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Messages - nikitouzz

Pages: 1 ... 12 13 [14] 15 16
196
TI-Nspire / Re: [C] SpeedX 3D reach your Nspire !
« on: October 05, 2012, 01:00:30 pm »
matref the z80 won already :p

no forget the axe and the hexa ;)

197
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 05, 2012, 11:21:35 am »
3425 : I like to go further and further into the depth of raycasting :)

198
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 05, 2012, 11:15:22 am »
what is the principe of the game ?

199
Art / Re: raycasting tile
« on: October 05, 2012, 11:09:15 am »
thank's I code this in the week

200
Axe / Re: raycasting texture
« on: October 05, 2012, 11:08:33 am »
non i use one simple routine :

Code: [Select]
:0→r1
:for(768)
:{str1+r1} or {L6+r1→r2}→r2
:r1++
:End

I define the pic in the calculator before the compilation, beacause the command text() or text is very slow....

in the begin, I clrear the 64x64 part of the screen par frame but it's not fast

201
Axe / Re: raycasting texture
« on: October 04, 2012, 05:37:01 pm »
yes i will think's about tomorrow :) thank's

202
Axe / Re: raycasting texture
« on: October 04, 2012, 05:23:02 pm »
thank,s :) can make :

Code: [Select]
H/8->S   .H is the wall height in pixels
For(8)
If pixel is set
Rect(X,Y,S+Y->Y,1)
End
End

I will try morning :) thank's :)

203
Axe / Re: raycasting texture
« on: October 04, 2012, 05:11:08 pm »
yes the whole screen

204
Axe / Re: raycasting texture
« on: October 04, 2012, 05:00:22 pm »
Code: [Select]
ᴇ80FF→{L₆+11}ʳ
Copy(L₆+11,-1,11)ʳ
Copy(,L₆+756,12)
ᴇ0100→{L₆+22}ʳ
Copy(L₆+22,-1,9)ʳ
Copy(-1,+12,61*12)

205
Axe / Re: raycasting texture
« on: October 04, 2012, 04:53:46 pm »
yes I use the routine of runer112 than faster clrdrawn per frame

206
Axe / Re: raycasting texture
« on: October 04, 2012, 04:48:44 pm »
Code: [Select]
:for(8 )
:extract the number (with routine unoptimisable)->W
:for(Size/8)
:W=1?pxl-on(X,Y)
:W=0?pxl-off(X,Y)
:Y++
:End
:End

207
Axe / Re: raycasting texture
« on: October 04, 2012, 04:37:12 pm »
I extract the number (1 or 0) and i divise the size of line by 8 enregistred in W and I drawn the pixels multiplicated by the number W ...it's very long...

:for(8 )
:Size/8->W
:extract the number (with routine unoptimisable) 0 or 1
:for((0 or 1)+W)
:pxl-on(X,Y) or pxl-off(X,Y)
:Y++
:End
:End

i make this, I don't post the code in the totality because my 84+ is not accessible.

208
Axe / Re: raycasting texture
« on: October 04, 2012, 04:30:55 pm »
no ^^ I would write the line of the texture in a differente size... how make this ?

209
Axe / Re: raycasting texture
« on: October 04, 2012, 04:23:34 pm »
dj'o : it's bug :p but if you love the texture I can make two programm with one witch have this texture ;)

can you answer at my second question please ? ^^ if you know :)

210
Axe / Re: raycasting texture
« on: October 04, 2012, 04:13:54 pm »
:O rotate the sprite is a very good solution :) thank's most :)

EDIT : it's L*8 not L ;)

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