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Messages - shmibs

Pages: 1 ... 99 100 [101] 102 103 ... 126
1501
Other Calc-Related Projects and Ideas / Re: GONE: Lost from the light
« on: October 30, 2010, 02:33:44 am »
storyline is the one part of a calculator program which is limited only by the imagination of the writer. this sounds amazing so far; good luck!

1502
Gaming Discussion / Re: Sonic fan Remix
« on: October 29, 2010, 07:40:11 pm »
those graphics are beautiful.
however, ima go with the "i might download the demo later" response as well as i simply dont have time for gaming at the moment.

1503
Miscellaneous / Re: Halloween
« on: October 29, 2010, 07:32:45 pm »
this year i am dressing up for the first time eva!
i'm going to be brock and other persons will be misty and carl sagan(his costume consists of a turtleneck and a bong :P)

1504
TI Z80 / Re: Minigames
« on: October 29, 2010, 06:53:46 pm »
dang, that's really cool! especially the multiple types of projectiles!
making minigames is a wonderful way to get practice

1505
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 28, 2010, 07:42:15 pm »
ooh, people are actually doing this! i look forward to criticizing you all :P
good luck, everyone!

1506
TI Z80 / Re: Ingenuity
« on: October 28, 2010, 07:25:04 pm »
maybe a world could be added after the match? this doesn't sound like it would be very high on your list of programs to fix up afterwards, what with all you're doing already, though...

so far, though, it's sounding AWESOME! good luck!
oh, and item breakage is a great idea. the problem with games like scribblenauts is that some items are just better than others, and (after playing around a bit and finding out what all you can make, that is) a player might settle into a boring pattern of using the same things over and over. breaking, however, would force them to make win out of whatever is at hand.

EDIT:\/\/aww... it hatched into a cute little shit dragon...

1507
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 27, 2010, 07:36:39 pm »
this will be quite a challenge(mostly organizing two people's efforts). im thinking pm's to set things up and then conversing via private irc or gmail(seeing as we would most likely be using email to transfer demos back and forth), just in case you end up stuck with me.
EDIT: a song about teamwork and happiness to get people hyped  :D!

1508
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: October 26, 2010, 09:33:22 pm »
i don't even have to say that you working on this makes me ridiculously happy. good luck with optimizations!

1509
Axe / Re: How to be an utter n00b, by me
« on: October 26, 2010, 09:26:32 pm »
/\also, the majority of axe's routines draw to the screen buffer rather than directly to the screen, so you have to use DispGraph to copy the buffer to the screen.

good luck on things!

1510
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 25, 2010, 11:37:52 pm »
diversity is a wonderful thing.

1511
TI Z80 / Re: Ping
« on: October 25, 2010, 11:32:42 pm »
hitting that last block looks pretty frustrating. maybe they could appear slowly and at random instead of all at once?

1512
TI Z80 / Re: The Impossible Game
« on: October 25, 2010, 11:29:04 pm »
HUZZAH! you never cease to increase my level of hapiness.

1513
Gaming Discussion / Re: Any Castlevania player here?
« on: October 25, 2010, 11:25:53 pm »
the only version i've ever played was that calculator one. i got pretty close to beating it and then boredom set in. any sidescroller with realistic jumping(i.e. the player cannot change directions in mid air) turns me off.

1514
TI Z80 / Re: Ping
« on: October 25, 2010, 09:04:25 pm »
ooh, nice! this is a vast improvement over the previous version, mr trumpet. a few more powerups and it shall be a keeper.

those could include: multiball, inverted ball bounce rules, randomization(now that you've turned it off), fluctuating paddle size, flipped screen display(so the paddle is on the opposite side), gravity(so the ball constantly accelerates towards the paddle), the obvious guns(shooting could explode the blocks as well as keep the ball in the air), dual paddles(each half the size of the original), or anything else that seems feasible. good luck!

1515
KnightOS / Re: KnightOS
« on: October 25, 2010, 01:03:54 am »
i've never been a huge fan of terminals or direct line code editing, but still: sweetness, Eeems!

my extra 83+ is languishing from disuse and cant wait for kos.

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