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Messages - shmibs

Pages: 1 ... 101 102 [103] 104 105 ... 126
1531
TI Z80 / Re: Tokens
« on: October 19, 2010, 04:19:36 pm »
this is amazing. i cant use it at the moment, but shall as soon as this computer issue is resolved.
thanks merth!

1532
TI Z80 / Re: Dwell - Radical different game idea
« on: October 19, 2010, 04:07:07 pm »
ooh, progress
xlib should suit this kind of project nicely. your mono graphics look delicious so far(well, except maybe for the player). good luck on a demo!

1533
TI Z80 / Re: Simul v1.0
« on: October 19, 2010, 03:57:49 pm »
multiple difficulty levels would be nice, and all you would have to do is add in a few conditional pauses.

1534
News / Re: Welcome to the new server
« on: October 19, 2010, 03:54:35 pm »
hmm, the site is looking a bit wonky to me. it's probably just slax, though.
hooray for faster servers.

1535
News / Re: The future of #omnimaga
« on: October 17, 2010, 03:13:27 am »
hmm, i haven't really noticed any of this myself(probably because i spend so little time on the irc)

1536
TI Z80 / Re: Supersonic Ball source code
« on: October 17, 2010, 01:42:29 am »
ooh, i was wondering if and when this would appear.

1537
Introduce Yourself! / Re: yo everybody!
« on: October 16, 2010, 07:58:18 pm »
:ClrHome
:Disp "Hello everybody, I'm new
is even more optimized

anywhizzle: ohithur, you. 'ave an enjoyable stay!

1538
TI Z80 / Re: Bomberman
« on: October 16, 2010, 07:38:40 pm »
yes. some of the things in here are just personal preferences for code structuring, however

1539
TI Z80 / Re: YEONG RPG
« on: October 16, 2010, 07:35:02 pm »
EGAD! I AM CHOOSEN! =D
this is WONDERFUL!

it looks like you've put a lot of work into this already, so rewriting things would be tiresome. however, switching to Doors/Xlib would really be worth your time as you would save time, increase speed, and gain a larger audience that's willing to use it. if you have any questions in particular, don't hesitate to ask. good luck!

1540
Miscellaneous / Re: What is your signature?
« on: October 16, 2010, 07:23:25 pm »
/\ i prefer "Engineering: i'ts like math, but LOUD!

mine is a stupid thing and some text that is related to my avatar(all the cookies for anyone who knows how)

1541
Introduce Yourself! / Re: Introduce myself... could be difficult.
« on: October 16, 2010, 07:07:11 pm »
ohithur, you!

i might not run into you very often if you're nspire only, but i hope you enjoy your stay!

1542
TI Z80 / Re: Physics Sandbox
« on: October 16, 2010, 07:02:59 pm »
Not 'snap to cursor' but let the cursor move a fixed amount of pixels, so every time I press right the cursor moves 4pxls to the right.
user defined cursor jump distances should be easy to implement and very useful.

this is genius, and you are genius, and after studying the source(assuming you give it) i (hopefully) will be genius as well. it just needs Phun's gearify option and all will be well with the world :P.
thanks, builder! you're the best!

1543
TI Z80 / Re: Bomberman
« on: October 16, 2010, 06:53:40 pm »
this is how i would write the same code that you have here(although i probably screwed something up because i'm running a massive fever right now and just got back from work.) personally, though, i would use a matrix for the map data instead of a massive list of pixel-tests. bomberman is the greatest; good luck on implementing it!

