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Messages - ralphdspam

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Introduce Yourself! / Re: Hello World
« on: February 23, 2011, 03:09:41 am »
Btw before you started posting I really thought you were a spambot because of the "spam" part of your nickname. :P

lol, I actually started adding "spam" to my usernames so that other people could send me spam (instead of my main account).  It is my real account for Omnimaga, though.

You probably also thought I was a spambot because I kept on answering the question wrong.
I actually answered "4 lol". 

Reason three: I like eating spam. :)

TI Z80 / Re: RollerCoaster TI
« on: February 23, 2011, 03:02:06 am »
I once found a game on ticalc called Roller Coaster Tycoon. I was very disappointed that it was only a basic text-based game. 

**Head>255: brain clear.

Introduce Yourself! / Hello World
« on: February 23, 2011, 02:49:15 am »
Hello, I am ralphdspam.  I purchased my first TI-84 in september 2010.
Since then I have been learning BASIC and Axe, and failing in ASM.

I am happy to be here and participate in your discussions. :)

*Ralphdspam wants something to eat.

TI-BASIC / Re: Why never to use Goto.
« on: February 22, 2011, 10:40:00 pm »
Yes, they try to teach, but most a few see it as an opportunity to play Block Dude.

TI-BASIC / Re: Why never to use Goto.
« on: February 22, 2011, 10:10:50 pm »
At school, we have to write these basic programs with terribly unoptimized code. 
I know there are situations where the use of Lbl and Goto is inevitable, but all of those programs use the Goto and Lbl commands as like there is no tomorrow.

The programs are so slow that I have a race to see whose optimized code is faster. 

Other / Re: Using Technology to Pick up Chicks (or the male equivalent)
« on: February 22, 2011, 08:35:34 pm »
I always program my calc in Axe or BASIC during school, so people just see me with my calc.  :)

News / Re: Site accidentally DoS'ed via Global CALCnet
« on: February 22, 2011, 08:24:41 pm »

Good thing I know brown text means fake news now :/
Yes, first time I have seen brown text.

Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« on: February 22, 2011, 01:53:47 am »
Thank you.  This is quite useful! :)

Gaming Discussion / Re: And I thought I was good at Tetris... O.O
« on: February 21, 2011, 02:42:33 pm »
 O.O  How can he possibly play with that terrible controller???

TI Z80 / Re: Homescreen Game Pack
« on: February 21, 2011, 02:34:46 pm »
This is a really great idea!  Everyone has been trying to make the most impressive graphics and effects, and it is nice to see something "back to the BASIC" *.

*(As opposed to "back to the basics")

Axe / Re: Axe Q&A
« on: February 21, 2011, 02:18:59 pm »
Thanks.  :)
Someone should make a list of Axe specific tokens and the key strokes to get them.  It would make learning Axe easier for n00bs like me.

Axe / Re: Axe Q&A
« on: February 21, 2011, 02:15:40 pm »
How do you get the appv token?  It is not in the vars or catalog.

News / Re: Somebody set up us the bomb
« on: February 20, 2011, 06:05:34 pm »
I hope all goes well. :)

The Axe Parser Project / Re: Features Wishlist
« on: February 20, 2011, 06:01:14 pm »
It would also [like to] be able to read/write to bits instead of just bytes and nibbles. 

You can, with bit-masking. (Use and, or, and xor to mask bytes, then store them back.)

Bit flipping sounds like a useful feature too. Might be slow, though.

Yeah, but I would have to do something like this:
Say I want to test 10110011
Code: [Select]
If nib{A*2+B} and 8
If nib{A*2+B} and 4
If nib{A*2+B} and 2
If nib{A*2+B} and 1
Lbl D
.Do Stuff
If there were to be command specifically for bits, I would be able to do this:
Code: [Select]
If bit{A*8+B}
.Do Stuff

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