This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - shmibs
Pages: 1 ... 89 90 [91] 92 93 ... 126
1351
« on: December 15, 2010, 03:41:04 pm »
yes, the ship stays put and the tunnel moves, which does away with the nastyness of the tunnel hitting one side and just staying there, and thus making things more fun =D
coolio all around, yunhua!
1352
« on: December 14, 2010, 10:28:44 pm »
well, you guys will have to wait at least until finals week is over  (i have been putting a bit of thought into it, though...)
1353
« on: December 14, 2010, 10:17:04 pm »
i hear a bit of lag still, but it's definitely much better than before(and walking is smoother as well!)
wabbit is deciding to corrupt the tiles, though...
1354
« on: December 13, 2010, 07:30:09 pm »
yup, hand work is your best bet.
i'd be willing to take a shot, if you were to post what you want.
1355
« on: December 13, 2010, 07:28:19 pm »
7: Flooding and spam outside the "Randomness" section (invisible to guests) of the forums. On IRC, using the character • (Alt+7 on keyboard) or mass highlighting (posting everyone's nicknames on IRC for no reason) are also considered as spam. 8: NSFW/C (Not suitable for work/children) content outside the "Randomness" section of the forums. This excludes swearing, which is allowed everywhere, providing it doesn't break rule #7. dj recently inspired me to refresh my memory of the rules =D anyways, this looks delicious, and i am totally psyched for yet another wonderful program in the works, alvin!!
1356
« on: December 13, 2010, 06:41:28 pm »
dj: nobody's bashing basic. this game in particular is just not one that is suited for replication in it.
oh, and builder: do you mind if i take a stab at an axe remake? i need something to motivate me back into coding, and, aside from angles of reflection on round pegs(which could be faked fairly easily with eight possible rebound angles), this sounds like just the not-too-hard project.
1357
« on: December 13, 2010, 06:34:46 pm »
i think i've expressed this opinion before, but i absolutely LOVE your basic stuff, builder  your old portal was the first file i ever downloaded from ti-calc, and was the source of all the basic tricks i ever learned.
1358
« on: December 13, 2010, 06:20:28 pm »
thankyou, guys. this just made my day.
1359
« on: December 10, 2010, 09:12:02 am »
did they buy this for you? dittoes for being willing to test stuff(and i'm sure that everyone else on here would feel the same), but regardless it's a huge set-back...
is this until may?
1360
« on: December 07, 2010, 08:25:59 pm »
since the nspire sucks at greyscale how DARE they use higher end lcd's?!! ima try this out soon to see how well it runs on the 84+.
1361
« on: December 06, 2010, 08:18:46 am »
it's lovely, squidget. i can't wait to use this for Game development
the walls nearest to the player still seem a bit wonky, though. are you clipping close walls to a maximum height?
1362
« on: December 06, 2010, 08:16:02 am »
Go slow down Sleepyhead by Passion Pit, it is sooo trippy. i have =D wait... you listenz to the Passion Pitz?! my respect for you has just doubled.
1363
« on: December 06, 2010, 08:05:16 am »
By Our Powers Combined, We Are CAPTAIN PLANET!(except for you, heart)  EDIT BECAUSE I FORGOT TO ACTUALLY SAY ANYTHING: when i first saw this thread title i was kind of hoping for something zelda related (a link to the past could be a reference to the Old Forum Archive, etc)
1364
« on: December 06, 2010, 07:39:47 am »
Thanks. You should still upload yours, though, so we can try it there's no way i'm going to upload it in it's current state as, aside from the sprites, it's the EXACT same thing. however, i have a plan for something i can add to it...
1365
« on: December 05, 2010, 09:16:14 pm »
DAMNIT, DEEP THOUGHT! i just made this EXACT same program earlier and was going to upload it tonight  nice going, though; very well made
Pages: 1 ... 89 90 [91] 92 93 ... 126
|