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Messages - shmibs

Pages: 1 ... 89 90 [91] 92 93 ... 126
1351
TI Z80 / Re: More Minigames!
« on: December 15, 2010, 03:41:04 pm »
yes, the ship stays put and the tunnel moves, which does away with the nastyness of the tunnel hitting one side and just staying there, and thus making things more fun =D

coolio all around, yunhua!

1352
Other Calculators / Re: Peggle
« on: December 14, 2010, 10:28:44 pm »
well, you guys will have to wait at least until finals week is over :P
(i have been putting a bit of thought into it, though...)

1353
TI Z80 / Re: Pokemon TI
« on: December 14, 2010, 10:17:04 pm »
i hear a bit of lag still, but it's definitely much better than before(and walking is smoother as well!)

wabbit is deciding to corrupt the tiles, though...

1354
Axe / Re: Sprite Reducer
« on: December 13, 2010, 07:30:09 pm »
yup, hand work is your best bet.

i'd be willing to take a shot, if you were to post what you want.

1355
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 13, 2010, 07:28:19 pm »
Quote from: The Rules
7: Flooding and spam outside the "Randomness" section (invisible to guests) of the forums. On IRC, using the character • (Alt+7 on keyboard) or mass highlighting (posting everyone's nicknames on IRC for no reason) are also considered as spam.
8: NSFW/C (Not suitable for work/children) content outside the "Randomness" section of the forums. This excludes swearing, which is allowed everywhere, providing it doesn't break rule #7.

dj recently inspired me to refresh my memory of the rules =D

anyways, this looks delicious, and i am totally psyched for yet another wonderful program in the works, alvin!!

1356
Other Calculators / Re: Peggle
« on: December 13, 2010, 06:41:28 pm »
dj: nobody's bashing basic. this game in particular is just not one that is suited for replication in it.

oh, and builder: do you mind if i take a stab at an axe remake? i need something to motivate me back into coding, and, aside from angles of reflection on round pegs(which could be faked fairly easily with eight possible rebound angles), this sounds like just the not-too-hard project.

1357
Other Calculators / Re: Orbix
« on: December 13, 2010, 06:34:46 pm »
i think i've expressed this opinion before, but i absolutely LOVE your basic stuff, builder :P
your old portal was the first file i ever downloaded from ti-calc, and was the source of all the basic tricks i ever learned.

1358
Humour and Jokes / Re: Breakdown
« on: December 13, 2010, 06:20:28 pm »
thankyou, guys. this just made my day.

1359
Other Calculators / Re: SirCmpwn's Projects
« on: December 10, 2010, 09:12:02 am »
did they buy this for you? dittoes for being willing to test stuff(and i'm sure that everyone else on here would feel the same), but regardless it's a huge set-back...

is this until may?

1360
Axe / Re: Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
« on: December 07, 2010, 08:25:59 pm »
Quote from: will
since the nspire sucks at greyscale
how DARE they use higher end lcd's?!!

ima try this out soon to see how well it runs on the 84+.

1361
TI Z80 / Re: Axe Raycaster
« on: December 06, 2010, 08:18:46 am »
it's lovely, squidget. i can't wait to use this for Game development

the walls nearest to the player still seem a bit wonky, though. are you clipping close walls to a maximum height?

1362
General Discussion / Re: Music and Ambiance request
« on: December 06, 2010, 08:16:02 am »
Quote from: sir
Go slow down Sleepyhead by Passion Pit, it is sooo trippy.
i have =D
wait...
you listenz to the Passion Pitz?!
my respect for you has just doubled.

1363
Humour and Jokes / Re: The Legend of Omnimaga
« on: December 06, 2010, 08:05:16 am »
By Our Powers Combined, We Are CAPTAIN PLANET!(except for you, heart) :P

EDIT BECAUSE I FORGOT TO ACTUALLY SAY ANYTHING:
when i first saw this thread title i was kind of hoping for something zelda related (a link to the past could be a reference to the Old Forum Archive, etc)

1364
TI Z80 / Re: PapiJump
« on: December 06, 2010, 07:39:47 am »
Quote from: dthought
Thanks. You should still upload yours, though, so we can try it
there's no way i'm going to upload it in it's current state as, aside from the sprites, it's the EXACT same thing. however, i have a plan for something i can add to it...

1365
TI Z80 / Re: PapiJump
« on: December 05, 2010, 09:16:14 pm »
DAMNIT, DEEP THOUGHT!
i just made this EXACT same program earlier and was going to upload it tonight XD

nice going, though; very well made

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