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Messages - shmibs
Pages: 1 ... 99 100 [101] 102 103 ... 126
1501
« on: October 30, 2010, 02:33:44 am »
storyline is the one part of a calculator program which is limited only by the imagination of the writer. this sounds amazing so far; good luck!
1502
« on: October 29, 2010, 07:40:11 pm »
those graphics are beautiful. however, ima go with the "i might download the demo later" response as well as i simply dont have time for gaming at the moment.
1503
« on: October 29, 2010, 07:32:45 pm »
this year i am dressing up for the first time eva! i'm going to be brock and other persons will be misty and carl sagan(his costume consists of a turtleneck and a bong  )
1504
« on: October 29, 2010, 06:53:46 pm »
dang, that's really cool! especially the multiple types of projectiles! making minigames is a wonderful way to get practice
1505
« on: October 28, 2010, 07:42:15 pm »
ooh, people are actually doing this! i look forward to criticizing you all  good luck, everyone!
1506
« on: October 28, 2010, 07:25:04 pm »
maybe a world could be added after the match? this doesn't sound like it would be very high on your list of programs to fix up afterwards, what with all you're doing already, though...
so far, though, it's sounding AWESOME! good luck! oh, and item breakage is a great idea. the problem with games like scribblenauts is that some items are just better than others, and (after playing around a bit and finding out what all you can make, that is) a player might settle into a boring pattern of using the same things over and over. breaking, however, would force them to make win out of whatever is at hand.
EDIT:\/\/aww... it hatched into a cute little shit dragon...
1507
« on: October 27, 2010, 07:36:39 pm »
this will be quite a challenge(mostly organizing two people's efforts). im thinking pm's to set things up and then conversing via private irc or gmail(seeing as we would most likely be using email to transfer demos back and forth), just in case you end up stuck with me. EDIT: a song about teamwork and happiness to get people hyped  !
1508
« on: October 26, 2010, 09:33:22 pm »
i don't even have to say that you working on this makes me ridiculously happy. good luck with optimizations!
1509
« on: October 26, 2010, 09:26:32 pm »
/\also, the majority of axe's routines draw to the screen buffer rather than directly to the screen, so you have to use DispGraph to copy the buffer to the screen.
good luck on things!
1510
« on: October 25, 2010, 11:37:52 pm »
diversity is a wonderful thing.
1511
« on: October 25, 2010, 11:32:42 pm »
hitting that last block looks pretty frustrating. maybe they could appear slowly and at random instead of all at once?
1512
« on: October 25, 2010, 11:29:04 pm »
HUZZAH! you never cease to increase my level of hapiness.
1513
« on: October 25, 2010, 11:25:53 pm »
the only version i've ever played was that calculator one. i got pretty close to beating it and then boredom set in. any sidescroller with realistic jumping(i.e. the player cannot change directions in mid air) turns me off.
1514
« on: October 25, 2010, 09:04:25 pm »
ooh, nice! this is a vast improvement over the previous version, mr trumpet. a few more powerups and it shall be a keeper.
those could include: multiball, inverted ball bounce rules, randomization(now that you've turned it off), fluctuating paddle size, flipped screen display(so the paddle is on the opposite side), gravity(so the ball constantly accelerates towards the paddle), the obvious guns(shooting could explode the blocks as well as keep the ball in the air), dual paddles(each half the size of the original), or anything else that seems feasible. good luck!
1515
« on: October 25, 2010, 01:03:54 am »
i've never been a huge fan of terminals or direct line code editing, but still: sweetness, Eeems!
my extra 83+ is languishing from disuse and cant wait for kos.
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