Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shmibs

Pages: 1 ... 84 85 [86] 87 88 ... 126
1276
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 14, 2011, 11:01:48 pm »
is taking away a Disp/[newline] and then adding a ,/" really an optimisation?

1277
TI Z80 / Re: YAB (Yet another Bomberman)
« on: January 14, 2011, 10:55:31 pm »
coolio!
the character sprites might need a little work, but i'm loving the grayscale!
it looks like you're definitely able to pull this off. good luck!

1278
TI Z80 / Re: The 4th Dimension
« on: January 14, 2011, 10:32:12 pm »
WOOT!
scrolling is a fun beast to handle. i like the way this looks.
are you re-drawing the entire screen every frame? one line at a time is the easiest way to optimise this type of thing, and one pixel at a time, as this seems to be, is pretty straight-forward.

oh, and dont think that nobody cares about things. this is one of the most promising ideas i've seen in some time!

1279
Computer Projects and Ideas / Re: XConsole
« on: January 14, 2011, 10:28:08 pm »
both of these sound cool to me!
sometimes people just read the threads, nod and smile a little, and then move on to the next thread, waiting to post until there is a finished product, but that definitely doesn't mean nobody cares.

1280
Ash: Phoenix / Re: Ash: Phoenix
« on: January 14, 2011, 07:57:19 am »
=D

Quote from: dj
I wonder if you could maybe store the two sprite rows/columns layers in L1 or another SafeRAM area and when scrolling the two game buffers, you simply copy/conj that data in L3 and L6 instead of recalling the tilemapper every frame while scrolling? Not sure if this would be hard to achieve, though, as I didn't try.
i think that might actually work well, but only for vertical scrolling. ima test this out, dj!

1281
/\tru dat!
hopefully things wont take too long for it to get frustrating. good luck iambian!

1282
TI Z80 / Fail Flush
« on: January 12, 2011, 10:02:40 pm »
Fail Flush



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=620

CHECK IT, YO!
i decided to clean this up and submit it, since i have not contributed anything to the archives as of late

Fail Flush is a puzzle game in which the player attempts to fill a palette with marbles. see readme for more details if you care

SCREENSHITFORJUSTICE!

1283
Introduce Yourself! / Re: Hi World
« on: January 12, 2011, 08:11:27 pm »
/\question seconded *EDIT: question ninja'd  ;D*

ohithur
what calc languages do you already know/intend to learn?

1284
TI Z80 / Re: The 4th Dimension
« on: January 11, 2011, 08:24:12 pm »
SWEET!
i love the title screen and simply cannot wait to see what else you come up with.

i am also reminded slightly of miegakure, a four dimensional platformer.

1285
TI Z80 / Re: FailFlush
« on: January 11, 2011, 08:10:52 pm »
that would have been nice to know...
thanks squidget ^_^

unfortunately, my father just walked in the door, and he freaks if i plug a calculatron into the computer, so it will be a little bit until i can upload it. it is, however, 100% done and (as far as i know) bug free

1286
TI Z80 / Re: The Axe Files RPG
« on: January 11, 2011, 08:04:23 pm »
yes, that was a bit odd...

also: webcomicz=A1SooPERYES!!1!
i would very much like to see this

1287
TI Z80 / Re: FailFlush
« on: January 11, 2011, 07:55:06 pm »
hokay, i decided to clean up and submit this to the archive today, but there is one problem...
no matter what i do i can't seem to ensure that the randomly generated columns added to the top always contain at least one marble. here's the code i am currently using to create a randomly generated list of 1's and 0's which always contains at least one 1

:0->θ
:Repeat θ
:For(L,o,3
:rand^2->{L+L1}+θ->θ
:End
:End

does anyone know why this is failing?

1288
orly?
well then it should look delicious all around(although gray might look a little weird)!

i really love the health/mp/whatever they are bars.

1289
TI Z80 / Re: The Axe Files RPG
« on: January 10, 2011, 05:53:04 am »
well, i suppose a wait will allow for more time to read things on the forums and generally become more acquainted, thus resulting in a better end product, but still...

ima join in on the prodding XD

good luck with whatever it may be that is making you too busy for side-projects!

1290
Art / Re: Am I doing well on these sprites?
« on: January 07, 2011, 12:29:23 am »
ah, so the barracks is smaller than usual, that's probably why i didn't recognise it...

oh, and dj: i have not played starcraft in a year (ever since my father killed XP and i had to do a clean install i haven't been able to install any games.) i will definitely get back into it at least some during college, however.

Pages: 1 ... 84 85 [86] 87 88 ... 126