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Messages - shmibs

Pages: 1 ... 75 76 [77] 78 79 ... 126
1141
News / Re: Correlation Beta Now Available
« on: March 26, 2011, 01:13:01 am »
oh hey, HOT_DOG, i just realised that the screenshot i gave you for inclusion in the manual was a messy jpeg, so here's a cleaner version that you can use.

1142
News / Re: Correlation Beta Now Available
« on: March 25, 2011, 07:00:23 pm »
alright, i'll get right on it Hot_Dog! i can't wait to see what new stuff you added.

1143
TI Z80 / Re: Belts
« on: March 22, 2011, 12:59:03 am »
ooh, fancy
and i can't recall ever having visited the lego site, but for some reason i recognise that game. good luck with it, anyways, and don't hesitate to ask questions.

oh, and i'm also a fan of the 2nd and downwards keys, as turning the calculator sideways is a little awkward and makes screenshot making more difficult.

1144
Other Calculators / DJ's files back in place
« on: March 22, 2011, 12:33:31 am »
in case you didn't notice the wave of posts a moment ago, DJ's files, such as the Illusiat series, Metroid II, and the wildly popular Eat Nethams:THE GAME are now back in the omni archives (although they are still not on ticalc for the time being).

1145
Correlation / Re: Correlation Progress
« on: March 21, 2011, 09:39:01 pm »
WONDERFUL

and sorry for not having noticed you released the alpha, Hot_Dog. i was out of town and only saw the message just now, meaning i haven't done anything towards a demo program yet.

1146
TI Z80 / Re: Axeanoid
« on: March 21, 2011, 05:46:26 am »
you don't even necessarily have to use dispgraph. if your sprites were modified slightly to allow dithering it should give the same effect. still, it's probably better to figure it out for future reference.

1147
TI Z80 / Re: Axeanoid
« on: March 21, 2011, 02:43:22 am »
are you just switching really quickly between which sprite/buffer to display for your grayscale? if so you should still use a dithering pattern to clean it up a little.

i rather like how this is looking. congrats.

1148
Miscellaneous / Re: Post your desktop
« on: March 20, 2011, 10:32:22 pm »
say hello to my shiny new install of ubuntu running on a macbook 3,1!

also, i did something terrible:

yes, that is an 84+ emu running on an nspire emu running on an xp emu(notice that the virtual xp also has a virtual box installed... :love:)

1149
News / Re: Please take fights off of the forums
« on: March 20, 2011, 09:23:25 pm »
ohithur, everyone
here are my two or so cents in regards to taking part in a community and what (theoretically, at least) makes omnimaga different from other web-sites:

Unlike in large-scale economics, the method of operations best suited to our community is not an "every man for himself" battleground, but rather one of cooperation and, if you will excuse the blatant plagiarism, "Friendship Unity Caring [and] Kindness." XD

In all seriousness, our community is far too small to survive the ravages of internal conflict. The people who write the programs, compose the music, and create the artwork you see here do so for one reason only: because they enjoy doing so. there is obviously no fiscal benefit in what we do (well, aside from uberspire maybe, and even then he's only talking about asking the bare minimum for sales of his project). Just check ti-calc; every single file there is free, and a huge percentage of it is open source.

What does this mean?
If the feelings of enjoyment during and satisfaction after developing an original piece of work are taken away, such works will simply cease to exist. Some of our older members have seen this in action with the lull in community activity that was a result of people being intolerant, impatient; curt; and; at times, downright rude.

How is omnimaga different?

Omnimaga has done it's best to create an environment in which the development of ambitious projects are encouraged rather than scoffed at as being naive aspirations. In many cases such large projects have been discontinued, as the scoffers would have said they could easily have predicted, but we also have a large number that have been very successful, such as third party operating systems, impressive emulators, and full-length RPG's written single-handedly.

That's not to say that other forums or groups are completely devoid of amazing things. A huge number of other impressive projects have been made or are in the works around other places (just check the impressive portfolios of Kerm or benryves, for example). The main difference is that, through the encouragement of such encouragement (:P), we have seen impressive things, even to the extent of being featured on other sites, from members who have only registered weeks before.

How does this apply to you?
In becoming a member of the omnimaga community, each of you agreed to help "provide discussion environments free of any hostility for all coders wanting to learn, give or get help, show off their work and/or discuss." In order to do so, it is necessary that you avoid, either intentionally or through negligence, provoking other members to start a conflict. Everyone makes mistakes, of course, and deserves the understanding of fellow members, but acting or speaking without having first thought about how doing so will affect others is not acceptable.
There IS a difference between a troll and a hardworking member who accidentally something from time to time. Both will be treated accordingly by staff and, we hope, by other members of the community as well.

mad props on the continued efforts to make this the best community dedicated to messing with horrendously outdated hard and soft wares of a particular nature in existence, everyone! :thumbsup:

1150
Gaming Discussion / Re: Awesome games
« on: March 20, 2011, 03:54:15 am »
what, no cave story?!!!
no blaster master?!!!
no mike tyson's punch out?!!!

make sure to include the original super smash bros as well.
also, i only seem to recall there being 151 pokemans in red and blue (unless you're counting the empty spaces in the pokemon data).

1151
TI 68K / Re: Myst 89
« on: March 18, 2011, 05:51:55 pm »
=DDD
the myst series is amaze, and i really like the way you're making it look with nothing but monochrome.

as for an 84+SE version, i think scrolling screens would be the best way to go. in fact, the later games in the myst series used scrolling in that fashion to give the illusion of 3 dimensions.

for any of you potential fangirls out there, the myst book series is a wonderful thing, and MO:UL is now online and, what's more, FREE.

nice work, SB!

1152
TI Z80 / Re: The Mighty Jill Off
« on: March 18, 2011, 05:37:34 pm »
that looks very nice, yo =D
just be sure that you don't scroll *too* quickly as that will cause lots of smooth scrolling grossness. also, because of the way quigibo does axe gray, certain scrolling intervals will look better than others, so all in all just be careful.
good luck!

1153
Miscellaneous / Re: {AP} userbar generator bug
« on: March 18, 2011, 05:34:08 pm »
the problem, as {AP} said in his original post about the userbar editor, is that some browsers are very good at caching copies of pictures so that, when the page is reloaded, those images need not be downloaded again. this is very good for saving bandwidth, but it also means that sometimes your browser will not recognise that the source picture itself has changed and just display the old copy it has.

1154
Art / Re: Request for a bunch of random 16x16s in 4lvl grey
« on: March 18, 2011, 05:31:18 pm »
how long does it take to refresh the lcd going solely pixel by pixel, though? it's not more than a second, is it?

1155
Art / Re: Request for a bunch of random 16x16s in 4lvl grey
« on: March 18, 2011, 05:06:18 pm »
how quickly does the lcd refresh? would you be able to use this two-frame walking animation?(i don't remember exactly where that sprite is from. one of the dragon warriors, i think?)

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