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Messages - shmibs

Pages: 1 ... 6 7 [8] 9 10 ... 126
106
Site Feedback and Questions / Re: "._."
« on: November 11, 2013, 10:13:03 pm »
that would be more appropriate. here's a cleaner version of that gif

107
TI Z80 / Re: [contest '13][asm] Digger
« on: November 11, 2013, 04:19:09 pm »
I've been thinking of letting you fight the cops, upgrade your tags (make them bigger, for example) add a score system, and perhaps add in level objectives like in Tony Hawk (having a time limit to do certain things, like collecting paint cans, painting certain areas, getting X points, etc.). It's very much a work-in-progress, so we'll see. For other enemies, all i can think of are security guards or maybe a special anti-graffiti squad, rival crews, etc. I'm all ears to any ideas.

the "rival crews" thing is a great idea. when graffiti first started to be a big thing, there were fiercely competitive gangs fighting against one another to take all the best spots in cities. more established crews would "toy" with the upstarts (write over the top of them), but, if the young crews tried to "background" their betters, they could end up being killed. adding in different types (i.e. tags, burners, top to bottoms, back to backs) would also be fun.

108
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)
« on: November 10, 2013, 06:24:46 pm »
Hi guys, could someone give me the link to the Pokemon Fire Red ROM? Thanks in advance
[redacted]

please do not post links to "illegally hosted material"

109
Axe / Re: AlphaCS Project
« on: November 10, 2013, 11:29:42 am »
if you show us the code, we might be able to help :P

110
Miscellaneous / Re: Post your desktop
« on: November 09, 2013, 09:43:44 am »
The desktop is still not done (gotta setup my panels/wiboxes correctly and also my keybinds). But this is how you get sh*t done : :D

eh, i'd argue more for dual panels :P
if you have questions about anything, feel free to ask =)

111
Miscellaneous / Re: What is your avatar?
« on: November 07, 2013, 11:29:38 pm »
more lain, because yes.

112
yeah, it's great to see so many people entered.
may the best sentient being win!

113
Miscellaneous / Re: Quick Survey About You and Omnimaga.
« on: November 06, 2013, 07:49:00 pm »
1) How did you first learn about Omnimaga and what aspect influenced you to stay?
ticalc.org | people were helpful =)

2) Do you feel as if we have similarities outside of programming naturally. If so, what are they? (i.e. MLP fans)
mostly a younger crowd (12-mid 20s) who spend too much time on the internet and futzing around with computers.

3) For what reason(s) do you frequent Omnimaga over other sites like Cemetech or TIPlanet? (Or vise-versa)
<- admin :P

4) Do you consider the community of Omnimaga to have a main goal(s)? (if so, what are they?)
providing a place for people to share what they're up to and get help without being mocked.

5) How do you feel your relationship is with other members?
=D

6) Do you find that Omnimaga (and calc programming) has helped you in the outside world?
definitely. if i hadn't gotten so involved with programming calculators, i would never have started programming anything else, and would be doing some boring major right now.

7) What is your favorite inside joke/lingo?  (i.e. Holy Necropost Batman!  or Welcome peanuts etc.)
┐(¯-¯)┌

8 ) What country are you from?
the us

114
TI Z80 / Re: [Contest 2013][Axe] Unnamed SHMUP
« on: November 05, 2013, 09:05:28 am »
you can do it! just hurry!

115
TI Z80 / Re: Tipover - the crate game <<contest 2013>>
« on: November 03, 2013, 09:12:30 pm »
=0 i really like this! fantastic concept.

116
Computer Programming / Re: Opitmizer ?
« on: November 02, 2013, 07:01:23 pm »
firstly: C++ is not Axe
secondly: C++ is not Java
thirdly: C++ is not C

optimised for readability :P

Code: [Select]
#include <iostream>
#include <cmath>

#define PI 4.0 * atan(1.0)
#define NB 10
#define RMIN 5
#define RMAX 14
#define ANGLER 2.0 * PI / NB

using namespace std;

int main() {

int i, k, j, s;
float L, t, x, y;
bool rfin;

i = j = 0;

for (k = 0; k < RMAX * RMAX * 4 - 1; k++) {

x = j - RMAX;
y = i - RMAX;
L = sqrt(x*x + y*y);
t = acos(x / L);

if (s = 0 >= y)
t = 2 * PI - t;

rfin = false;

while ( (s < NB + 1) && (rfin == false) ) {

if (
RMIN <= L &&
L <= RMAX &&
( fabs(t - s * ANGLER) < ANGLER / L || fabs(RMIN - L) < 1 )
)
{
rfin = true;
cout << "00";
} else {
s++;
}

}

if (rfin == false)
cout << "..";

if (i++ == RMAX * 2) {
i = 0;
j++;
cout << endl;
}

}

return 0;

}

this will also be a bit faster already as well. using constants rather than defining the values as variables means that all the values derived from those constants plus other values will simply be interpreted as constants as well (whatever compiler you're using might be smart enough to do this on it's own, but it's still better not to rely on it). also, your
Code: [Select]
cout <<(finRadius=1)-1<<"0";is not only less readable than
Code: [Select]
cout << "00";
rfin = true;
but it's slower as well. in your code, you set a variable, decrement the resulting value, convert that value to a string, stream it out, and then define and stream out a string after that. in mine, i stream out a string and then set a variable (again, since these things are always constant, it's possible that your compiler might clean it up for you, but there's no reason to depend on that).

i'd do more, but am really excited to get back to a project i'm working on =D. just be sure that, if you ever send code to someone else, it's in a readable format. if they can't tell what you're doing and have to spend 30 minutes trying to re-format your code before even starting to look for problems or improvements then you won't find many people willing to help.

117
The Axe Parser Project / Re: Features Wishlist
« on: November 01, 2013, 02:30:46 pm »
um, i thought that was how it works already (compiler + axioms) :P

118
Web Programming and Design / Re: Multiple Tabs
« on: November 01, 2013, 11:30:02 am »
Code: [Select]
date -u +"%j%H%M%S%N"
:P

119
Web Programming and Design / Re: Multiple Tabs
« on: November 01, 2013, 11:19:40 am »
Ok, i think that chance is small enough to ignore

never! :P
you can just check the others and see if it's already in use before assigning it.

120
TI Z80 / Re: [Contest 2013][Axe] Advanced powdertoy
« on: October 31, 2013, 11:51:29 am »
^on the individual particle level, yes. in a room with absolutely no airflow, this would translate to spreading out slowly over time.

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