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Messages - pimathbrainiac

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46
General Calculator Help / Re: Unable to Start Illusiat Collection
« on: November 19, 2015, 07:54:06 pm »
I hate to direct you other places, but the guy who wrote that (Who goes by the name DJ Omnimaga) is not active here. He is active over at https://codewalr.us/

He should be able to help you there.

47
Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: November 18, 2015, 05:59:51 am »

Quote
3) The dreadnaught confuses me in the balance of scripted and random encounters. The frequency of scripted encounters, in my opinion, would dictate there be fewer, if any, random encounters. I once went from a scripted encounter, took a single step, and ran in to a random one.

The scripted encounters shouldn't seem confusing, since you actually have to walk up to the guards and speak to them to initiate a battle.

Regardless, the Dreadnought is a late-game dungeon, so it's naturally more of a pain in the ass to navigate.

It's not the scripted encounters that seem confusing, just the rate of random encounters in relation to the number of scripted encounters. Regardless, if that's a design choice, it is your all's choice.

48
Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: November 17, 2015, 09:00:42 am »
I have a few cents to put in!

(don't worry; I turned noclip off after taking this :P)

1) There are some overworld chests that won't open here:


2) The encounter rate is a little high in general. I'm getting encounters about every 5 to 15 steps, with the distribution closer to 5 than 15.

3) The dreadnaught confuses me in the balance of scripted and random encounters. The frequency of scripted encounters, in my opinion, would dictate there be fewer, if any, random encounters. I once went from a scripted encounter, took a single step, and ran in to a random one.

4) The item limit. I use a few potions, and can only buy up to a certain number back so I can have a total number of items combined. I know it's nitpickey, but it feels arbitrary. I don't know how your item data is stored, though, so it might be necessary.

5) I get weird encounter text when I step on this skull. Debug thing, maybe?


That's all I had time to do this weekend (due to a few unforseen events). I'll get more to you soon.

49
Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: November 13, 2015, 09:05:33 am »
Sorry about that. I haven't had time to do anything with school and all. I'll give some feedback over the weekend. Promise.

50
Gaming Discussion / Guild Wars 2, Anyone?
« on: November 07, 2015, 06:30:17 pm »
At the beginning of the summer I picked up a copy of Guild Wars 2. It's a great MMORPG, and I like it a lot (although I haven't been able to play much the last two months or so). I was wondering if anyone else had it. I'd like to create a Calculator Community Guild of some sort.

51
Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: November 07, 2015, 12:04:38 pm »
I shall be taking a look today! Thanks!

52
Music Showcase / Re: Pimath's WIP Music Topic
« on: November 05, 2015, 07:20:28 pm »
I'm making Swing/Jazz Dubstep
*wait what*

https://drive.google.com/file/d/0B_rRGhX27sY-VkxzdU51c3psQk0/view?usp=sharing

What do you think so far? It's an arrangement of Take Five.

53
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 31, 2015, 10:02:54 pm »
7608: HOLY NECROPOST BATMAN
7609: D: You wish you didn't have to necro this thread

54
Computer Programming / Re: Google translate in java.
« on: October 19, 2015, 09:03:22 am »
Or you can use the Bing translate API

EDIT: That one is paid as well. Oops...

55
The Axe Parser Project / Re: Axe Parser
« on: October 17, 2015, 10:39:07 am »
Holy crap a wild @Yeong appeared!

Anyways, I'll download the beta as soon as I can. Great job as always, Runer!

57
Lua / Re: -=-=Phoenix Engine=-=- (Version 0.3)
« on: October 13, 2015, 06:02:59 pm »
Looks cool! This is in Lua, I assume?

58
TI-Nspire / Re: DrillMiner
« on: October 13, 2015, 08:40:01 am »
It is, in fact, the source code. If there's more, epic7 never gave it to me.

59
TI-Nspire / Re: DrillMiner
« on: October 12, 2015, 12:02:19 am »

60
TI Z80 / Re: Tale of the Lost Map
« on: October 02, 2015, 09:20:15 am »
It would be nice if you crossposted it. It looks interesting.

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