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Messages - mrmprog

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451
Axe / Re: Problem
« on: July 21, 2011, 12:42:45 am »
The code works if you run to a wall, but if you fall and move in a wall, you go through.

452
Axe / Problem
« on: July 20, 2011, 11:45:09 pm »
I am working on my first axe program, and I have a problem. If you are falling, and you move into one of the outer walls, you can go through the wall. I know the code is badly written, and the collision testing only test 1 pixel. If someone could explain to me why my code is dying, that would be very helpful.

Code: [Select]
:.GAME
:DiagnosticOff
:ClrDraw
:[1824187E5A182442]→Pic1
:40→A
:1→B
:0→X
:1→C
:Full
:Line(0,63,95,63)
:Line(0,63,0,0)
:Line(95,63,95,0)
:
:For(15)
:rand^(95-0+1)+0→D
:rand^(95-0+1)+0→E
:rand^(63-0+1)+0→F
:Line(D,F,E,F)
:End
:
:
:Repeat getKey=15
:StorePic
:Pt-On(A,B,Pic1)
:DispGraph
:

Problem may be here

A+pxl-Test(A+1,B+5)→A
:A-pxl-Test(A+6,B+5)→A
:A-getKey(2)→A
:A+getKey(3)→A
:If pxl-Test(A+4,B+8)=1
:B-(12*getKey(54))→B
:Else
:B+1→B
:End
:
:ClrDraw
:RecallPic
:End
Explanation:
A and B are X and Y cords of the sprite
C is useless
X is useless



453
The Axe Parser Project / Re: Features Wishlist
« on: July 20, 2011, 11:00:19 pm »
I agree with all the features on this page. I was going to quote them, but that would be huge.

454
Axe / Re: [tutorial] Program Flow - Platformer
« on: July 20, 2011, 04:14:50 am »
Did someone make an example program for this?

455
Axe / Re: [tutorial] Program Flow - Platformer
« on: July 20, 2011, 02:49:25 am »
hmm maybe I'll post some more tutorials on the same thing ( program flow ) but for different types of gametypes.
That would be so awesome! I'm not an organized person, so organizing my code and program flow is really the hardest thing for me.
Me too. I hate it when collision detection dies because stuff is in the wrong order, or when movement freaks out on you.

456
Axe / Re: [tutorial] Program Flow - Platformer
« on: July 20, 2011, 01:18:31 am »
You should make another simple axe tutorial. I could use one :)

457
OmnomIRC Development / Re: Private Messages Cleared
« on: July 20, 2011, 12:37:43 am »
The red text comes when something contains your name right?

458
Axe / Re: [tutorial] Program Flow - Platformer
« on: July 20, 2011, 12:13:00 am »
YES! Eeems, I have been making a simple platformer as my first axe game and progress was stalled because my code order was wacky. Your guide explains this perfectly, thank you!

459
Introduce Yourself! / Re: Hey!
« on: July 20, 2011, 12:03:11 am »
here is  a secret smiley O0  by pressing capital O and zero  :evillaugh:
Not secret anymore...
Welcome to the forums! I just started Axe recently(3 days?) also, and as the others said, the auto-backup function is very useful. It has saved the pathetic project of mine many times. I hope you will enjoy your time here.

460
News / Re: Five new Coders of Tomorrow hired
« on: July 19, 2011, 09:36:40 pm »
WOW, 5 new Cots!? Congrats!
And welcome to the forums chattahippie.

461
The Axe Parser Project / Re: Bug Reports
« on: July 19, 2011, 03:57:05 am »
Will the update add any thing new, or just bug fixes? I just printed the documentation and command list, and I don't want to have to reprint :)

462
The Axe Parser Project / Re: Speed
« on: July 19, 2011, 03:39:19 am »
I changed to getkey(#) and mine runs faster also, thanks.
/offtopic Btw Quigibo, how do you pronounce your name?

463
The Axe Parser Project / Re: Speed
« on: July 18, 2011, 11:50:14 pm »
I am actually having a similar problem. What is the command to set 15mhz mode, is it FULL?

464
Miscellaneous / Re: I'm Leaving
« on: July 17, 2011, 11:56:21 pm »
Sad...
Goodbye, come back soon.

465
News / Re: Axe Parser 1.0.0 is out!
« on: July 13, 2011, 09:22:28 pm »
Yay! In honor of this, I will start learning Axe. I look forward to awesomeness...

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