Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nikitouzz

Pages: 1 ... 10 11 [12] 13 14 ... 16
166
Axe / Re: [AXE] rotC(Pic1) -> Pic2
« on: December 03, 2012, 05:55:15 pm »
yes for one code in grayscale but for th B/W is doof :) but is't right than lambda is very slow

167
Axe / Re: [AXE] rotC(Pic1) -> Pic2
« on: December 03, 2012, 05:52:35 pm »
or you can use the anonyme function :

Code: [Select]
:.A
:[FF00FF00FF00FF00]→Pic1
:Buff(8)→GDB1FUNC
:λ(r1)→{GDB1FUNC}r
:λ(rotC(r1))→{GDB1FUNC+2}r
:λ(rotCC(r1))→{GDB1FUNC+4}r
:λ(flipV(r1))→{GDB1FUNC+6}r
:1→D
:
:While 1
:getKey→r1>0 and (r1<5)?r1→D
:Pt-OFF(0,,({D-1*2+GDB1FUNC}r)(Pic1
:DispGraphClrDraw
:EndIf getKey(15)

168
Axe / Re: [AXE] rotC(Pic1) -> Pic2
« on: December 03, 2012, 05:43:46 pm »
yes or not ^^

If you compile you program in applications isn't possible, but else {Pic1}-> {Pic2} copie the first byte of pic1 at pic2 you can make for copie two sprite :copy(PIC1,PIC2,8) ;)

169
Axe / Re: [AXE] rotC(Pic1) -> Pic2
« on: December 03, 2012, 05:40:39 pm »
no because rotC retunr on pointer and it as you make pic1->pic2....

170
good jobs :)

can I see the source code ? :) i'm interressing because i write in french one tutorial of the cellular automate :)

thanks

171
News / Re: Axe Omega 1.2.0 released
« on: November 24, 2012, 04:21:54 am »
it's very cool tahnks more runer112 :)

do you coorect the bug on function : pt-get() ?

172
Art / Re: sprite
« on: November 18, 2012, 02:33:12 pm »
i'm impress :) thanks :)

173
Art / Re: sprite
« on: November 18, 2012, 01:23:31 pm »
:O thanks more more :)

174
Art / Re: sprite
« on: November 18, 2012, 12:56:39 pm »
... i'm a looser in the pixels drawing... else i don't post ^^

175
Art / Re: sprite
« on: November 18, 2012, 12:54:25 pm »
yes i want a pine :)

176
Art / Re: sprite
« on: November 18, 2012, 12:49:25 pm »
don't flood please :p
* nikitouzz  runs

hayleia you are a good drawer :) can you make my sprite ? :)

177
Art / Re: sprite
« on: November 18, 2012, 09:49:52 am »
the 4 direction if it's possible else i'll make the other direction :)

178
Art / Re: sprite
« on: November 18, 2012, 09:45:59 am »
a personne* for the first ^^ sorry

179
Art / sprite
« on: November 18, 2012, 09:27:24 am »
Hello, I'd like two sprite :) and I'm not good at drawing ^ ^

-a personne 16-height and width of 8 three-gray level
-16-a tree of height and width of 8 four grayscale :)

if you could help me thank you in advance :)

180
Axe / Re: Axe Q&A
« on: November 11, 2012, 04:05:26 pm »
there will be a new version of the axis or 1.1.2 final is the one?

Pages: 1 ... 10 11 [12] 13 14 ... 16