Code: [Select]
:.BOMBRMAN AXE BomberMan! v1.0 by: Yunhua Z
:.CLEAR SPRITE
:[2288228822882288→Pic0C
:.BOMB SPRITE
:[0C103C4E5E7E7E3C→Pic1
:.BLANK SPACE
:[0000000000000000→Pic2A
:.DOTTED BLOCK
:[7EABD5ABD5ABD57E→Pic2
:.BREAKABLE BLOCK
:[7E81BDA1A1A1817E→Pic3
:.GUY LEFT
:[1C7E1222142A1436→Pic4
:.GUY RIGHT
:[387E48442854286C→Pic5
:.GUY FRONT/BACK
:[1C3E22143E081436→Pic6
:.EXPLODE Horizontal(
:[00FF55AAAA55FF00→Pic7
:.EXPLODE Vertical
:[5A665A665A665A66→Pic8
:.ENEMY FORWARD
:[3C4281A58181A55A→Pic9
:.ENEMY LEFT
:[1C2241514141552A→Pic0
:.ENEMY RIGHT
:[3844828A8282AA54→Pic10
:.ENEMY BACK
:[3C4281818181A55A→Pic11
:.CHERRIES
:[08182464B6FB6F06→Pic12
:.COIN
:[184218A5A5184218→Pic13
:.EXPLODE CENTER
:[5AE75AA5A55AE75A→Pic0E
:"GAME OVER→Str1
:"YOU WIN→Str2
:DiagnosticOff
:ClrDraw
:0→X→Y→A→B→C→E+16→Z→L+40→D+32→GFor(L,0,11
:For(M,0,7
:Pt-On(L*8,M*8,Pic0C
:End:End
:sub(BK
:Pt-Off(8,0,Pic0C
:Pt-Off(0,8,Pic0C
:0→θWhile K^15+L
:sub(DG
:.AI
:E+1→E
:!If E^20
:Pt-Off(G,D,Pic0C
:rand^2→IIf I
:!If pxl-Test(G-7,D+6)*G
:G-(rand^2*8)→G
:8→θEnd
:If G<87 and (pxl-Test(G+9,D+6)=0
:G+(8*(rand^2))→G
:16→θ
:End
:Else
:!If pxl-Test(G+1,D-2)*D
:D-(rand^2*8)→D24→θEnd
:!If D>54*pxl-Test(G+1,D+14)
:D+(rand^2*8)→D-D→θ
:End
:End:End
:Pt-Off(G,D,Pic9+θ
:End
:If G=X and (D=Y
:0→LEnd
:
:
:
:
:
:.BOMB CHECK AND EXPLODE
:If B
:A+1→AEnd
:If A=200
:Pt-Off(P,Q,Pic0E
:!If pxl-Test(P+9,Q+2)
:Pt-Off(P+8,Q,Pic7
:!If pxl-Test(P+17,Q+2)
:Pt-Off(P+16,Q,Pic7
:End
:End
:!If pxl-Test(P-7,Q+2)
:Pt-Off(P-8,Q,Pic7
:!If pxl-Test(P-15,Q+2)
:Pt-Off(P-16,Q,Pic7
:End
:End
:!If pxl-Test(P+1,Q+10)
:Pt-Off(P,Q+8,Pic8
:!If pxl-Test(P+1,Q+18)
:Pt-Off(P,Q+16,Pic8
:End
:End
:!If pxl-Test(P+1,Q-6)
:Pt-Off(P,Q-8,Pic8
:!If pxl-Test(P+1,Q-14)
:Pt-Off(P,Q-16,Pic8
:End
:End
:DispGraph
:Pause 100
:If (X-P≤16 or (P-X≤16)) and (Y=Q
:0→L
:End
:If (Y-Q≤16 or (Q-Y≤16)) and (X=P
:0→L
:End
:End
:If A=250
:.mebbe add a for loop here instead of the massive list of PtOffs?
:Pt-Off(P,Q,Pic0C
:Pt-Off(P-8,Q,Pic0C
:Pt-Off(P-16,Q,Pic0C
:Pt-Off(P,Q-8,Pic0C
:Pt-Off(P,Q-16,Pic0C
:Pt-Off(P+8,Q,Pic0C
:Pt-Off(P+16,Q,Pic0C
:Pt-Off(P,Q+8,Pic0C
:Pt-Off(P,Q+16,Pic0C
:DispGraph
:0→A→BEnd
:.END BOMB SECTION
:If L
:.KEYCHECK SERIES
:getKey→K
:If K=48 and (B=1
:199→AEnd
:!If K^54*B
:1→B+7→CX→PY→QPt-On(P,Q,Pic1
:Pt-On(P,Q,Pic0C
:DispGraph
:End
:!If K=3*(X<87 and (pxl-Test(X+10,Y+5)
:8→Zsub(CS
:X+8→X
:End
:!If K=2*X*pxl-Test(X-6,Y+5)
:0→Zsub(CS
:X-8→X
:End
:If K=4 and (Y>0 and (pxl-Test(X+2,Y-3)=0
:16→Zsub(CS
:Y-8→Y
:End
:If K=1 and (Y<55 and (pxl-Test(X+2,Y+13)=0
:16→Z
:sub(CS
:Y+8→YEnd
:Pt-Off(X,Y,Pic4+Z
:DispGraph
:End:End
:.DIE ROUTINE
:!If L
:Output(0,0,Str1
:Pause 1000
:End
:Lbl CS
:.CLEAR ROUTINE
:Pt-Off(X,Y,Pic0C+C
:0→C
:DispGraph
:Return
:.MAP
:Lbl BK
:For(O,1,7
:O*8→T/8+1→O
:For(N,0,11
:If rand^5≠0
:Pt-Off(N*8,T,Pic3
:End
:End
:End
:For(N,0,11
:8*N→V
:N+1→N
:For(O,1,7
:If rand^5
:Pt-Off(O*8,V,Pic3
:End
:End
:End
:Return
:Lbl DG
:For(N,2,11
:For(O,2,7
:Pt-Off(N*8,O*8,Pic2
:End
:End
:DispGraph
:Return
:Lbl BK
:For(M,2,12
:For(U,2,8
:Pt-On(M-1*8,U-1*8,Pic3
:End:End
:StorePic
:DispGraph
:Return

1544
News / Re: The REAL contest results are in!
« on: October 14, 2010, 06:50:12 pm »
THEaxeGamePack
This was one of my favorites.  I liked how most of the games were completely original and others took otherwise simple games and added some twists to them.  Especially the pseudo-3D paddle game was pretty impressive with the scaling sprite sizes.  The main downside though is that the games tend to get repetitive after a while with no change in difficulty as you progress (as far as I could tell).
hey, thanks, quigibo!
yeah, the difficulty curves were either very slow or non-existent. i made the speed/cloudiness increase faster in the later release for M.D.T, but should probably fix it on the others as well.

1545
TI Z80 / Re: GraphPro
« on: October 14, 2010, 06:41:08 pm »
i can't believe nobody's ever made a gray grapher before(or maybe they have and i just havent seen it?). regardless, this shall be very useful.

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