Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - m1ac4

Pages: 1 [2] 3 4 ... 8
16
Casio Calculators / Re: Getting started in Casio-Basic? You can ask here.
« on: September 30, 2011, 09:45:28 am »
They are similar, but I really feel TI-BASIC is the better programming language because of the ability to wrap strings around the screen
You can do that in a complicated fashion with the quotation marks (e.g. "String that is more than 21 characters long").  Just not with Locate.
... having the ability to check a certain part of a string (Casio-BASIC would need to extract the symbol from the string, store it into a seperate string and compare it with the comparison string
That is what StrCmp( is for.  Actually, I'm not quite sure what you mean here.

I find myself more challenged by Casio Basic.  It does seem a little bit more awkward sometimes.

17
Casio PRIZM / Re: Stock Craze: a casio game
« on: September 28, 2011, 03:33:46 pm »
I don't have any suggestions for what stocks or indexes to add (for now) but I would like to say that I am looking forward to trying this when it is released.

18
Casio Calculators / Re: Where can I buy fx-CG10_20 Manager PLUS?
« on: September 27, 2011, 07:24:48 am »
Secondly, how did you get the full version?
Well, in any case, welcome!  ;D

19
He put a lot of work into his game and I don't want to see that effort wasted.

20
Yea I got a casio prizm for school (but mainly because it looked neat w/ the color screen and stuff)
Welcome to the Casio Prizm community!
I like the idea of the prizm city game, but I cannot figure out how to place roads and buildings and stuff. I know the shift key sets what type of area it is supposed to be (not sure if thats necessary) but shift doesn't place anything else. Also, a way to save would be nice, that way I don't have to keep generating a map that isn't too big in the first place.
I believe that your role in the game is to take care of zoning for the city.  Then private builders will come and build whatever you said they could build there.  The contest release is really only a demo for what is to come.  Its just a matter of patience; such things will take some time but the wait will be worth it.

21
Casio Calculators / Re: Display of some Casio calculators in detail
« on: September 16, 2011, 07:42:58 am »
These are some good pictures.  I have also been curious about such things.

22
Casio Calculators / Re: I got a fx-9860 slim
« on: September 08, 2011, 11:14:20 am »
You can find the manager here https://edu.casio.com/download_service/download/category.php
I know that someone is working on an RPG on th fx-9860gII, you can find it here http://ourl.ca/9428
That's about all I know.

23
Casio PRIZM / Re: Casio RPG: The age of Slime (beta 0.2)
« on: September 06, 2011, 07:31:36 am »
Even if you reduce the time it takes to generate one of these dungeons it will still take a (relatively) long time to generate them.  I would suggest that you do use these dungeons in your game, but don't place yourself in a position where you have to generate a lot of them as that will take a lot of time.  Idea #3 seems like a good idea for this situation. 

24
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 01, 2011, 08:03:46 pm »
2029: You know why 2048 is significant.

25
General Calculator Help / Re: Why mah calc won't turn off?
« on: September 01, 2011, 07:38:16 pm »
I've seen this on a 84+ that had OS 2.55MP.  It also has DCS7 and Axe. The screen shut down like in a normal crash, except I did not get the RAM reset screen that I was expecting.  Every time this happens the random program appears, but it's name is all in lowercase letters.  As with your case the calc would refuse to shut off.  This never happened until the OS got upgraded to 2.55.  Also, this always happens when an assembly program is run from inside of DCS, but I haven't tried this with any other shell or with Asm(.




26
Casio PRIZM / Re: Casio RPG: The age of Slime (beta 0.2)
« on: September 01, 2011, 09:51:56 am »
First of all, welcome back!  (I was quite busy during the summer myself so I understand.)

This sounds like a really good idea and I look forward to trying it.  Calculator Basic is such a difficult language to deal with (for complicated things anyways), but it still has a lot of potential for things that one might not expect it to do.  Keep going at it.

27
I will submit something that is very similar to the logic game Mastermind (in Basic).

28
Casio Calculators / Re: More PRIZM bugs?
« on: June 07, 2011, 07:35:11 am »
I hope that it isn't too hard.  Being able to use special chars in games would be really handy.  It would also be nice if the printline routine could be written so it ran faster.
As for using ending quotation marks, I think I have spent an inordinate amount of time searching through code to realize that all I did was miss one ".  Its unbelievable how much something like that can mess up a routine.

29
Casio Calculators / Re: Casio Prizm documentation
« on: June 06, 2011, 08:23:24 am »
It doesn't support mini-A.  I've been having 3-pin issues when trying to send files between my Prizm and a friend's and tried to use a usb cable only to discover that it only accepts mini-B.

30
Casio Calculators / Re: Monopoly
« on: June 06, 2011, 08:19:44 am »
Is it even possible to change the number seed at all on Casio calcs? On the 83+ I know you could do for example 17->Rand, but I'm not sure about Casio

Yes you can, by using Ran# (any integer between 1 and 9) which generates a number between 0 and 1. You can also use 0 as a seed but then 0 is always generated.
That will come in handy.  I was having problems with my RPG where I couldn't tell whether the battle system was working or not because the damages dealt didn't "feel" random enough.  Although that perception is subjective this method is still worth a try to make things a bit more random.

Pages: 1 [2] 3 4 ... 8