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Messages - shmibs

Pages: 1 ... 103 104 [105] 106 107 ... 126
1561
Art / Re: Treasure Chest Sprite Request
« on: October 11, 2010, 10:27:11 pm »
dang, those are all wonderfully smooth

1562
Humour and Jokes / i can haz file??
« on: October 11, 2010, 09:53:17 pm »
(6:26:08 PM) shmibs:
so anyways, this could hardly be simpler
(6:26:42 PM) shmibs:
download the application here
(6:26:43 PM) shmibs:
http://www.kekaosx.com/down.php
(6:26:47 PM) shmibs:
install it
(6:26:52 PM) shmibs:
then download the rar file
(6:27:02 PM) shmibs:
and drag the rar file over the icon in the doc
(6:27:06 PM) shmibs:
and it will extract
(6:27:11 PM) shmibs:
and you will have mp3s
(6:28:00 PM) shmibs:
questions?
(6:28:42 PM) Annita:
the rar file is the keka?
(6:29:13 PM) shmibs:
um
(6:29:15 PM) shmibs:
no?
(6:29:25 PM) shmibs:
dont worry about the rar
(6:29:29 PM) shmibs:
go to that link
(6:29:34 PM) shmibs:
and install the application
(6:29:45 PM) shmibs:
report back once you have completed this mission
(6:31:06 PM) Annita:
you just confused me again....
(6:31:31 PM) shmibs:
here is a link
(6:31:32 PM) shmibs:
http://www.kekaosx.com/down.php
(6:31:34 PM) shmibs:
click on it
(6:31:52 PM) shmibs:
have you done that?
(6:32:40 PM) shmibs:
that should download keka, which is an application
(6:32:47 PM) shmibs:
you will need to install this application
(6:33:35 PM) shmibs:
are you with me so far?
(6:33:58 PM) Annita:
it wants to open it with Archive Utility...
(6:34:14 PM) shmibs:
you have an archive utility???
(6:34:26 PM) shmibs:
well then why arent you using said archive utility to extract the rar file?
(6:34:39 PM) Annita:
ummm.... is that what that was?
(6:35:06 PM) shmibs:
what you just downloaded is a zip
(6:35:32 PM) Annita:
what?
(6:35:35 PM) shmibs:
.zip and .rar are both very common compression formats
(6:35:42 PM) Annita:
i havent downloaded it yet...
(6:35:59 PM) shmibs:
if you didnt download it how could you have been opening it?
(6:36:07 PM) Annita:
so you are saying i SHOULD download it through archive utility?
(6:38:30 PM) Annita:
??
(6:38:47 PM) shmibs:
if you can open it with archive utility then it has already been downloaded and is being stored in a temporary folder
(6:38:51 PM) shmibs:
but that's beside the point
(6:38:52 PM) shmibs:
yes
(6:39:37 PM) shmibs:
your built in archiver probably just does not recognize rars, so you need a different utility
(6:39:41 PM) shmibs:
and this one works
(6:39:48 PM) shmibs:
download it and open it and install it
(6:39:51 PM) shmibs:
then report back
(6:45:44 PM) Annita:
fomrat 7Z?
(6:45:56 PM) shmibs:
fomrat 7Z?
(6:46:00 PM) shmibs:
what?
(6:46:16 PM) shmibs:
7zip format, maybe?
(6:46:20 PM) shmibs:
where are you seeing this?
(6:47:08 PM) Annita:
um opening keka
(6:48:10 PM) Annita:
akc shit how do i take a pick again....? control-shift...5?
(6:48:40 PM) shmibs:
i've sent you that list 3 times now...
(6:48:57 PM) shmibs:
 Command-Shift-3: Take a screenshot of the screen, and save it as a file on the desktop  Command-Shift-4, then select an area: Take a screenshot of an area and save it as a file on the desktop  Command-Shift-4, then space, then click a window: Take a screenshot of a window and save it as a file on the desktop  Command-Control-Shift-3: Take a screenshot of the screen, and save it to the clipboard  Command-Control-Shift-4, then select an area: Take a screenshot of an area and save it to the clipboard  Command-Control-Shift-4, then space, then click a window: Take a screenshot of a window and save it to the clipboard
(6:49:16 PM) shmibs:
it's the top result in my awesome bar if i type screen :P

1563
Miscellaneous / Re: What is your avatar?
« on: October 11, 2010, 04:28:07 pm »
My current one is the cover of an album by a band that no one knows about. I ripped the image off of Google. The album name is Jupiter, and the band name is
Spoiler For language:
Starfucker

Their music is good, and the picture is awesome

hey, i know them =D

1564
TI Z80 / Re: The Impossible Game
« on: October 11, 2010, 04:25:09 pm »
um...wut?
how did you manage that?

1565
we tried, but there's just no way to compete with tried and true greatness of that calibre

1566
Axe / Re: Axe Sprite Editor
« on: October 11, 2010, 03:51:52 pm »
useful :)

a screenie, for anyone who wants to see how it looks

1567
Art / Re: Zelda 8X8
« on: October 11, 2010, 03:24:42 pm »
that could work

i am very excited to see this in action, now. good luck =D

EDIT: i just noticed something
Quote
Date Registerd:Fri 11 Jun, 10, 13:36:15
although i kind of like that misspelling  ;D
oh, and i have 300 posts and just missed registering at 13:37

sorry about offtopic-ness. as you were, everyone.

1568
please make the stupid go away, mommy... x(

1569
Art / Re: Zelda 8X8
« on: October 11, 2010, 02:35:09 pm »
i like! the tree is a bit wonky in context, though. maybe you could make two versions, one with dark ground and one with light, so it can blend well into any surroundings?

also, animated tiles would require refreshing the map repeatedly. are you sure you can manage that and still keep it fast enough for multiple enemies? if so, wonderful, but im not too sure that would work...

1570
News / Re: Axe Contest poll and judging starts
« on: October 11, 2010, 02:03:29 pm »
0_o somebody actually voted for me!

im a bit surprised at the outcome of this pole; we should definitely have a second place one for the next contest as someone or other suggested as that would reflect people's feelings more closely.

oh, and congrats to sir!

1571
Miscellaneous / Re: What is your avatar?
« on: October 11, 2010, 01:50:04 pm »
a pretty little picture i drew(with a reference, because i lack imagination) to see how much shiny i could fit into on calc screen's worth of space. i was very bored at the time...

EDIT: oh, and hello there, alvin. i havent seen you around before (checks your posting record...) holy crap, 60 something posts in 2 days?

1572
TI Z80 / Re: Pokemon TI
« on: October 10, 2010, 12:17:55 am »
yeah, that's what i meant, too.
i was assuming that the slight pause between steps was caused by collision detection etc, in which case that would have to be sped up to make things smoother(or the walking itself be slowed down =/)

i havent taken a look at finale's code, though, so i could definitely be wrong there.

1573
TI Z80 / Re: The Impossible Game
« on: October 10, 2010, 12:13:04 am »
hmm, i did much the same thing for several smooth scrolling xlib games. playability on the 83+ is definitely worth a few extra bytes.

1574
Axe / Re: [AC] rotating sprites
« on: October 10, 2010, 12:10:24 am »
hmm, 3 seconds is a little long. however, it would still be useful for learning from(and for being able to look at pretty things) and may make resizes of peeps easier(although i can just use paint for that, i guess). good luck with rotation.

1575
TI Z80 / Re: Pugluna v0.3 Beta
« on: October 10, 2010, 12:07:13 am »
consistent speed with multiple objects is one of the hardest things to do in a game like this. the first post looks beautiful! i dont have time right now, but i shall check this out tomorrow!

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