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Messages - mdjenkins86

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181
News / The Sword of Darkness project page added
« on: June 11, 2005, 04:09:00 pm »
 B)cool.gif This is like, the biggest most all inclusive post ever.  Everything's in here. Philsophical excerpts on darkness to calc porn...lol

182
TI 68K / The Sword of Darkness
« on: June 09, 2005, 06:22:00 pm »
QuoteBegin-Kevin+June 9, 2005, 21:1-->
QUOTE (Kevin @ June 9, 2005, 21:10)
cool to see new progress, I also cant wait to see the pics :)smile.gif

QUOTE
mandatory 5 nine damage
do you mean 99999?


99,999
Absolutely

Here is a spoiler
Because the storyline is 100 percent complete I can honestly tell you that you will not be able to learn Solar Flare the first time you play the game.  Do you remember the picture of the pyramid looking dungeon entrance.  Well this according to my map, which is complete (and I will make fullsized world maps so you can see the entire Continent), this entrance is in back of Palace Apollos.  There is a secret path that leads to this special temple.  Anyway, you can only enter the temple after proving yourself, which mean beating the game once (So say yes to New Game Plus).  There is a Boss in this temple, a sungod no less, who has the ability to do Solar Flare at 999 MP cost.  Upon surviving this damage, and beating Apollos, you earn him as a card, and likewise, the ability to do Solar Flare.  My game engine doesn't allow damage over 99,999 (in a single blow)  to be done by anyone exept...  alas there is a character with the ability to do over one million damage, and effectively is unstopable being that this opponet has 600,000 hp.  But, such an enimy can be beaten in under three compete moves with the right combo of cards.  Defeating such incredible foes is not mandatory so its incredible difficulty should not take away from the game experience (Then again, I have devised one of the cripplingly difficult final battles of all time).

183
TI 68K / The Sword of Darkness
« on: June 09, 2005, 03:05:00 pm »
I was dolding off because I wanted to post more pictures on my site.  But anyway...
New feature added. when you character is equipped with Mimic armor, that character has the ability to learn enimy attacks when they survive. This is how your character can learn super mega badass attacks like the Solar Flare (mandatory 5 nine damage!)  Please give me a couple of days to update pictures :)smile.gif

184
TI 68K / Xeon Tech
« on: June 08, 2005, 09:52:00 pm »
Very Impressive!  Looke at the nice grayscale effects. Behold the power of C.  Just Wow :)smile.gif

185
News / The Sword of Darkness project page added
« on: June 07, 2005, 03:53:00 pm »
QuoteBegin-tifreak8x+June 7, 2005, 17:2-->
QUOTE (tifreak8x @ June 7, 2005, 17:20)
Yeah, I know, and there seems to be a way to check if there is enough memory using BASIC, though I do not remember how right now... Man I wish I had all my projects done so I could get on to programming the 89...

@Fryedsoft: Have you talked with Hiryu lately?? I haven't seen him on his site for quite a while...

@Kevin: Just cause it makes it to the archives, does not mean the project is over. There is always optimizing... :)smile.gif


Reguarding the memory question
on the 89 this is done by getConfg[18] and getConfg[20] for Ram and Archeive respectively.  

186
News / The Sword of Darkness project page added
« on: June 06, 2005, 08:45:00 pm »
The complexity and power of 89 BASIC make it very useful and viable for large RPG and such.  The 89 actually has a function called EXEC which will run something very close to 68000 code...not that anyone knows how to program with Motorola 68000 binary code.  If you do, you need help lol.

187
News / The Sword of Darkness project page added
« on: June 05, 2005, 10:17:00 pm »
This is really off topic but (and yes possibily even more off topic than DBZ and porn lol)...

Kevin is 18 years old and will be 19 next month on the eighth which makes him one month and six days older than me. Yes its good to be young...

what the legal age for smoking in CA here its 18...not that I smoke...just wondering.

188
TI 68K / The Sword of Darkness
« on: June 05, 2005, 10:09:00 pm »
And still, more to come B)cool.gif

189
News / The Sword of Darkness project page added
« on: June 05, 2005, 10:07:00 pm »
yeah, That  DBZ gif looks pretty awesome :)smile.gif.  I once knew of a program that would turn gifs into calc animations,,,I can't find it anymore.

P.S. what program do you guys use to make gifs of your programs running on the calc.

P.S. If I have the time today I will update my project page.

190
News / The Sword of Darkness project page added
« on: June 04, 2005, 03:22:00 pm »
QuoteBegin-tifreak8x+June 4, 2005, 21:18-->
QUOTE (tifreak8x @ June 4, 2005, 21:18)
Yeah, but you only do RPGs. I am screening games, starting from the top of each list on ticalc.org... I feel
191
News / The Sword of Darkness project page added
« on: June 04, 2005, 03:17:00 pm »
!
Wow
Now there a guy with high standards B)cool.gif
And it really shows in his work

192
TI 68K / The Sword of Darkness
« on: June 04, 2005, 03:15:00 pm »
I need ideas for names of monsters.  Anything would be helpful, but I am looking for:
Originality
Complexity
Force
And as always, credit will be given where it is due.

193
TI 68K / The Sword of Darkness
« on: June 04, 2005, 03:13:00 pm »
Oh don't even worry about that, TN is completely out of site until the first part is complete... this is not one of those skewed starwars time lines where things happen in strange orders.

194
News / The Sword of Darkness project page added
« on: June 04, 2005, 03:09:00 pm »
 :)smile.gif

195
TI 68K / The Sword of Darkness
« on: June 04, 2005, 03:04:00 pm »
Maybe I am getting a little ahead of myself, but I started working on a sequal Terra Nuevo: TSOD.  It uses much finner graphical schemes and focuses more on impress than excess.  There is no way I can tell you guys anything about TN:TSOD without completely spoiling the story line of TSOD.  The only thing that I will tell you is that the actual 'Sword of Darkness' is once again not a sword.

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