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Messages - shmibs
Pages: 1 ... 102 103 [104] 105 106 ... 126
1546
« on: October 14, 2010, 06:36:41 pm »
over 16k of code? 0_o
anyways, good luck with whatever method you decide on for this. i particularly liked the sprites for that skyport place.
1547
« on: October 14, 2010, 11:16:25 am »
yeah, with this i wanna see if I can manipulate BLOD to my advantage to see if I can make a harmless bluescale game maybe? 
so far, the widest variety i've been able to get on the screen at one time was three shades of blue(vertical lines only) and 4*4 white squares. it's VERY tricky to get this to work, though, and everything come's out looking messy when sliding from blue to white because it takes forever for the lc to drain, so i doubt anything useful will ever come of it.
1548
« on: October 14, 2010, 11:07:00 am »
anyone trying to use movable size lists.
hey, im doing just that! thanks! i love the explosion animations. also, galaxian had speed issues?
1549
« on: October 14, 2010, 11:02:20 am »
Also, LS on my calc takes quite a bit longer to show than on the emulator 
maybe add in list by letter? this looks pretty awesome so far!
1550
« on: October 14, 2010, 10:51:56 am »
maybe this could be changed for 1.0? it would definitely be worth any extra time. then again, if it's too much work for you that's perfectly fine.
1551
« on: October 12, 2010, 09:59:06 pm »
/\i demand a recount!
1552
« on: October 12, 2010, 09:47:06 pm »
That's actually a pretty cool piece of code. If someone could get white to show up with the blue and black, I would definitely consider using this for something...
i actually managed to get a few white blocks to show up, but it was not intentional(and i doubt i could do it intentionally). this blue stuff only works predictably for vertical lines, meaning it's not really worth the effort  . EDIT: also, i just realised that i've started calling real life photos screenshots
1553
« on: October 12, 2010, 07:39:35 pm »
/\consider yourself asked!
1554
« on: October 12, 2010, 07:37:06 pm »
ooh, i like those. i tried it myself, but it always turned out wonky because my base was only 1 pixel wide.
1555
« on: October 12, 2010, 07:30:22 pm »
ok, here's the source for my video
:.A :DiagnosticOff :ClrDraw :Rect(63,0,32,64 :Repeat getkey(15) :RectI(31,0,32,64 :Dispgraph :Shade(0 :Pause 4 :Shade(63 :End i doubt this will be of much practical use, though, and you use it at your own risk. furthermore, it should only work on the 84 lcd's
EDIT: changing the pause length also changes quality, flashiness, etc, so test out different times to see what you get! so far 4 seems the best(with this particular code) when running in 6mhz mode. the optimal time varies if you add in different draw functions, movement code, other stuff
1556
« on: October 12, 2010, 07:12:14 pm »
so... how about those cage matches?  has anyone been pm'd yet? or are they yet to start...
1557
« on: October 12, 2010, 04:53:32 pm »
congrats peoples! and thanks for the wonderful prize donations as well. high stakes make everything so much more fun! * shmibs cant wait to see the commentary
1558
« on: October 12, 2010, 04:17:37 pm »
blast, im too late. if both left and right are held down at the same time it will slowly move to the right. i know it's not big, but it bothers me and could be easily fixed with a getkey(3) xor getkey(2).
oh well, it's definitely not worth a new version update. this is beautiful as is!
1559
« on: October 12, 2010, 03:18:34 pm »
that is absolutely terrifying. did anyone else happen to see that imax film portraying the universe, as seen from the hubble, in 3d? hmm, let me see if this works Validation yes!
smiling is contagious. i dont think i've stopped for the past 15 minutes. The 4 Wallace and Gromits: A Grand Day Out, A Close Shave, The Wrong Trousers, and I forgot the other, but it wasn't the were-rabbit.
was it A Matter Of Loaf And Death?
1560
« on: October 12, 2010, 02:25:42 pm »
ok, now im really excited for this. the use of gray on the ground is particularly amaze. however, does your character stand out well against it?
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