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Messages - mrmprog

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1
Axe / Re: Axe Q&A
« on: April 08, 2012, 02:08:20 pm »
Thanks. I have another one:If I have four numbers, and one will be zero, what is the fastest way to find the next smallest number?

2
Axe / Re: Axe Q&A
« on: April 07, 2012, 10:57:23 pm »
What is the fastest way to count the black pixels in an 8*8 area?

3
Minecraft Discussion / Re: My new Bukkit Server!
« on: April 03, 2012, 12:26:05 pm »
Yeah, it seems to be down. Is this 1.2.4 or 1.2.5?

4
Other Calculators / Re: If only it were real
« on: April 02, 2012, 01:09:48 pm »
Who says it's fake :D
The highlighted text at the bottom that links to April Fool's ? :D
Definitely a tip off
This would be really cool if was real, especially the last part about casio.

5
TI-BASIC / Re: ASMPrgm command hex codes?
« on: April 02, 2012, 12:27:03 pm »
You may want to talk with xeda. She once supplied me with two mini programs that allowed me to make a complete shell in basic.
Edit: the two programs allowed me to copy variables to each other, including programs, and list the programs on the calc.

6
Site Feedback and Questions / Re: Omnimaga Wikipedia page
« on: April 01, 2012, 09:29:30 pm »
I was thinking if we put stuff about axe, and some other major projects on it, it may not be deleted. However, I know very little about wiki page syntax and conventions.
Quote from: Why page was deleted
07:37, 30 October 2011 Kudpung (talk | contribs) deleted page Omnimaga (A7: No explanation of the subject's significance (real person, animal, organization, or web content): & G11 (advertising))

7
Site Feedback and Questions / Omnimaga Wikipedia page
« on: April 01, 2012, 03:53:42 pm »
I recently noticed that we as a site do not have a Wikipedia page. Unfortunately, I don't know a huge amount of the site history, but I think that a few of us should work on making a page.

EDIT: I was informed that omni had a page, but it was removed for not being important enough. Perhaps we shouldn't try again.

8
TI Z80 / Re: Core Wars
« on: April 01, 2012, 02:01:09 pm »
Hmm, you are probably right. The more I type the commands, the faster I get :) Will it be possible in future updates to do this?
Code: [Select]
Jmp I+2
I think it would make writing some things a little easier, unless it requires major changes on your part.

9
TI Z80 / Re: Google Tap--Now for your 83-series calc!
« on: April 01, 2012, 01:36:17 pm »
You have just revolutionized typing on a calculator... This deserves a prize.

10
News / Re: Introducing the TI-Nspire CX mini Presenter
« on: March 31, 2012, 09:29:52 pm »
Hmmmm... Either this is some really cool stuff, or a really good April Fools joke...

11
TI Z80 / Re: Core Wars
« on: March 31, 2012, 11:20:23 am »
I mean a separate program, in which you can navigate a menu to select the commands you want, instead of typing them. The program would then save the warrior as a program.

12
TI Z80 / Re: Core Wars
« on: March 31, 2012, 12:15:35 am »
Auto correct fail... x.x I meant external. By a development environment, I mean something that will allow us to not have to type out the commands, like a redcode editor. I was just thinking it could make creation of programs easier.

13
TI Z80 / Re: Core Wars
« on: March 30, 2012, 07:18:12 pm »
Thanks! Using that, I made a nifty warrior that bombs with MOV 0 1s, and then turns into just an imp gate when it is done bombing. It seems to be surprisingly effective (or maybe my test subjects are just really bad). Do you plan make some sort of development environment, maybe as a exasperated program? Also, I noticed that occasionally, it will "skip" through rounds, as if the enemy warrior is killed instantly. It is difficult to replicate this though.

14
TI Z80 / Re: Core Wars
« on: March 30, 2012, 11:30:45 am »
So, how exactly would I decrement the B field? Sorry, Im pretty bad with redcode so far.

15
TI Z80 / Re: Core Wars
« on: March 29, 2012, 09:37:45 pm »
Is it possible to make a system that defends against imps? I am working on a warrior that would be really cool, but it must be able to always stop imps. I would have posted in the warriors thread, but I was the last to post there :P

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