

342
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 11:47:48 pm »
It's 5:46 AM and I'm extremely tired...but at least I've almost finished my game by now ;)

Finally submitted

343
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 07:23:08 pm »
same here. Anyone know how to make levels be stored in separate files (Lua)? I have everything else done...

I don't think it is possible to open files in Lua...


six hours left and I'm not nearly finished...
Same. I already gave up because there's no way I could fix the AI and code in time, make good tracks etc.
Hopefully I'll have more luck for the next contest. But I'll continue it because it might become a good game.

I'm not sure I can finish in time, right now the AI doesn't work at all...

344
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 07:04:01 pm »
six hours left and I'm not nearly finished...

345
TI-Nspire / Re: Line Runner for Nspire
« on: July 05, 2012, 01:15:34 pm »
This will probably be the last update on this project because it's more or less complete and I'm more interested in new ideas.
I don't remember everything I've changed, but the most important thing is that it now generates a different level every time you run it.

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