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Messages - mdjenkins86

Pages: 1 ... 6 7 [8] 9 10 ... 16
106
TI 68K / The Sword of Darkness
« on: July 05, 2005, 12:43:00 pm »
Yep...I played 300 hours and have some 23 million gil and can hit 5 (thats right 5) nines in damage which nearly impossible.

107
TI 68K / The Sword of Darkness
« on: July 05, 2005, 12:34:00 pm »
Dear Lord, you reply fast.
Well that exactly what I want to move towards with TSOD2:TN.  The first tsod wouldn't make much sense if it wasn't linear.

I loved X2

108
TI 68K / The Sword of Darkness
« on: July 05, 2005, 12:28:00 pm »
what do you think is better, mission based or linear storylines.

109
News / Show us your pixel artist skills!
« on: July 05, 2005, 12:07:00 pm »
Well in that case, I'll win hands down...LOL just kidding, but yes, I did about 50% Nintendo, 10% Bandai, 10% elsewhere and 40% original.

110
Art / Not Going Overboard...
« on: July 05, 2005, 12:04:00 pm »
this scrolling thing is killing me.  Does anybody know if its possible to plot pictures on negatives in C.  Can I plot pic on to (-54125+160,-300).  If this is possible, I could write this in one day.

111
Site Feedback and Questions / Regular events...
« on: July 05, 2005, 12:00:00 pm »
Based on Kev's idea:

How about a contest where everyone makes a simple program, like a tic tac toe game and then we see who makes the best one.

112
News / Show us your pixel artist skills!
« on: July 05, 2005, 11:52:00 am »
Sure, although I must admit that most of my finner pixel are is stolen.

113
Introduce Yourself! / Introduction to me
« on: July 05, 2005, 11:50:00 am »
It must be really nice to know more than one language.  I am learning spanish...

114
TI 68K / After Apocalypse
« on: July 05, 2005, 11:37:00 am »
Thats too bad...what projects are you going to focus on now?

115
TI 68K / The Sword of Darkness
« on: July 02, 2005, 08:01:00 pm »
My website has been updated with info and screen including the tiny Infinity Isle map.

http://home.comcast.net/~mdjenkins86/

116
General Calculator Help / A Resolve For a New Standard
« on: July 02, 2005, 07:58:00 pm »
QuoteBegin-tifreak8x+July 2, 2005, 15:59-->
QUOTE (tifreak8x @ July 2, 2005, 15:59)
Well, after mdjenkins gets the rest of his tutorials complete, I would like to port aod to that kind of game on the 89... I think it would be a really nice step for the aod line...  

 Work in progress... :)smile.gif

117
General Calculator Help / A Resolve For a New Standard
« on: July 02, 2005, 07:55:00 pm »
Hmm...arti, you hit it right on the head...buffering a screen into memory, this is what I want to do.  Impressive mapper in Basic you've got there.

118
TI 68K / 89 Basic Tutorial
« on: June 29, 2005, 03:55:00 am »
Guilty

119
Other / Windows XP SP2 login screen
« on: June 29, 2005, 03:54:00 am »
Remove your system password first.

120
Other Calculators / Basic Elite
« on: June 29, 2005, 03:51:00 am »
Kevin- I remember you talking about that before.  On the 89, only text can be outputed so scrolling would have to use another method.  There is the recycling method.  Which alows you to scroll up and left...but not down or right....but in c maybe...

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