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Messages - potatOS

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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: July 20, 2019, 07:22:52 pm »
how do i change the texture files for the blocks? i have a png of the resource pack that i want to use, and it should be compatible as the png is the same resolution. however, i cant seem figure out how to successfully convert the png to the hex code in terrain.h (in the textures folder) and get anything more than a blue garbled mess in the game; just as a test i decided to re-build the game without editing any files to see if the problem was the compiler or the file edits, and the textures were perfectly intact. i would greatly appreciate it if you could tell me what program/website you used to convert the png into hex, or just generally what methods/settings were used.

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