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Messages - mdr1

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46
TI-Nspire / Re: [lua] fractal zoomer
« on: June 10, 2014, 11:21:23 am »
Great that it runs on 3.1. :)
How to draw with the program the fractals in your post?

47
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 07, 2014, 05:15:01 am »
ok cool to hear, because I didn't feel like upgrading to OS 3.6 yet. :P
Lol, you are not at all alone to do so. :p

Vogtinator, you probably forgot my question:

Why do you need bits for opened or closed doors? Can't you just make a block which is an opened door and an other one which is a closed one ?

48
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 03, 2014, 03:49:22 pm »
Why do you need bits for opened or closed doors? Can't you just make a block which is an opened door and an other one which is a closed one ?

49
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 02, 2014, 04:25:51 pm »
That's just because of the higher FPS you also walk faster to the next unloaded chunks. You could turn the speed to "slow", I guess.
Ah ok, you could be right.  ;D

That's basically how it works now...
But... didn't you speak about "the next unloaded chunk"? I meant not to load chunk by chunk but progressively. Doen't the "waiting" mean the loading of an entire chunk which hasn't been loaded at all yet?

50
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 02, 2014, 04:13:01 pm »
Weird. For me it's almost a 100% improvement.. It can't be slower, though. Maybe you accidentially changed the max. distance?
Actually, the "fast mode" is faster but involves much more "loading"...

Not really. I could generate 10MB of Chunks and use that, but it'd take 10 minutes to generate and also 10 minutes to load each time you want to play.
And I'm not sure what you mean by "even though it reduces the speed".
I was asking if instead of loading a block of map each time you need it, you could begin to load it progressively when we come close to it. This progressive load would reduce a bit the speed but would make the "loading" disappear.

51
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 02, 2014, 04:00:06 pm »
You are really amazing. :o The performances really increased and are now acceptable.

Just un point: why does the "fast mode" seem to be slower on my calc?

By the way, would it be possible to make the "loading" vanish while playing even though it reduces the speed? The loads would be progressive instead of all in the same time.

Anyway, it is really a great great work.

52
TI-Nspire / Re: nDealOrNoDeal for Nspire
« on: June 02, 2014, 01:40:53 pm »
Cool, you fixed the gestion of the mouse. :)
It remains a problem: on the achievements menu, the cursor is really too fast and the "played 10 games" item can be selected only by going on the "close call" one's and then pressing up.

53
TI-Nspire / Re: Jumping Squares 2
« on: June 02, 2014, 01:20:01 pm »
Really good project!
A little problem though: the cube falls faster when moving right or left.

54
TI-Nspire / Re: nGravnix for NSpire
« on: June 02, 2014, 01:12:01 pm »
Cool! As always from you, the graphics are really amazing.

55
TI-Nspire / Re: Rainbow Dash 1.5 : Clouds strike back
« on: June 02, 2014, 01:06:16 pm »
I didn't see this update up to now! :D

The graphics are amazing. Thanks!

56
TI-Nspire / Re: Slime Volleyball - an online classic, now for nSpire
« on: June 02, 2014, 11:51:25 am »
Nice! I knew this game for TI-Z80 and I enjoy being able to play it on TI-Nspire. :D

57
TI-Nspire / Re: Isola
« on: June 02, 2014, 11:49:56 am »
Great work! The menu doesn't work on my TI-Nspire though (OS 3.1).
Waiting for an AI. :)

58
TI-Nspire / Re: SketchPad
« on: June 02, 2014, 11:48:03 am »
Great work! I didn't know a drawing program exists for Nspire. :D

59
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: May 29, 2014, 05:59:33 am »
Yes, this prerelease works only on OS>=3.2! I didn't think anybody still uses OS 3.1. Is there a special reason that you still use it? Because I'm not sure if I should still support OS3.1
Well, I'm not alone to remain on OS 3.1 because since the 3.2, many many bugs and display issues appeared.
But too bad if it's too much work. ;)

60
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: May 27, 2014, 02:58:01 pm »
It doesn't work on 3.1. :(

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