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Messages - shmibs
Pages: 1 ... 100 101 [102] 103 104 ... 126
1516
« on: October 25, 2010, 12:36:39 am »
if things are exploding after you dye then the issue is the input routine. i could have sworn quigibo had found a fix for that, but i guess one hasn't been implemented.
1517
« on: October 25, 2010, 12:32:01 am »
dying eyes is more of a level grinding game than a difficult game.
i approve of your new sig, penguin, and can only hope that my schedule will allow me to be there for such a momentous event(that was not sarcasm!)
1518
« on: October 24, 2010, 11:59:00 pm »
hmm, this is a tough one to decide on. recoil: i like the idea of tunnel with LAZORS, and the recharging is a cool feature, but it would be nice if there was something dynamic to actually shoot at. dying looks absolutely beautiful, by the way! otherwise, the graphics aren't anything special(though i did like the background specks and the incorporation of gray), but they fit together well. the highscore input is broken and makes things die...
collision course: the graphics are absolutely delicious(i love the megaman type character and the custom text). however, they don't seem to have much to do with the game itself. the idea of delayed asplosions is a nice one(which is probably why i voted for this entry), but the controls are too sensitive, and the space the player has to travel through is very restrictive. the ability to move through the surrounding walls is a bit wonky as well
overall, i would like to see more development all around for these games. wonderful jobs on such short notice to the both of you, however.
as an aside, do you think we could do multiple cage matches at once, raylin? with all the new people who signed up, im afraid that i won't be taking part in one for a long time yet.
1519
« on: October 24, 2010, 08:01:21 pm »
YOU READS THE HOMESTUCK!!! I READS THE HOMESTUCK!! WE NEEDS TO HANG OUT! WE'rE DOING IT, MANN!!! WEER MAKING THIS HAPEN!
1520
« on: October 24, 2010, 07:58:51 pm »
fairly speedy(400kbps at the moment) i shall seed this for a while.
1521
« on: October 24, 2010, 01:22:42 am »
679. when the girl you ask out is an ai program herself
1522
« on: October 24, 2010, 01:21:29 am »
ooh, this looks very nice. (especially the warp wrap-around) i haven't tried it out, but if turning is difficult it should register if a directional key is pressed and then wait until either the character can turn in the designated direction or until another key is pressed before the player has to do anything else. gray all throughout would also look nice and might make the ghosts stand out a bit more(i like how they were programmed, btw. very inventive). props all around!
1523
« on: October 23, 2010, 11:36:57 pm »
i have never met a more dependable or accomplished banana. those are wonderful; thanks for so many contributions to the community.
1524
« on: October 23, 2010, 12:40:13 am »
What would collision-on-line mean?
i'm fairly certain, given the context, that he's talking about adding in a for loop that checks every line of pixels a moving object wants to pass to see if a collision occurs instead of just sliding it the full however many line jump and then checking(thus avoiding the getting stuck in the ground issue).
1525
« on: October 23, 2010, 12:34:56 am »
i've seen projects announced on far less than that  good luck! it looks delicious already!
1526
« on: October 19, 2010, 04:58:15 pm »
Wow
Wow
Wow
Wow
wow
Wow
Wow
Wow
Wow
yeah, that pretty much sums it up =D this is wonderful
1527
« on: October 19, 2010, 04:50:02 pm »
right, sorry i guess it's been a while since i tested this out.
1528
« on: October 19, 2010, 04:45:19 pm »
i mean that the background image is showing up as a jumbled mess of random images from around the site. oh, and scrolling is taking forever as well. and this is slax. EDIT:  version 5 lite still has the jumbled background. like i said, though, it's probably just me
1529
« on: October 19, 2010, 04:38:36 pm »
ooh, spiffy! /\dittoed
1530
« on: October 19, 2010, 04:36:14 pm »
hullo, everyone! what did robot socrates call his sophist enemies? xor-ators
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