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Contra / Re: Contra
« on: November 06, 2010, 10:55:26 am »
sounds fun!
how are you going to manage 9*9 tiles?
how are you going to manage 9*9 tiles?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1471
Contra / Re: Contra« on: November 06, 2010, 10:55:26 am »
sounds fun!
how are you going to manage 9*9 tiles? 1472
Axe / Re: Smoothscrolling tilemapper« on: November 05, 2010, 06:57:50 pm »
yeah, because(like i said) this has to draw two rows per direction(meaning my max is 44)
hopefully i'll be able to fix that. also: i tested a more updated version with a basic character made of 4 or'd sprites and collision detection. it was a bit harder to get decent data from, but i'm seeing around 11.5 fps 1473
Axe / Re: Smoothscrolling tilemapper« on: November 05, 2010, 06:49:22 pm »
/\yup(so vertical scrolling has to draw 26 sprites altogether o_0)
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Axe / Re: Smoothscrolling tilemapper« on: November 05, 2010, 06:43:39 pm »
sweet!
after a couple of tests, i've gotten 13.8 fps consistently, and that's with some basic acceleration code included(as well as the engine itself being horribly messy because i was experimenting whilst writing it.) this does not update the entire screen, can handle 256 tiles, and can jump1-8 pixels at a time EDIT: oh right. this is at 6mhz 1475
TI Z80 / Re: Sonic Physics« on: November 05, 2010, 06:12:28 pm »
right now it draws two rows of sprites across the entire screen per shift, so i'm certain it could be optimized further(EDIT: especially if it didn't need to handle 100's of different tile types, in which case different shifts could be hardcoded like penguin mentioned doing in his new version of the impossible game), but it allows the screen to shift 1-8 pixels in any direction without any difference in speed between different shift distances.
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TI Z80 / Re: Sonic Physics« on: November 05, 2010, 06:04:22 pm »
this is wonderful, builder!
as for smooth-scrolling: what i'm working on right now might work, but i'm not sure if it would be fast enough(especially for vertical scrolling) still, this shouldn't be allowed to go to waste. 1477
News / Re: Omnimaga team ExtendeD« on: November 05, 2010, 05:47:07 pm »ohey, i didn't notice this before congrats and the like to you all. i am a fan of the choices. Quote from: dj Junior year sucks. I'm actually in the middle of it too, but currently dominating my 4 AP classes Cheesyapart from maths, all of my classes are AP ![]() as an aside: from now on when i quote things it will look like it does above because for some reason the quote button is refusing to function under the current set-up 1478
Gaming Discussion / Re: the perfect platformer« on: November 05, 2010, 05:33:06 pm »
personally, i look for huge range of motion(so no castlevania
![]() Quote from: nemo adventure idea:just make sure it doesn't turn into legend of zelda number 2 ![]() 1479
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 05, 2010, 03:36:13 pm »
this platformer is blockdude with gravity and special tiles. i like it =D
Quote from: ASHBAD_ALVIN well, I've just done SO MUCH PROGRAMMING in summer 2010 that I hit the record of an average of about 4-5 hours a day O.oyeah, i remember when things were like that. during my last math class of the previous school year i succeeded in making a simple phoenix/like space shooter with a scrolling background in one hour(think pugluna, but less polished and much worse graphics). since then, though, things got busy. the last time i wrote a line of code was a month ago o_0 good luck on this(and on keeping yourself busy)! 1480
Music Showcase / Re: Shoot Them Down-DJ Eddy« on: November 05, 2010, 03:19:28 pm »
i just now saw this and...
it's wonderful! it encapsulates all the best bits and pieces from the others i've heard. 1481
Other Calc-Related Projects and Ideas / Re: Team Battles« on: November 05, 2010, 02:35:48 pm »
speaking of ray needing extra time...
i remember seeing something about your calc being bricked on sunday?! how did that situation turn out? 1482
Art / Re: Mario Sprites« on: November 05, 2010, 12:20:56 pm »
/\meh, megaman 2 was easy(aside from quickman's level, that is)
i love the sprites and can't wait to see what you come up with, sir! 1483
News / Re: Official Release of Hot Dog's Ti-83+ ASM Tutorials for the Absolute Beginner« on: November 04, 2010, 10:26:07 pm »
sweet! i've been waiting a very long time for this. unfortunately, i probably wont be working on any calc stuff until after december(i'm just too busy at the moment).
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Other Calculators / Re: If you joined the community after 2007, this will give you an heart attack« on: November 04, 2010, 10:00:25 pm »
i clicked that link(well actually, copied and pasted into a new tab) and my first reaction was, this isnt all that bad. dunno what everyone is getting so worked up about.
then i noticed that, though i was still scrolling down, the scroll bar wasn't getting any closer to the bottom, just getting smaller ![]() 1485
Miscellaneous / Re: What is your avatar?« on: November 04, 2010, 09:49:12 pm »
dang, i leave for a few days and suddenly everybody looks different.
this is going to take some getting used to. |
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