Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mrmprog

Pages: 1 [2] 3 4 ... 40
16
TI Z80 / Re: Core Wars
« on: March 29, 2012, 01:20:21 pm »
What I meant was the actually being able to lower the limit on threads :P Is it possible to make the debugger able to look at other memory locations in the core, and have a mode to constantly execute the program, instead of having to step?

17
TI Z80 / Re: Core Wars
« on: March 28, 2012, 07:53:38 pm »
Yeah, is it possible for us to have customizable process limits/instruction limits? And btw, is it just me, or is the "start in random location" thing not random for the first program? It seems like it always starts at the top corner, no where else. This has led to some strange behavior. Also, I would be interested in a tournament.

18
Gaming Discussion / Re: [Core Wars] Post Your Warriors
« on: March 28, 2012, 01:13:25 pm »
Ok, I have a warrior that actually works well.
Code: [Select]
LBL A
MOV X /X
MOV D /D
ADD E5 X
SUB E10 D
JMP A
LBL X
DAT E0 E7
LBL D
SPL O E 1016
It bombs in two directions out. Hopefully, the SPL 0 bomb locks up the enemy, and then the dat kills it. I feel like there is a better way to do the "dual bombing" thing though. Can anyone tell me if there is?

19
TI Z80 / Re: Core Wars
« on: March 27, 2012, 09:00:48 pm »
Does anyone else get random text when exiting? I will post a screenshot if needed.

20
Gaming Discussion / Re: [Core Wars] Post Your Warriors
« on: March 27, 2012, 08:54:48 pm »
Here is a small bomber. I tried to make it non-suicidal, but my attempt did not succeed :( The good news is that it usually kills everything before it self destructs :P
Code: [Select]
SPL 1
SPL 1
SPL 1
LBL T
MOV X /X
ADD E23(tweak for best results) X
JMP T
LBL X
DAT E0 E4
If anyone could help with my... suicidal tendencies, I would be grateful.

21
TI Z80 / Re: Core Wars
« on: March 22, 2012, 01:22:06 pm »
Ok, thanks. Is it ok to post our own warriors here, or should we make a new thread? By the way, how do you store each memory location?

22
Axe / Re: Axe Q&A
« on: March 20, 2012, 01:21:44 pm »
In a game I am making, the AI needs to be able to tell how far away it is from the nearest black pixel, in each of the 4 directions. Could anyone write an extremly fast routine to acomplish this?

23
TI Z80 / Re: Core Wars
« on: March 20, 2012, 01:20:12 pm »
Could any of you guys who are familier with redcode post some of your own warriors? I undertstand the language, but I dont quite have the perfect "grasp" that I want:)

24
TI Z80 / Re: Core Wars
« on: March 14, 2012, 10:05:00 pm »
When I try to transfer, it says that the app has a ban signature. Has anyone else encountered this?

25
TI Z80 / Re: Core Wars
« on: March 01, 2012, 10:11:32 pm »
No way! Just recently I was considering starting something similar to this. I am glad you did though, you will do a much better job than I would have. This game has always intrigued me, and I am very happy to see it for calc.

26
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 11:33:06 pm »
So omni and ceme told about this? Wow, they must have been swamped with emails:) I sent in mine 4 days ago, so it should come soon.

27
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 16, 2012, 10:54:19 pm »
I sent in my last assessment! I await my prizm... For those who have theirs, how long did it take?

28
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 13, 2012, 10:52:07 pm »
I just finished the first one, just haven't sent it in. Where does it say what information we put in the email?

29
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 08, 2012, 10:20:21 pm »
Yeah, it may be a good idea to move this. I am definitively going to do this asap. Thanks for telling us. Btw, when does it end, and how much personal info do they want?

Btw, feel free to PM me with stuff about this, since I wont have much time later on. This is a great opportunity, one I have been hoping for.

30
Humour and Jokes / Re: Translation Party!
« on: January 31, 2012, 10:15:23 pm »
*cough* "yes no toaster the game" = "But yes it is a game of the toaster."

There is deep meaning in these lines...

Pages: 1 [2] 3 4 ... 40