Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shmibs

Pages: 1 ... 100 101 [102] 103 104 ... 126
1516
Official Contest / Re: Cage Match #1: Tunnel
« on: October 25, 2010, 12:36:39 am »
if things are exploding after you dye then the issue is the input routine. i could have sworn quigibo had found a fix for that, but i guess one hasn't been implemented.

1517
TI Z80 / Re: The Impossible Game
« on: October 25, 2010, 12:32:01 am »
dying eyes is more of a level grinding game than a difficult game.

i approve of your new sig, penguin, and can only hope that my schedule will allow me to be there for such a momentous event(that was not sarcasm!)

1518
Official Contest / Re: Cage Match #1: Tunnel
« on: October 24, 2010, 11:59:00 pm »
hmm, this is a tough one to decide on.
recoil:
i like the idea of tunnel with LAZORS, and the recharging is a cool feature, but it would be nice if there was something dynamic to actually shoot at. dying looks absolutely beautiful, by the way! otherwise, the graphics aren't anything special(though i did like the background specks and the incorporation of gray), but they fit together well. the highscore input is broken and makes things die...

collision course:
the graphics are absolutely delicious(i love the megaman type character and the custom text). however, they don't seem to have much to do with the game itself. the idea of delayed asplosions is a nice one(which is probably why i voted for this entry), but the controls are too sensitive, and the space the player has to travel through is very restrictive. the ability to move through the surrounding walls is a bit wonky as well

overall, i would like to see more development all around for these games. wonderful jobs on such short notice to the both of you, however.

as an aside, do you think we could do multiple cage matches at once, raylin? with all the new people who signed up, im afraid that i won't be taking part in one for a long time yet.

1519
Humour and Jokes / Re: Hmm...
« on: October 24, 2010, 08:01:21 pm »
YOU READS THE HOMESTUCK!!!
I READS THE HOMESTUCK!!
WE NEEDS TO HANG OUT! WE'rE DOING IT, MANN!!! WEER MAKING THIS HAPEN!

1520
General Discussion / Re: The (new) DJ Omni Music Torrent!
« on: October 24, 2010, 07:58:51 pm »
fairly speedy(400kbps at the moment)
i shall seed this for a while.

1521
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 24, 2010, 01:22:42 am »
679. when the girl you ask out is an ai program herself

1522
TI Z80 / Re: Pacman in Axe
« on: October 24, 2010, 01:21:29 am »
ooh, this looks very nice. (especially the warp wrap-around) i haven't tried it out, but if turning is difficult it should register if a directional key is pressed and then wait until either the character can turn in the designated direction or until another key is pressed before the player has to do anything else. gray all throughout would also look nice and might make the ghosts stand out a bit more(i like how they were programmed, btw. very inventive).
props all around!

1523
Art / Re: Dig Dug 8x8
« on: October 23, 2010, 11:36:57 pm »
i have never met a more dependable or accomplished banana. those are wonderful; thanks for so many contributions to the community.

1524
TI Z80 / Re: My First Quantum Translocator
« on: October 23, 2010, 12:40:13 am »
What would collision-on-line mean?

i'm fairly certain, given the context, that he's talking about adding in a for loop that checks every line of pixels a moving object wants to pass to see if a collision occurs instead of just sliding it the full however many line jump and then checking(thus avoiding the getting stuck in the ground issue).

1525
Jumpman 68K / Re: Jumpman Test
« on: October 23, 2010, 12:34:56 am »
i've seen projects announced on far less than that :P

good luck! it looks delicious already!

1527
TI Z80 / Re: Simul v1.0
« on: October 19, 2010, 04:50:02 pm »
right, sorry
i guess it's been a while since i tested this out.

1528
News / Re: Welcome to the new server
« on: October 19, 2010, 04:45:19 pm »
i mean that the background image is showing up as a jumbled mess of random images from around the site. oh, and scrolling is taking forever as well.
and this is slax.
EDIT: :P version 5 lite still has the jumbled background. like i said, though, it's probably just me

1529
TI Z80 / Re: My First Quantum Translocator
« on: October 19, 2010, 04:38:36 pm »
ooh, spiffy! /\dittoed

1530
Miscellaneous / Re: Jokes
« on: October 19, 2010, 04:36:14 pm »
hullo, everyone!
what did robot socrates call his sophist enemies?
xor-ators

Pages: 1 ... 100 101 [102] 103 104 ... 126