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Messages - shmibs

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1036
Gaming Discussion / Re: What are Pokemon to you?
« on: July 01, 2011, 09:29:45 pm »
for me, pokemon are little, 2d chunks of nostalgia

1037
Introduce Yourself! / Re: Hi! Enu/N here! (Pokemon Reference)
« on: July 01, 2011, 05:42:10 pm »
hullo there, you!

these apply to me as well:
Name ALL Pokemon
Draw DETAILED Maps of all the regions
Identify over 300 Pokemon by cry [it isn't actually possible to identify them all, seeing as charizard and rhydon, as well as a few others, have duplicate cries.]
Identify ALL Pokemon by shadow
I completed my Johto, Kanto, and Hoenn Pokedexes

do you know any programming stuff? the main focus of this site is game making (specifically, games for calculators, but there are a few for other programs around as well). if you're such a pokemaniac then you just might be the first person to finish a port, or an in depth clone, of pokemon for a calc platform. dozens of attempts have been made, but the majority of the people gave up when they realised how much data was required. i even had one going for a bit :P \/\/

1038
TI Z80 / Re: DT's 2011 contest entry (hopefully)
« on: July 01, 2011, 05:25:10 pm »
that's my favourite alot :P
the animations in that flash game look fantastic, though. i can't wait to see what you have planned.

1039
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 01, 2011, 05:02:50 pm »
Quote from: contest rules
6: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images and ideas from it, though.

1040
TI Z80 / Re: DT's 2011 contest entry (hopefully)
« on: July 01, 2011, 04:57:16 pm »
it looks sort of like n. will there be wall jumping and such?

1041
Miscellaneous / Re: Marathon
« on: June 29, 2011, 10:52:37 pm »
i was on a soccer team up until last year, when i quit (or rather didn't return next season) because the coach enforced a ridiculous running policy. he would have everyone run a mile, and if anyone came in at over 5:00 we'd all have to run it again later during the practice. we'd typically end up having to run 4-5 5 minute miles during our three hour long practice(five days a week plus impromptu meet-ups on saturdays every now and then), interspersed amongst the constant start-and-stop running of scrimmages and practice crossing/passing.
z80 man is right about fluids. it's nearly impossible to keep enough water in your system (particularly when you're playing in a city that has temperatures of 120 farenheit during the summer :p).

1042
News / Re: Builderboy demoted from Manager
« on: June 29, 2011, 10:39:03 pm »
if he's willing to hand it over we could always make it a sort of group project. i'd love to see that source =D

1043
ASM / Re: Texture drawing
« on: June 29, 2011, 12:59:28 pm »
why are the left and right sides of the blue rectangle parallel? the one on the right is where it should be, but the one on the left should be pointing directly towards the other side, not up at the teal oval...
the arrow's stem is also off centre and the teal oval looks like it's lying flat on a different plane, not the red rectangle.
what method are you using for this?
EDIT: ah, so you're using two skewed triangles? i guess that sort of works (and probably wouldn't be all that bad looking on a calc screen) but it's still a little wonky...

1044
hmm, what's supposed to be the max upper limit where that program can execute? FFFF? i just ran it on an old, extra pages 84+ BE and it crashed at FFC7.
anyways, is this the last big step to be taken? the 83/4 series has always been moving forward to some larger goal after achieving one that was previously thought impossible (grayscale, sound, custom OS's, internet access, and now this). is there anything else that remains to be done, now?

1045
UberGraphX / Re: UberGraphX - Ubercalculator
« on: June 27, 2011, 11:23:30 pm »
ooh, that sounds fun. won't this all take a while to set up, though? what sort of time frame are you envisioning?

1046
TI Z80 / Re: FP Animation Studio
« on: June 27, 2011, 06:11:38 pm »
'no other screen' as in bitmaps made into an animated gif displayed on a computer monitor, even if generated by wabbit, still won't accurately represent what that animation will look like on an actual calc lcd

1047
TI Z80 / Re: FP Animation Studio
« on: June 27, 2011, 06:00:55 pm »
ooh, that looks useful. the dynamic previews are what really make me interested, because no other screen can get the lcd slow fade effect correctly so you can see what it will actually look like in the end.

1048
TI Z80 / Re: StickNinja (Contest Entry)
« on: June 26, 2011, 11:31:57 pm »
DUDE!
hmm, i think that's the first time i've ever seen a calc character sprite that could be described as lanky.
all the animations (except for the jumping being so rigid) look fantastic!

1049
wait, is that a raycasting platformer, you? that sounds very interesting...

i was planning on participating, but with the state my project is in now i would never finish it in time. good luck to everyone else!

1050
TI Z80 / Re: AXLE - 2011 Axe Platformer Contest
« on: June 26, 2011, 05:02:52 pm »
hmm, that seems a bit slow-paced for some reason. still, it's the first two levels and i'm watching it rather than playing, which makes a big difference. just make sure to add in puzzle elements or something to make later levels more challenging. level design can be the most difficult part of any game, but i know you'll be able to come up with something good. you have something great already, and it can only get better. =D

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