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Axe / Re: Progress
« on: November 22, 2010, 03:06:51 am »
awesome, thanks!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1412
Axe / Re: Progress« on: November 22, 2010, 02:31:56 am »
Huzzah!
i am particularly excited for axioms. some people might be a little disappointed with Quote Backup only after finishing compile with no errors, because it before it could be exploited to make easy backups for any basic Prog... ![]() 1413
Humour and Jokes / Re: schoolhouse rock« on: November 21, 2010, 01:29:46 pm »
this brings back SO many awful memories...
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Other Calc-Related Projects and Ideas / Re: Team Battles« on: November 21, 2010, 01:15:42 am »
on the battle menu i was being impatient and hitting clear during loading. the others, however, still stand(including the div-by-zero, although i was just typing random things in)
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TI Z80 / Re: [2.5D project] Baa Baa Blacksheep« on: November 21, 2010, 12:27:49 am »
/\yes, very interesting.
how are you going to manage sprite scaling/rotation? 1416
Other Calc-Related Projects and Ideas / Re: Team Battles« on: November 20, 2010, 11:51:14 pm »
coolio, guys!
it looks like there's been a bit of trouble over this contest since i last had time to check the thread... but the stuffs submitted now, anyways. EDIT: i tested out Yunhua/Qwerty 's entry on wabbit and this was the result: the cheat menu rendered an on the battle menu, no keys respond but clear, and that is on a delay. there is no way to exit the battle shop... the campaign menu's Return selection takes one to the graphscreen. i suppose that it could just be terrible-terrible wabbit-related errors, however, so i'll have to test this out on hardware later. EDIT2: hmm... yours looks interesting, ray. i like the tilemapping, but what exactly is the point?(apart from running back and forth/getting eaten by the pi at the rightmost end of the map?). 1417
Art / Re: 55 x 8 BW logo« on: November 18, 2010, 08:44:47 am »
i wanted to make one for you, but had too many IDEas and couldn't decIDE
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 17, 2010, 08:55:24 pm »
825:you regularly buy calcs for your friends/family members on birthdays/holidays and do this as well, even though they have expressed several times that they have no interest whatsoever, because you're in denial about the possibility of someone not going crazy over 20 year old hardware
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Jumpman 68K / Re: Jumpman« on: November 16, 2010, 08:23:55 pm »Quote from: dj Wow Quote from: justcause WOW. Quote from: ztrumpet Wow Quote from: builder Wow!... =D seriously, though, i'm considering buying an 86T just so i can test this out! 1420
Contra / Re: Contra« on: November 16, 2010, 08:18:36 pm »
looking good so far. i might have to check out that bullet code of yours once you're done.
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TI Z80 / Re: The Towers of H'annoy« on: November 16, 2010, 08:11:14 pm »
that is actually a wonderful idea! i'm liking all the work, deep thought!
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News / Re: Exodus Final Release« on: November 16, 2010, 08:09:03 pm »
SWEETNESS
are the misspellings in the ticalc version, then? ![]() 1423
Axe / Re: Won't work...« on: November 16, 2010, 08:00:04 pm »
you have to use a special header in your basic program to let it know that you want it to show up there.
the first line must have a . followed by the desired program name EDIT: oh, and axe can handle compiling from the archive, by the way, so there is no need to keep everything in the ram if you're scared the code is going to crash. if it is in the ram, however, the source file will be backed up to an appvar in the archive which can be restored later on if a crash occurs. also, make sure you know what shell your program is being compiled for. nostub(no shell) is the easiest since it doesnt require any shells (programs or apps with built in libraries that programs can call. Doors, for example ![]() example: Asm(prgmA 1424
Introduce Yourself! / Re: Introducing myself« on: November 16, 2010, 07:58:05 pm »Quote from: darkhero Well, I just learned about Omnimaga today, so I have a bit of exploring to do.hey, you! that was rather prompt. the apps i gave you are slightly out of date (there is one newer version for both Doors and Axe. i just haven't bothered to download them yet. they will both come with documentation when downloaded so you wont be completely lost). oh, and be sure to back things up in your archive often from now on(because you'll be playing around with asm). an easy way to copy a basic program into the archive is to make a new program, hit recall (2nd+Sto), then program, select the one you wish to copy, hit enter, and then exit and archive the program. from the brief(say 5 seconds worth) amount of program runtime i saw, he does know a decent amount of basic, as he claims. oh, and he has an SE calc, btw 1425
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: November 15, 2010, 09:35:54 pm »
so you already have a plan for fixing the jumping speed? if not, i have one you could use.
very nice so far! |
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